Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1578
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Posted - 2014.03.06 07:45:00 -
[1] - Quote
You're going to utterly castrate AV unless there's more to this update. I would hope you all had considered and made a proper adjustment. I approved of the vehicle buffs and do not think that altering the tanks was a bad idea.
The damage mods needed to be nerfed in relation to infantry versus infantry, but the damage mods were the only thing keeping a couple of the AV weapons somewhat viable killing tanks. Now they're going to be nonviable.
I do hope you have a plan that doesn't involve vehicles being the meat of DUST with infantry merely being an interesting sideline. The performance of Anti-vehicle weapons is lackluster and only valuable in the hands of experts and old hats. Even the hotly-debated forge gun is really only viable in the hands of someone who spends most of their time deploying with it exclusively.
I believe the playerbase would appreciate more than just your efforts to deal with infantry versus infantry time to kill. It is wildly important and we look forward to seeing if this brings more value to the dropsuits by increasing TTK enough to be interesting. I and many others would like to see that there will be some semblance of parity.
However, this issue is not out there in a vacuum. As it stands you have given precisely enough information to tell us that you are working on making infantry versus infantry combat more interesting and viable, but not bothering to provide so much as acomment on the state of AV/V balance, or if this firepower nerf was intended in relation to vehicles.
I assure you, without the ability to deploy damage mods to a forge gun, I'm tempted to stop putting points into fatsuits, as the last effective weapon we have against anything outside twenty meters will get yet another nerf. It's ceasing to be fun playing a heavy, as the class has become more and more ineffectual at it's stated roles.
Sure, the relative strength of the HMG has increased in relation to the rifles in close. But that's only part of the equation. I forsee a clamor for the nerf bat to heavies again here shortly.
In other news, it takes at least two AV gunners to pop tanks (Unless the AV gunner is a badass and his opponents are relatively slow and stupid) but it only takes one man to run a tank. This manpower disparity is only going to make the tanks more valuable on the field than infantry once the Forge Gun damage bonuses get hacked off.
Further with the damage bonuses of rail guns being removed for proficiency versus shields, this leaves a disparity. There are no anti-shield AV weapons except the Plasma Cannon, which is arguably a joke. A funny joke, but still, a joke. Long live our kings, the Gunnlogi. |