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Lorhak Gannarsein
Science For Death
1947
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Posted - 2014.03.06 07:33:00 -
[1] - Quote
This is, I think, the biggest nerf any rifle took, in real terms.
A bit of background. I currently run the Scrambler Rifle at proficiency 3, generally with a single complex damage mod My raw damage per shot is approximately 94. On my level four Amarr Assault (soon to be 5) I can fire off a charged shot plus about ten more before overheat. Now, this is enough to kill most non-sentinel suits. I start to run into problems against massively bricked armour tanks; I'm reduced to 75 damage per shot, which is a huge difference, and I quickly overheat as a result.
My damage output against armour is being reduced to approximately 57, before (gimped) damage mods.
The Scrambler Rifle is now usable on the Amarr Assault suit.
MD/MSMG 514
Assault ak.0: 2x extender, 1x energiser, 2x regulator, 1x repper. Any advice?
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7919
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Posted - 2014.03.06 07:34:00 -
[2] - Quote
Lorhak Gannarsein wrote:This is, I think, the biggest nerf any rifle took, in real terms.
A bit of background. I currently run the Scrambler Rifle at proficiency 3, generally with a single complex damage mod My raw damage per shot is approximately 94. On my level four Amarr Assault (soon to be 5) I can fire off a charged shot plus about ten more before overheat. Now, this is enough to kill most non-sentinel suits. I start to run into problems against massively bricked armour tanks; I'm reduced to 75 damage per shot, which is a huge difference, and I quickly overheat as a result.
My damage output against armour is being reduced to approximately 57, before (gimped) damage mods.
The Scrambler Rifle is now usable on the Amarr Assault suit.
Frankly speaking I think this current fixation on efficiency of weapons if going to **** up weapon balance for all weapons......but in all honesty I will wait and see before I make any real decisions.
"War is not hell, far from it. War is beautiful. War is divine."
- Grand Admiral Mekioth Sarum
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Lorhak Gannarsein
Science For Death
1947
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Posted - 2014.03.06 07:36:00 -
[3] - Quote
True Adamance wrote:Lorhak Gannarsein wrote:This is, I think, the biggest nerf any rifle took, in real terms.
A bit of background. I currently run the Scrambler Rifle at proficiency 3, generally with a single complex damage mod My raw damage per shot is approximately 94. On my level four Amarr Assault (soon to be 5) I can fire off a charged shot plus about ten more before overheat. Now, this is enough to kill most non-sentinel suits. I start to run into problems against massively bricked armour tanks; I'm reduced to 75 damage per shot, which is a huge difference, and I quickly overheat as a result.
My damage output against armour is being reduced to approximately 57, before (gimped) damage mods.
The Scrambler Rifle is now usable on the Amarr Assault suit. Frankly speaking I think this current fixation on efficiency of weapons if going to **** up weapon balance for all weapons......but in all honesty I will wait and see before I make any real decisions.
All I know is that I'm fitting an SMG of some description to my suit, heresy be damned.
MD/MSMG 514
Assault ak.0: 2x extender, 1x energiser, 2x regulator, 1x repper. Any advice?
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Lynn Beck
Wake N' Bake Inc Top Men.
820
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Posted - 2014.03.06 07:39:00 -
[4] - Quote
Oh no! The religious fanatics can't instantly melt my highest HP frame, TWIN TANKED.
Do you think i care? They nerfed the CR by more % anyways, so i'll need to reload to kill an amarr assault.
No SP refund=academy stomping FOR DAYYZ
Proud owner of 69 'Fleshriver' Nk's.
No i don't buy AUR
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Arkena Wyrnspire
Fatal Absolution
10482
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Posted - 2014.03.06 07:44:00 -
[5] - Quote
Lynn Beck wrote:Oh no! The religious fanatics can't instantly melt my highest HP frame, TWIN TANKED.
Do you think i care? They nerfed the CR by more % anyways, so i'll need to reload to kill an amarr assault.
If you think you need to reload to kill one suit with a CR, even post nerf, you are doing it wrong.
As it happens these proficiency changes are hilarious and will lead to absurd amounts of dual tanking, especially after the damage mod nerf.
You have long since made your choice. What you make now is a mistake.
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Lorhak Gannarsein
Science For Death
1947
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Posted - 2014.03.06 07:44:00 -
[6] - Quote
Lynn Beck wrote:Oh no! The religious fanatics can't instantly melt my highest HP frame, TWIN TANKED.
Do you think i care? They nerfed the CR by more % anyways, so i'll need to reload to kill an amarr assault.
Actually, we'll be okay.
Everyone else who wants to use the scrambler is f*cked, though.
