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KalOfTheRathi
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1003
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Posted - 2014.03.06 09:06:00 -
[1] - Quote
Yeah, not gonna happen.
Ya see, they are a small, small team. What you want is to double or triple the work necessary for a map. Considering how much effort it takes to get all the mesh problems fixed on the current ones (some still aren't fixed yet, just so you know) I doubt if increasing the work load is going to get a positive response.
And so it goes.
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KalOfTheRathi
Nec Tributis
1004
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Posted - 2014.03.07 10:33:00 -
[2] - Quote
X7 lion wrote:KalOfTheRathi wrote:Yeah, not gonna happen.
Ya see, they are a small, small team. What you want is to double or triple the work necessary for a map. Considering how much effort it takes to get all the mesh problems fixed on the current ones (some still aren't fixed yet, just so you know) I doubt if increasing the work load is going to get a positive response. this was intended as a long term objective, unlike most people on the forums i don't expect it to happen over night, i simply post ideas that could help improve the game. I understood your point. I didn't see anything in your post that demanded immediate attention like many in the forums. Thanks for that.
The size of the team is still a problem as is the size of the player base. On any given day lately the player count runs from 1000 to slightly less than 4000 from startup to max count then quickly tapers back down into two thousand and eventually falling below that until shut down. By the end of the week the last number trail down even faster with less than a thousand players the last part of the day (end of day being defined by server shutdown). This may well be the reason CCP/Shanghai hasn't provided a matchmaking system. There simply aren't enough active players at several times during the day to warrant it.
There are a large number of vehicle based players. Cutting them out of a map is a problem economically as it means a portion of the player base will not be playing the map, will not be spending AUR on items to play on that map and the only thing worse is when you invert the problem by having maps be for vehicle warfare and limiting Mercs on the ground. Too much work with not enough ROI (Return On Investment).
When, or if, dust has survived another year than you might well see your idea come to be. Until then, getting new content for the entire player base is critical. Because, frankly, Dust514 has devolved to be as boring as it is possible to get these last few months.
And so it goes.
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