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Cyncia Gaess
Die Valkyrja Renegade Alliance
40
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Posted - 2014.03.06 02:59:00 -
[1] - Quote
I cant accept so many lines of weapon nerf at first, but when I calm down, I think I can understand why CCP want to do this.
There are three content of weapon nerf in Uprising 1.8: 1. The weapon proficiency skills, now only effect to shield or armor. 2. The bonus of proto DMF have be reduced by half, to 5%. 3. Lots of weapon have a damage reduce nerf.
And the reasons of doing these are two.
1. Extend the TTK (Time To Kill) of proto kill adv. Let's count.
In 1.7, the damage of RR (Rail Rifle) is 60.5. In 1.8, nerf to 51.7. In 1.7, bonus of 3+ù10%DMF and proficiency V is 45.45% (simulation by DFT) In 1.8, bonus of 3+ù5%DMF is 12.7% (simulation by DFT) In 1.8, bonus of 3+ù5%DMF and proficiency V is 29.6% (simulation by DFT)
Now, this RR guy is killing a 250 (Shield)n+ï400 (Armor) ADV guy, the time in 1.7 he need is: Shield: 250++(60.5+ù1.4545+ù0.9)+ù(60++750)n+¥250++79.2+ù0.08n+¥0.25s Armor: 400++(60.5+ù1.4545+ù1.1)+ù(60++750)n+¥400++96.8+ù0.08n+¥0.33s Total: 0.25n+ï0.33n+¥0.58s
And in 1.8: Shield: 250++(51.7+ù1.127+ù0.9)+ù(60++750)n+¥250++52.44+ù0.08n+¥0.38s Armor: 400++(51.7+ù1.296+ù1.1)+ù(60++750)n+¥400++73.7+ù0.08n+¥0.43s Total: 0.38n+ï0.43n+¥0.81s
The TTK extend: (0.81n+ì0.58)++0.58+ù100%n+¥39.66% And of course we cant guarantee every bullets will hit the target, so if we simulated the actual situation, hypothesis the hit rate is 50% so the real TTK of this situation is about: 1.16s GåÆ 1.62s Not so much, but will give the newbies more chances.
The TTK nerf of proto kill adv is hard, but the other way around, adv kill proto? Because the adv guy dont have so many advanced gear and high skill, so although I havent did a precise calculation, but I think it wont be much.
2. Nerf the Logistics. The call of nerf logi never stoped, and today CCP make it happen in a clever way. So, do you know how much damage a proto ACR can cause? In 1.7: 23.2+ù1.4545+ù68n+¥2294.62 and in 1.8: 21+ù1.296+ù68n+¥1850.69 Of course, again, hypothesis the hit rate is 50%, so the desirable parameter is: In 1.7, proto ACR can cause 1147.31 damage with one clip, it can kill most of target except proto Sentinel. But in 1.8, the number will be reduced to 925.35, with some small accident you even will fail to kill a proto Assault. So the new update brings all C/G/M logis a higher requirements.
The history of the noobs who only depend on high SP and proto gear to kill lower SP players will be gone. Seems will be a lot of fun up ahead, good job CCP. o7
Die Valkyrja CEO / pâ¦péípâ½pé¡pâÑpâ¬péó t+ÅFúü / sѦµ¡ªtÑP Tªûs+¡µëºFíîs«ÿ / tºüpü»tî½püîsñºsÑ+püìpâïpâúpâ+n+ü
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Cyncia Gaess
Die Valkyrja Renegade Alliance
40
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Posted - 2014.03.06 03:05:00 -
[2] - Quote
Awry Barux wrote:Hmm I hadn't thought of it as being a way of encouraging/requiring sidearm use to kill hard targets. Smart! Also you should post more youtube videos, I love your channel.
lol Thank you for watching!
Die Valkyrja CEO / pâ¦péípâ½pé¡pâÑpâ¬péó t+ÅFúü / sѦµ¡ªtÑP Tªûs+¡µëºFíîs«ÿ / tºüpü»tî½püîsñºsÑ+püìpâïpâúpâ+n+ü
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Cyncia Gaess
Die Valkyrja Renegade Alliance
42
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Posted - 2014.03.06 03:33:00 -
[3] - Quote
Meeko Fent wrote:Lets hope they can change the MagSec before it's too late.