MD/MSMG 514
Yes, my butt is aching. I'm going to the doctor soon; hopefully he can recommend a good anaesthetic.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7919
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Posted - 2014.03.06 07:47:00 -
[7] - Quote
Arkena Wyrnspire wrote:Lynn Beck wrote:Oh no! The religious fanatics can't instantly melt my highest HP frame, TWIN TANKED.
Do you think i care? They nerfed the CR by more % anyways, so i'll need to reload to kill an amarr assault. If you think you need to reload to kill one suit with a CR, even post nerf, you are doing it wrong. As it happens these proficiency changes are hilarious and will lead to absurd amounts of dual tanking, especially after the damage mod nerf.
I hate this idea that we will now have to be dual tankers to survive..... I see horrible amounts of Commando Spam, now for the flat damage bonuses, and capacity to carry one shield and one armour piercing assault rifle.
"War is not hell, far from it. War is beautiful. War is divine."
- Grand Admiral Mekioth Sarum
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STEALTH HUNTER ZERO
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
117
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Posted - 2014.03.06 07:48:00 -
[8] - Quote
Really?? Tears because you can no longer do almost 100 dmg per shot without charge.. smh. It's rather sad to see certain people raging out because their certain easy mod fit might not work against everyone anymore. How about you wait until a week or two after 1.8 to ***** and moan because it might actually take some skill and thought to kill people. Maybe things like armor reppers, shield rechargers/energizers/regulators, ferroscale/reactive plates just might be of better use now. |
Vell0cet
SVER True Blood General Tso's Alliance
1017
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Posted - 2014.03.06 07:58:00 -
[9] - Quote
A lot of people are looking at the raw spreadsheet numbers and not realizing how hard the ScR is being nerfed. I keep hearing people complain that the AR is being hit harder than the ScR. I really don't think they understand how ScR users are really going to struggle to chew through armor before overheating post 1.8.
I'm actually OK with this. I think it will create a need for coordinated attacks with mixed damage to be effective, and that's a good thing. It fosters coordination, team tactics and deep/rich/interesting gameplay.
I do hope the mechanics change though to better reward players who do most of the damage, but don't land the killshot. This can be accomplished via WP allocation by %damage to target instead of a flat 25 WP assist. The guy who lands the killshot should get credit for the kill of course, but the guy who did 80% of the damage should get 80% of the WPs.
Best PvE idea ever!
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Spectral Clone
Dust2Dust. Top Men.
1528
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Posted - 2014.03.06 08:32:00 -
[10] - Quote
Vell0cet wrote:A lot of people are looking at the raw spreadsheet numbers and not realizing how hard the ScR is being nerfed. I keep hearing people complain that the AR is being hit harder than the ScR. I really don't think they understand how ScR users are really going to struggle to chew through armor before overheating post 1.8.
I'm actually OK with this. I think it will create a need for coordinated attacks with mixed damage to be effective, and that's a good thing. It fosters coordination, team tactics and deep/rich/interesting gameplay.
I do hope the mechanics change though to better reward players who do most of the damage, but don't land the killshot. This can be accomplished via WP allocation by %damage to target instead of a flat 25 WP assist. The guy who lands the killshot should get credit for the kill of course, but the guy who did 80% of the damage should get 80% of the WPs.
Why does people forget that the ScR still has the headshot bonus?
Drop it like its hat.
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Lorhak Gannarsein
Science For Death
1947
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Posted - 2014.03.06 08:36:00 -
[11] - Quote
Spectral Clone wrote:Vell0cet wrote:A lot of people are looking at the raw spreadsheet numbers and not realizing how hard the ScR is being nerfed. I keep hearing people complain that the AR is being hit harder than the ScR. I really don't think they understand how ScR users are really going to struggle to chew through armor before overheating post 1.8.
I'm actually OK with this. I think it will create a need for coordinated attacks with mixed damage to be effective, and that's a good thing. It fosters coordination, team tactics and deep/rich/interesting gameplay.
I do hope the mechanics change though to better reward players who do most of the damage, but don't land the killshot. This can be accomplished via WP allocation by %damage to target instead of a flat 25 WP assist. The guy who lands the killshot should get credit for the kill of course, but the guy who did 80% of the damage should get 80% of the WPs. Why does people forget that the ScR still has the headshot bonus?
"Why does (sic) people forget that the AR still has the headshot bonus?"
Same bonus as everyone else's weapon.
Only ScP and SR have an extra bonus.
MD/MSMG 514
Yes, my butt is aching. I'm going to the doctor soon; hopefully he can recommend a good anaesthetic.
