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DROID EXILES General Tso's Alliance
62
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Posted - 2014.03.06 12:00:00 -
[1] - Quote
True Adamance wrote:Sinboto Simmons wrote:-Insert poor logic and or false info here-
We took a really hard hit this build....and essentially now cannot kill any armour tanked units. Our gun is not longer useful at long range where the RR is better, nor at mid or close where the CR and AR are better. We are also no longer the best 1v1 rifle, loosing out half the time on armoured targets......ScR..... in my eye, though I will need to test it, has been officially gimped by the whingers..... Small tweaks would have made the ScR balanced........ I almost wish we would stay with the current model of proficiency and skills and only tweak it slightly...... Whelp I hope we get a respect, I'm certainly pulling all of my points out of Amarr Dropsuits and weapons ands stock piling them for the HAV. Laser burst weapons 115% shield damage 85% armor damage
Balanced |
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DROID EXILES General Tso's Alliance
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Posted - 2014.03.06 12:11:00 -
[2] - Quote
Monkey MAC wrote:ads alt wrote:True Adamance wrote:Sinboto Simmons wrote:-Insert poor logic and or false info here-
We took a really hard hit this build....and essentially now cannot kill any armour tanked units. Our gun is not longer useful at long range where the RR is better, nor at mid or close where the CR and AR are better. We are also no longer the best 1v1 rifle, loosing out half the time on armoured targets......ScR..... in my eye, though I will need to test it, has been officially gimped by the whingers..... Small tweaks would have made the ScR balanced........ I almost wish we would stay with the current model of proficiency and skills and only tweak it slightly...... Whelp I hope we get a respect, I'm certainly pulling all of my points out of Amarr Dropsuits and weapons ands stock piling them for the HAV. Laser burst weapons 115% shield damage 85% armor damage Balanced 135% Shields 80% Armour That would make caldari extinct
But 135% shields 65% armor
Or give us an armor weapon that does that |
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DROID EXILES General Tso's Alliance
62
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Posted - 2014.03.06 12:22:00 -
[3] - Quote
ads alt wrote:Monkey MAC wrote:ads alt wrote:True Adamance wrote:Sinboto Simmons wrote:-Insert poor logic and or false info here-
We took a really hard hit this build....and essentially now cannot kill any armour tanked units. Our gun is not longer useful at long range where the RR is better, nor at mid or close where the CR and AR are better. We are also no longer the best 1v1 rifle, loosing out half the time on armoured targets......ScR..... in my eye, though I will need to test it, has been officially gimped by the whingers..... Small tweaks would have made the ScR balanced........ I almost wish we would stay with the current model of proficiency and skills and only tweak it slightly...... Whelp I hope we get a respect, I'm certainly pulling all of my points out of Amarr Dropsuits and weapons ands stock piling them for the HAV. Laser burst weapons 115% shield damage 85% armor damage Balanced 135% Shields 80% Armour That would make caldari extinct But 135% shields 65% armor
Sorry thought you thought thats what it currently is in 1.8. In 1.8 a Scrambler with Prof 5 will do 135% to Shields and 80% to armour, meanwhile a Combat with lrof 5 will 135% to armour and 80% to shields.