Is going to be SOOOOOOOO OP if it doesn't end up with some major drawback. Like Recoil. Or Dispersion. Or a hotfix ROF nerf.
Seems...the damage of Magsec SMG have been reduced. I remember the DPS of Magsec SMG should higher than the Assault SMG, but nowGǪGǪ
After nerf, the DPS of proto ASMG is: 23.1+ù1052.6++60n+¥405.251 And the Magsec SMG is: 35.2+ù(60++0.09)++(60n+ï0.3)n+¥389.126
Cool.
But I am really looking forward to this Megsec SMG, it can solve the biggest problem of Mass Driver.
Die Valkyrja CEO / pâ¦péípâ½pé¡pâÑpâ¬péó t+ÅFúü / sѦµ¡ªtÑP Tªûs+¡µëºFíîs«ÿ / tºüpü»tî½püîsñºsÑ+püìpâïpâúpâ+n+ü
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Cyncia Gaess
Die Valkyrja Renegade Alliance
44
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Posted - 2014.03.06 04:14:00 -
[4] - Quote
Kaughst wrote:Cyncia Gaess wrote:Meeko Fent wrote:Lets hope they can change the MagSec before it's too late.
Is going to be SOOOOOOOO OP if it doesn't end up with some major drawback. Like Recoil. Or Dispersion. Or a hotfix ROF nerf. Seems...the damage of Magsec SMG have been reduced. I remember the DPS of Magsec SMG should higher than the Assault SMG, but nowGǪGǪ After nerf, the DPS of proto ASMG is: 23.1+ù1052.6++60n+¥405.251 And the Magsec SMG is: 35.2+ù(60++0.09)++(60n+ï0.3)n+¥389.126 Cool. But I am really looking forward to this Megsec SMG, it can solve the biggest problem of Mass Driver. How so?
You mean the problem of MAD?
The problem is, MAD is a grenade launcher, it can only fire from high ground to lower or at the same height. It can not use when you meet a target that above you or far away from you.
So, the Magsec SMG which have 48m fire range can solve this perfectly.
Die Valkyrja CEO / pâ¦péípâ½pé¡pâÑpâ¬péó t+ÅFúü / sѦµ¡ªtÑP Tªûs+¡µëºFíîs«ÿ / tºüpü»tî½püîsñºsÑ+püìpâïpâúpâ+n+ü
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Cyncia Gaess
Die Valkyrja Renegade Alliance
46
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Posted - 2014.03.06 04:21:00 -
[5] - Quote
Michael Arck wrote:Awry Barux wrote:Leadfoot10 wrote:Patrick57 wrote:Awry Barux wrote:Also you should post more youtube videos, I love your channel. ^This. Link please. I'm lazy but really enjoy good dust videos. Thanks in advance...Lead Click the Japanese characters in the sig Those are japanese characters?
There are three languages in my sig.
Die Valkyrja CEO / English pâ¦péípâ½pé¡pâÑpâ¬péó t+ÅFúü / Japanese sѦµ¡ªtÑP Tªûs+¡µëºFíîs«ÿ / Chinese
and the red "tºüpü»tî½püîsñºsÑ+püìpâïpâúpâ+n+ü" Japanese with my youtube channel link. lol
Die Valkyrja CEO / pâ¦péípâ½pé¡pâÑpâ¬péó t+ÅFúü / sѦµ¡ªtÑP Tªûs+¡µëºFíîs«ÿ / tºüpü»tî½püîsñºsÑ+püìpâïpâúpâ+n+ü
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Cyncia Gaess
Die Valkyrja Renegade Alliance
46
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Posted - 2014.03.06 04:23:00 -
[6] - Quote
Aaroniero d'Lioncourt wrote:Good job CG.
Won't be seeing a white dude argue with you on this.
Asian guy + numbers = win.
Aha! I see you in Outer Haven now, congratulations!