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Obodiah Garro
Tech Guard RISE of LEGION
771
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Posted - 2014.03.06 08:40:00 -
[12] - Quote
ScR needs the biggest nerf lol its an absolute monster
Nemo me impune lacessit
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STEALTH HUNTER ZERO
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
118
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Posted - 2014.03.06 08:42:00 -
[13] - Quote
Vell0cet wrote:A lot of people are looking at the raw spreadsheet numbers and not realizing how hard the ScR is being nerfed. I keep hearing people complain that the AR is being hit harder than the ScR. I really don't think they understand how ScR users are really going to struggle to chew through armor before overheating post 1.8.
I'm actually OK with this. I think it will create a need for coordinated attacks with mixed damage to be effective, and that's a good thing. It fosters coordination, team tactics and deep/rich/interesting gameplay.
I do hope the mechanics change though to better reward players who do most of the damage, but don't land the killshot. This can be accomplished via WP allocation by %damage to target instead of a flat 25 WP assist. The guy who lands the killshot should get credit for the kill of course, but the guy who did 80% of the damage should get 80% of the WPs. At the point where you are doing less dmg since your using a shield weapon then its best to switch to a sidearm to finish them off, of course you need to pick a sidearm which will work best in type of engagements you choose. I believe this is the main reason we had sidearms in a futuristic game with shield and armor tanking suits, so you can have two weapons that work effectively against shield and armor, not just for when you run out your clip. |
Lorhak Gannarsein
Science For Death
1949
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Posted - 2014.03.06 09:28:00 -
[14] - Quote
Obodiah Garro wrote:ScR needs the biggest nerf lol its an absolute monster
lol it got the biggest nerf can't kill stuff unless you're in an Amarr suit lol
lol
lol
Seriously?
MD/MSMG 514
Yes, my butt is aching. I'm going to the doctor soon; hopefully he can recommend a good anaesthetic.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7919
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Posted - 2014.03.06 09:28:00 -
[15] - Quote
Vell0cet wrote:A lot of people are looking at the raw spreadsheet numbers and not realizing how hard the ScR is being nerfed. I keep hearing people complain that the AR is being hit harder than the ScR. I really don't think they understand how ScR users are really going to struggle to chew through armor before overheating post 1.8.
I'm actually OK with this. I think it will create a need for coordinated attacks with mixed damage to be effective, and that's a good thing. It fosters coordination, team tactics and deep/rich/interesting gameplay.
I do hope the mechanics change though to better reward players who do most of the damage, but don't land the killshot. This can be accomplished via WP allocation by %damage to target instead of a flat 25 WP assist. The guy who lands the killshot should get credit for the kill of course, but the guy who did 80% of the damage should get 80% of the WPs.
I don't....why is a corp that wants to play one specific way now being penalized due to our loyalty to our specific role.....
"War is not hell, far from it. War is beautiful. War is divine."
- Grand Admiral Mekioth Sarum
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Pvt Numnutz
R 0 N 1 N
868
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Posted - 2014.03.06 09:33:00 -
[16] - Quote
The sky is falling! The sky is falling! its not all doom and gloom, remember it's designed to kill min suits and cal suits. You will still make short work of those. Oh no suddenly you can't melt everything, tough sh!t. You are going to have to be a little more cautious as to how you engage enemies and think about how your fitting your suit with weapons. All rifle users are in the same boat. |
Obodiah Garro
Tech Guard RISE of LEGION
773
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Posted - 2014.03.06 09:34:00 -
[17] - Quote
Lorhak Gannarsein wrote:Obodiah Garro wrote:ScR needs the biggest nerf lol its an absolute monster lol it got the biggest nerf can't kill stuff unless you're in an Amarr suit lol lol lol Seriously?
yup
Nemo me impune lacessit
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shaman oga
Nexus Balusa Horizon
1732
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Posted - 2014.03.06 09:40:00 -
[18] - Quote
Scr was destroying everything, shield and armor, the nerf is more then legit. BTW, it's still the weapon with the higher alpha between rifles.
1.8 it's so secret that nobody know what will be in it, even after patch notes...
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Derrith Erador
Kameira Lodge
1193
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Posted - 2014.03.06 09:41:00 -
[19] - Quote
right, got it, my new combo is SCR and Magsec when I come back, not a big deal for me. SCRAMBLER FOR LIFE!!
beatin' slaves and whippin' knaves All in a days work for an Amarrican!
Now a level 1 forum warrior.
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Lorhak Gannarsein
Science For Death
1950
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Posted - 2014.03.06 09:44:00 -
[20] - Quote
Derrith Erador wrote:right, got it, my new combo is SCR and Magsec when I come back, not a big deal for me. SCRAMBLER FOR LIFE!!