I personally think that balanced.[/quote] It iant You dont give a bonus to tank damage to something that has puny ass hp, its **** logic You will 3 shot anyones Medium or light frames shueld and deatroy thier armor, its not fair at all
110% or 115% shield damage 85% armor Balanced
Ahuelds dont have enough hp to get extra damage done to them |
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DROID EXILES General Tso's Alliance
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Posted - 2014.03.06 12:36:00 -
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Monkey MAC wrote:ads alt wrote:Monkey MAC wrote:ads alt wrote:Monkey MAC wrote:
135% Shields 80% Armour
That would make caldari extinct But 135% shields 65% armor Sorry thought you thought thats what it currently is in 1.8. In 1.8 a Scrambler with Prof 5 will do 135% to Shields and 80% to armour, meanwhile a Combat with lrof 5 will 135% to armour and 80% to shields. I personally think that balanced. It iant You dont give a bonus to tank damage to something that has puny ass hp, its **** logic You will 3 shot anyones Medium or light frames shueld and deatroy thier armor, its not fair at all 110% or 115% shield damage 85% armor Balanced Ahuelds dont have enough hp to get extra damage done to them No but shields have do have incredibly fast regen, 5secs to 100% on base regen alone. Add a proto energizer for an extra 80% plus regs in the lows for ridiculously low delays and you won't even bother with Shield Extenders. Thats why its balanced, againat a shield tanker your gonna have considerably less time to hit them. Also in 1.7 CR : 95% S 135% A ScR: 135% 95% A Thats what it currently is, all there doing is loppng 15% of the resistant tank type. Finally this is with Prof 5, which is very expensive. Like ive said all of 1.6 There is no point of fast regen is your tank goes down in less than a second
Btw, this is tanks all over again Just cuz its expensive doesnt mean you get to auto win In 1.8 scr is auto win vs shield user, they stand 0 chance |
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DROID EXILES General Tso's Alliance
65
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Posted - 2014.03.06 12:41:00 -
[5] - Quote
Xander Mercy wrote:ads alt wrote:It iant You dont give a bonus to tank damage to something that has puny ass hp, its **** logic You will 3 shot anyones Medium or light frames shueld and deatroy thier armor, its not fair at all
110% or 115% shield damage 85% armor Balanced
Ahuelds dont have enough hp to get extra damage done to them untill the caldari heavies roam the battlefield and if you don't have fluxes that scrambler rifle shield damage bonus is going to look pretty balanced Light and medium frames are going to be severly underpowered, aldari, because the scr will be op as hell to them in 1.8, which isnt fair, 4 shotting the best cal assaults shields |
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DROID EXILES General Tso's Alliance
65
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Posted - 2014.03.06 12:49:00 -
[6] - Quote
Monkey MAC wrote:ads alt wrote:Monkey MAC wrote:ads alt wrote:Monkey MAC wrote: Sorry thought you thought thats what it currently is in 1.8. In 1.8 a Scrambler with Prof 5 will do 135% to Shields and 80% to armour, meanwhile a Combat with lrof 5 will 135% to armour and 80% to shields.
I personally think that balanced.
It iant You dont give a bonus to tank damage to something that has puny ass hp, its **** logic You will 3 shot anyones Medium or light frames shueld and deatroy thier armor, its not fair at all 110% or 115% shield damage 85% armor Balanced Ahuelds dont have enough hp to get extra damage done to them No but shields have do have incredibly fast regen, 5secs to 100% on base regen alone. Add a proto energizer for an extra 80% plus regs in the lows for ridiculously low delays and you won't even bother with Shield Extenders. Thats why its balanced, againat a shield tanker your gonna have considerably less time to hit them. Also in 1.7 CR : 95% S 135% A ScR: 135% 95% A Thats what it currently is, all there doing is loppng 15% of the resistant tank type. Finally this is with Prof 5, which is very expensive. Like ive said all of 1.6 There is no point of fast regen is your tank goes down in less than a second Btw, this is tanks all over again Just cuz its expensive doesnt mean you get to auto win In 1.8 scr is auto win vs shield user, they stand 0 chance There is plenty of point, this supposed to be the difference between tank types, Armour is all well and good having high EHP but unless you get some heals all thosd armour becomes more of a curse than a blessing. Also Combat Rifles absolutely shred armour, almost as efficently as the Scrambler does shields, maybe better infact. We can't expect Shields and Armour to have similar tanking values, they are meant to be different playstyles. However have you tried dual-tanking? Its the best of both worlds, even though my Minnie has less EHP than frontline fits, its dual-tanking nature suits my style best. I shouldnt have to dual tank to properly shield tank And 4 sh8tting my snields is overpowered, no one will use shields in 1.8 if not a heavy because the scr will be op and shield tankers rr wont so enough dps to fight back, its just unfair |
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DROID EXILES General Tso's Alliance
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Posted - 2014.03.06 12:50:00 -
[7] - Quote