Die Valkyrja CEO / pâ¦péípâ½pé¡pâÑpâ¬péó t+ÅFúü / sѦµ¡ªtÑP Tªûs+¡µëºFíîs«ÿ / tºüpü»tî½püîsñºsÑ+püìpâïpâúpâ+n+ü
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Cyncia Gaess
Die Valkyrja Renegade Alliance
46
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Posted - 2014.03.06 04:36:00 -
[7] - Quote
Meeko Fent wrote:Cyncia Gaess wrote:Kaughst wrote:Cyncia Gaess wrote:Meeko Fent wrote:Lets hope they can change the MagSec before it's too late.
Is going to be SOOOOOOOO OP if it doesn't end up with some major drawback. Like Recoil. Or Dispersion. Or a hotfix ROF nerf. Seems...the damage of Magsec SMG have been reduced. I remember the DPS of Magsec SMG should higher than the Assault SMG, but nowGǪGǪ After nerf, the DPS of proto ASMG is: 23.1+ù1052.6++60n+¥405.251 And the Magsec SMG is: 35.2+ù(60++0.09)++(60n+ï0.3)n+¥389.126 Cool. But I am really looking forward to this Megsec SMG, it can solve the biggest problem of Mass Driver. How so? You mean the problem of MAD? The problem is, MAD is a grenade launcher, it can only fire from high ground to lower or at the same height. It can not use when you meet a target that above you or far away from you. So, the Magsec SMG which have 48m fire range can solve this perfectly. With comperable results to the AR? Not saying its not awesome, but It may need some adjusting prerelease so the minnie SMG has the DPS lead, and the GAR isn't just a worse MagSec.
Yes.
And the fantastic thing is, before, ARn+ïMAD is commandoGÇÿs patent. But now with magsec smg you can use Scouts and Amarr logi as a MAD Specialized Suit too.
Especially the Scouts, imagine a high speed and double-stealth guy with flux, mass drive, long range sidearm and even Allotek Nanohive (R)?
WTFGǪGǪ! It will make every MAD, for sure......
Die Valkyrja CEO / pâ¦péípâ½pé¡pâÑpâ¬péó t+ÅFúü / sѦµ¡ªtÑP Tªûs+¡µëºFíîs«ÿ / tºüpü»tî½püîsñºsÑ+püìpâïpâúpâ+n+ü
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Cyncia Gaess
Die Valkyrja Renegade Alliance
48
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Posted - 2014.03.06 04:59:00 -
[8] - Quote
Spectre-M wrote:Based on this info, Gal heavy with a proto rail, damage mods and prof 5 will be king. Attach a logi to that and he'll be a walking tank.
Blind walking tank yes.
Still need teammates to co-operate.
Die Valkyrja CEO / pâ¦péípâ½pé¡pâÑpâ¬péó t+ÅFúü / sѦµ¡ªtÑP Tªûs+¡µëºFíîs«ÿ / tºüpü»tî½püîsñºsÑ+püìpâïpâúpâ+n+ü
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Cyncia Gaess
Die Valkyrja Renegade Alliance
52
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Posted - 2014.03.06 05:18:00 -
[9] - Quote
Cotsy8 wrote:I think you need to relax on the CCP brow nosing.
1. CCP is increasing TTK in 1.8 - yes, primarily by nerf'ing guns and lowering damage mod % - will this help by putting the focus from damage mods into eHP, yes to increase TTK but it could help experienced players more than the lower tier sets because they won't be able to keep up with the armor/shield stacking.
2. The nerf to Logi is unquestionably stupid. It will lower the effectiveness of a logi's ability to be adaptive instead forcing a logi into a pinhole. Yes, pro teams stack x3 the same equipment slot but for the majority of logi's this nerf to equipment will hurt them. Lowering the range of reps, that doesn't help TTK. Potentially providing slayer logi's the ability to forego equipment and use cloaks could be problematic since CCP is trying to eliminate the slayer eHP logi.
