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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  TheD1CK
 Dead Man's Game
 
 927
 
 
      | Posted - 2014.03.06 10:23:00 -
          [1] - Quote 
 The update is a healthy fix to grenades, even though that lost nade will be missed
  Carrying 2 is fine in terms of using Locus/Flux but AV grenades suffer from this quite a bit
 So I posted this to get a few points out there that CCP should look at ......
 
 - AV grenades, need a DMG buff if being capped at 2 carried
 
 - Contact grenades have the highest fitting cost, lowest DMG
 only being able to carry 1 which kills any reason to use them
 They could be reduced in cost or increased to 2 carried ....
 
 - Sleek Grenades, are not the OHK devices mercs QQ over
 To make these a viable option, capacity should be kept at 3
 
 
 
 'D1CK by name' 'D1CK by nature' | 
      
      
        |  TheD1CK
 Dead Man's Game
 
 930
 
 
      | Posted - 2014.03.06 12:28:00 -
          [2] - Quote 
 bumped, i'd rather this is seen before 1.8 release
 
 'D1CK by name' 'D1CK by nature' | 
      
      
        |  JARREL THOMAS
 Dead Man's Game
 
 163
 
 
      | Posted - 2014.03.06 12:33:00 -
          [3] - Quote 
 +1
 
 And "D1CK by name
 D1CK by nature" lol
 
 Caldari Loyalist I speak for the rabbits | 
      
      
        |  The Robot Devil
 Molon Labe.
 General Tso's Alliance
 
 1869
 
 
      | Posted - 2014.03.06 12:34:00 -
          [4] - Quote 
 i really like the three sleek
 
 "You people voted for Hubert Humphrey, and you killed Jesus." Raoul Duke | 
      
      
        |  The Robot Devil
 Molon Labe.
 General Tso's Alliance
 
 1869
 
 
      | Posted - 2014.03.06 12:36:00 -
          [5] - Quote 
 Add a low slot a mod that adds one and another that increases the damage. That would allow for a grenader fit.
 
 "You people voted for Hubert Humphrey, and you killed Jesus." Raoul Duke | 
      
      
        |  TheD1CK
 Dead Man's Game
 
 930
 
 
      | Posted - 2014.03.06 12:37:00 -
          [6] - Quote 
 
 The Robot Devil wrote:Add a low slot a mod that adds one and another that increases the damage. That would allow for a grenader fit. 
 Almost a good idea, but the fitting for contact grenades needs lowering
 before a module to increase their ability is introduced
 
 'D1CK by name' 'D1CK by nature' | 
      
      
        |  Jaqen H'hgar
 Freek Coalition
 Freek Alliance
 
 1
 
 
      | Posted - 2014.03.06 12:43:00 -
          [7] - Quote 
 Completely agree with this. Nerfing AVs will render them useless. Its stressfull enough to carry NH and keeping close to it to have enough AVs to take down a militia tank, not evem mentioning the several stacks of hardeners. Right now with even 3 they are mostly just to scare away vehicles at best.
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        |  The Robot Devil
 Molon Labe.
 General Tso's Alliance
 
 1869
 
 
      | Posted - 2014.03.06 12:50:00 -
          [8] - Quote 
 
 TheD1CK wrote:The Robot Devil wrote:Add a low slot a mod that adds one and another that increases the damage. That would allow for a grenader fit. Almost a good idea, but the fitting for contact grenades needs lowering before a module to increase their ability is introduced  I do like your idea though, it would make a grenadier fit specialized 
 
 The +1 module doesn't even have to have a CPU/PG cost or tiers, it would just take up a slot. I don't use the contact so I am unfamiliar with their costs.
 
 "You people voted for Hubert Humphrey, and you killed Jesus." Raoul Duke | 
      
      
        |  TheD1CK
 Dead Man's Game
 
 934
 
 
      | Posted - 2014.03.06 15:48:00 -
          [9] - Quote 
 
 The Robot Devil wrote:TheD1CK wrote:The Robot Devil wrote:Add a low slot a mod that adds one and another that increases the damage. That would allow for a grenader fit. Almost a good idea, but the fitting for contact grenades needs lowering before a module to increase their ability is introduced  I do like your idea though, it would make a grenadier fit specialized The +1 module doesn't even have to have a CPU/PG cost or tiers, it would just take up a slot. I don't use the contact so I am unfamiliar with their costs. 
 Similar to an ammo expansion unit for vehicles, good stuff
 I take back saying almost a good idea, this is a very good idea
 
 As Jaqen points out, this update really kills the use of AV grenades
 From my own experience in 1.7, 3 barely handle an LAV this needs re-working
 
 
 
 
 'D1CK by name' 'D1CK by nature' | 
      
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