Monkey MAC wrote:ads alt wrote:Xander Mercy wrote:ads alt wrote:It iant You dont give a bonus to tank damage to something that has puny ass hp, its **** logic You will 3 shot anyones Medium or light frames shueld and deatroy thier armor, its not fair at all
110% or 115% shield damage 85% armor Balanced
Ahuelds dont have enough hp to get extra damage done to them untill the caldari heavies roam the battlefield and if you don't have fluxes that scrambler rifle shield damage bonus is going to look pretty balanced Light and medium frames are going to be severly underpowered, aldari, because the scr will be op as hell to them in 1.8, which isnt fair, 4 shotting the best cal assaults shields They do that anyway! Here look at this [Hands over Combat Rifle] this will have an unbelievably tough time killing Shields and this [Hands over Mass Driver] absolutely useless against caldari, like really pointless. Exept the scr instantly melts shields which is unfair, yet the cr in 1.8 will have a hard time vs a scr rifle |
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DROID EXILES General Tso's Alliance
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Posted - 2014.03.06 12:54:00 -
[8] - Quote
Ps Unless we het a anti armor weapon that instantly melts armor, then the scr needs a nerf to armor damage And ps Prof 5 cr does 125% armor damage, not 135% |
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DROID EXILES General Tso's Alliance
65
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Posted - 2014.03.06 12:59:00 -
[9] - Quote
Xander Mercy wrote:ads alt wrote:Exept the scr instantly melts shields which is unfair, yet the cr in 1.8 will have a hard time vs a scr rifle untill it hits armor and rips through like a hot knife through butter. Sidearm Its called balance
Oh nvm read it wrong But the dps to armor is nowhere near the dps to shields of scf, the scr needs a shield re balance |
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DROID EXILES General Tso's Alliance
65
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Posted - 2014.03.06 13:22:00 -
[10] - Quote
ads alt wrote:Monkey MAC wrote:ads alt wrote:Monkey MAC wrote:ads alt wrote: It iant You dont give a bonus to tank damage to something that has puny ass hp, its **** logic You will 3 shot anyones Medium or light frames shueld and deatroy thier armor, its not fair at all
110% or 115% shield damage 85% armor Balanced
Ahuelds dont have enough hp to get extra damage done to them
No but shields have do have incredibly fast regen, 5secs to 100% on base regen alone. Add a proto energizer for an extra 80% plus regs in the lows for ridiculously low delays and you won't even bother with Shield Extenders. Thats why its balanced, againat a shield tanker your gonna have considerably less time to hit them. Also in 1.7 CR : 95% S 135% A ScR: 135% 95% A Thats what it currently is, all there doing is loppng 15% of the resistant tank type. Finally this is with Prof 5, which is very expensive. Like ive said all of 1.6 There is no point of fast regen is your tank goes down in less than a second Btw, this is tanks all over again Just cuz its expensive doesnt mean you get to auto win In 1.8 scr is auto win vs shield user, they stand 0 chance There is plenty of point, this supposed to be the difference between tank types, Armour is all well and good having high EHP but unless you get some heals all thosd armour becomes more of a curse than a blessing. Also Combat Rifles absolutely shred armour, almost as efficently as the Scrambler does shields, maybe better infact. We can't expect Shields and Armour to have similar tanking values, they are meant to be different playstyles. However have you tried dual-tanking? Its the best of both worlds, even though my Minnie has less EHP than frontline fits, its dual-tanking nature suits my style best. I shouldnt have to dual tank to properly shield tank And 4 sh8tting my snields is overpowered, no one will use shields in 1.8 if not a heavy because the scr will be op and shield tankers rr wont so enough dps to fight back, its just unfair
Yet a guy at the beginning of thread was complaing because the CR will have a higher dps and melt armour. It like somethings are OP to some things and UP to others, like I said to the other guy, if your concerns are everyone will armour tank, then evedyone will use CR and Mass Drivers, which will make shield tanking viable because there will be less Scrambler Rifles on the field.
if your concerns are that everyone will shield tank then everyone will use the Scrambler Rifle and flux grenades, which will make armour tanking viable because there will be less CRs on the field.
The only thing Shields need for balance are some hybrid modules, otherwise I suggest you try a different tank type because you obviously don't like having low EHP values and don't attribute enough value to the unbelievably fast regen. Balance is not when it takes 5secs to kill either tank type, balane is when the benifits of 1 don't greatly outweigh the benifits of the other.
Hybrid Modules and Some form of effect to shields from a rep tool will solve this. Prehaps removing the delay on a shield tank suit while being repped.[/quote] FAST REGEN IS POINTLESS IF ITS INSTANLY DEATROYED get that through your ******* mind people Nerf scrambler rifle bonus to shields......its too op against thwm, yet a xr doeant do near as much dps as a scr to sbuekds Carry a sidearm to do armor damage |
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