| Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  TheD1CK
 Dead Man's Game
 
 927
 
 
      | Posted - 2014.03.06 10:23:00 -
          [1] - Quote 
 The update is a healthy fix to grenades, even though that lost nade will be missed
  Carrying 2 is fine in terms of using Locus/Flux but AV grenades suffer from this quite a bit
 So I posted this to get a few points out there that CCP should look at ......
 
 - AV grenades, need a DMG buff if being capped at 2 carried
 
 - Contact grenades have the highest fitting cost, lowest DMG
 only being able to carry 1 which kills any reason to use them
 They could be reduced in cost or increased to 2 carried ....
 
 - Sleek Grenades, are not the OHK devices mercs QQ over
 To make these a viable option, capacity should be kept at 3
 
 
 
 'D1CK by name' 'D1CK by nature' | 
      
      
        |  TheD1CK
 Dead Man's Game
 
 930
 
 
      | Posted - 2014.03.06 12:28:00 -
          [2] - Quote 
 bumped, i'd rather this is seen before 1.8 release
 
 'D1CK by name' 'D1CK by nature' | 
      
      
        |  TheD1CK
 Dead Man's Game
 
 930
 
 
      | Posted - 2014.03.06 12:37:00 -
          [3] - Quote 
 
 The Robot Devil wrote:Add a low slot a mod that adds one and another that increases the damage. That would allow for a grenader fit. 
 Almost a good idea, but the fitting for contact grenades needs lowering
 before a module to increase their ability is introduced
 
 'D1CK by name' 'D1CK by nature' | 
      
      
        |  TheD1CK
 Dead Man's Game
 
 934
 
 
      | Posted - 2014.03.06 15:48:00 -
          [4] - Quote 
 
 The Robot Devil wrote:TheD1CK wrote:The Robot Devil wrote:Add a low slot a mod that adds one and another that increases the damage. That would allow for a grenader fit. Almost a good idea, but the fitting for contact grenades needs lowering before a module to increase their ability is introduced  I do like your idea though, it would make a grenadier fit specialized The +1 module doesn't even have to have a CPU/PG cost or tiers, it would just take up a slot. I don't use the contact so I am unfamiliar with their costs. 
 Similar to an ammo expansion unit for vehicles, good stuff
 I take back saying almost a good idea, this is a very good idea
 
 As Jaqen points out, this update really kills the use of AV grenades
 From my own experience in 1.7, 3 barely handle an LAV this needs re-working
 
 
 
 
 'D1CK by name' 'D1CK by nature' | 
      
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