Me too.
Everyone else, though...
MD/MSMG 514
Yes, my butt is aching. I'm going to the doctor soon; hopefully he can recommend a good anaesthetic.
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Billi Gene
496
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Posted - 2014.03.07 05:07:00 -
[21] - Quote
STEALTH HUNTER ZERO wrote:Really?? Tears because you can no longer do almost 100 dmg per shot without charge.. smh. It's rather sad to see certain people raging out because their certain easy mod fit might not work against everyone anymore. How about you wait until a week or two after 1.8 to ***** and moan because it might actually take some skill and thought to kill people. Maybe things like armor reppers, shield rechargers/energizers/regulators, ferroscale/reactive plates just might be of better use now.
nice name :P
i love using the SR with a scout suit.
ill still use it.... its just gonna take more skill and patience to get fast kills. Hope the cloak comes out in 1.8 :P
to the OP.. nice post... hadnt thought about it like that till i read your OP..... still my fave weapon though :)
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
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Joel II X
Dah Gods O Bacon
1477
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Posted - 2014.03.07 05:15:00 -
[22] - Quote
Of course you're going to have trouble against armor suits. It's -20% efficiency for crying out loud!
This is how to perfectly execute executions (lol) you use the charge shot, then shoot until you ALMOST heat up, then switch to sidearm. Smg is awesome against shields and the Scrambler Pistol isn't bad either. Once you empty your mag, switch back and empty whatever you have left onto your target. Assuming you have good strafing skills and your opponent is slow, you'll be alright. I do this against heavies and it works like a charm. No prof. Operation 4 on a militia Amarr medium frame. I like to match races with their own gear. |
Lea Silencio
0uter.Heaven
1397
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Posted - 2014.03.07 05:37:00 -
[23] - Quote
I could give two damns about my ScR getting nerfed. It matters not. All will die just the same.
PurificationGäó
It's what I do.
Amarr Victor
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Awesome Pantaloons
Lokapalas.
271
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Posted - 2014.03.07 06:00:00 -
[24] - Quote
I'm going to remain true to my background and stick with my scrambler rifle. My scram pistol will probably still headshot kill people once I get their armor down. If not, an SMG (possibly magsec) with it's decent damage, range, and focus on anti-armor damage will work. So really, the nerfs will cause one of two things, or both. Either it will encourage a mix of squad members, each having a very specific role down to the damage they deal in mind. Alternatively, it will encourage people to spec into things that balance their overall battlefield efficiency, allowing them to combat most threats equally on their own.
Either way I think it will make things interesting. I'm happy as long as I can OHK most scouts.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Billi Gene
498
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Posted - 2014.03.07 06:36:00 -
[25] - Quote
Awesome Pantaloons wrote:I'm going to remain true to my background and stick with my scrambler rifle. My scram pistol will probably still headshot kill people once I get their armor down. If not, an SMG (possibly magsec) with it's decent damage, range, and focus on anti-armor damage will work. So really, the nerfs will cause one of two things, or both. Either it will encourage a mix of squad members, each having a very specific role down to the damage they deal in mind. Alternatively, it will encourage people to spec into things that balance their overall battlefield efficiency, allowing them to combat most threats equally on their own. Either way I think it will make things interesting. I'm happy as long as I can OHK most scouts.
hmm you just made me start missing my proto scrambler already.... OHK scouts?...lol make that badly fit medium suits as well :)
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7185
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Posted - 2014.03.07 10:51:00 -
[26] - Quote
Looks to me like a step in the right direction. Weapons specialized against shields or armor will tear those apart, but have a problem chewing through the other tank.
However, if they didn't adjust the armor and shield modules themselves, then it will be brick tank 514, especially with damage mods nerfed.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Lorhak Gannarsein
Science For Death
1971
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Posted - 2014.03.07 11:05:00 -
[27] - Quote
Cat Merc wrote:Looks to me like a step in the right direction. Weapons specialized against shields or armor will tear those apart, but have a problem chewing through the other tank.
However, if they didn't adjust the armor and shield modules themselves, then it will be brick tank 514, especially with damage mods nerfed.
I would agree with this were there an equivalent.
Instead, the projectile deals 95% to shields and 110% to armour (as you know, of course, but I just want to emphasise that) as opposed to the opposite profiles of blasters and rails.
There is no rifle-type weapon with a profile comparable to ScR's. MD has its own issues, and I'm anticipating some serious spam thanks to the buff.
MD/MSMG 514
Yes, my butt is aching. I'm going to the doctor soon; hopefully he can recommend a good anaesthetic.
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