Most logi's run more than a single type of equipment, for obvious reasons, nerf'ing that is counter productive. It's going to keep hardcore logi's around because they are team players, but the middle of the road guys or the up and comers aren't going to see logi as a reasonable class. If CCP wanted to fix logi's, so that they play the role, simply make an equipment slot bound to a specific role forcing players into the role and preventing them from deviating to slayers. More team, less individual... So nerf'ing this is stupid and takes away from middle guys again.
3. Your last point was noobs using Proto gear will be gone because their skill will mean they can't compete. Again, this is so so wrong. I'm sure you enjoy your high SP, so do me a favor and make a char and enter a few matches and enjoy your massive disadvantage and see how it feels to even run std suits, gear, with barely any SP etc... Noobs running Proto gear would in fact balance the game, this isn't the problem.... Neither is bad players using good gear to pretend to be good that somehow fixes the issue... This isn't even a point its more gibberish point of view.
The game needs balance, so why are you complaining about bad players running the best gear so that they can compete against better skilled players?! Who by the way are also using the best gear possible, have more linear skill trees and therefore are more effective, have additional bonuses to suit/weapon than their counter parts. The problem is the elite run the best gear, not noobs because they cannot. Noobs should be encouraged to run the best gear possible and In most cases they can't even afford to run Proto gear SP or ISK wise, Having elite players running the best gear to create an unbalanced match is simply embarrassing, sad, and frankly shows a lack of confidence in yourself and your abilities in game.
The overall solution to many serious questions to the game is the match making process. Fix it to balance matches and have elite vs elite and not elite teams being matched vs noob,. Gesr wise you can obviously run whatever you want but elite players shouldn't need to take out their elite gear against lesser competition, it creates major problems of active players and players continuing to play and enjoy their experience in Dust.
Get real 1.8 isn't fixing anything, CCP promises are empty. The game has so much potential, yes, it lacks massive execution however.
- Cots
Agree.
DUST need more players to build a fair matchmaking system and CCP now are working on it, to give newbies more opportunity to live.
There are a lot of high SP noob in my corporation, this kind of ppl, what I am talking about, can get a very nice-looking results after a match with low SP newbies.
But, as long as a meet NS, AE or some other strong corp-squads in pubs, they will show their true ability immediately. Like: 3K/2D 350WP for a whole match? or 3K/13D 400WPGǪ? Even worseGǪGǪ
So, the balance of TTK will be the end day of them, I think their death rate will risen sharply when 1.8 deploy.
And, I think the Assault need more buff to against Logistics, Assault need more core competitiveness.
Die Valkyrja CEO / pâ¦péípâ½pé¡pâÑpâ¬péó t+ÅFúü / sѦµ¡ªtÑP Tªûs+¡µëºFíîs«ÿ / tºüpü»tî½püîsñºsÑ+püìpâïpâúpâ+n+ü
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Cyncia Gaess
Die Valkyrja Renegade Alliance
53
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Posted - 2014.03.06 06:47:00 -
[10] - Quote
Cotsy8 wrote:I feel that1.8 introducing all racial suits/weapons/vehicles they will hopefully use 1.9-2.0 to balance and enhance the FPS/EVE relations that so many want.
They are making effort that are desired, however these steps are being taken too slowly due to the cost of patching.
Fix match making ensuring a more enjoyable and balanced experience for all. It's not that difficult, many other games have accomplished such tasks. Separate players based on a skill equations which could include WP, K/D, SP etc... And when in a team the average of the top 3 members if that team should only be considered. Players might experience slightly longer wait times at the upper end, they might not be happy with fair and equal competition but the majority will benefit greatly.
Fix the new player experience should be the top priority after matchmaking. Maybe providing them with a chance to test out all weapons and extend noob academy to a 750k SP base. It would help keep their trees linear, when gaining a better understanding of what they will see or could use it helps greatly decide early what to spec into. If you can't keep new players the game cannot grow. Even if CCP advertises, ports game to PS4.. Whatever the case, if new players cannot have an enjoyable experience they will leave and won't come back. Game has probably 1-3 chances for a player to try a match and see how they feel, don't blow it.
So, please lets no give CCP any real credit. Its been a year since major promises were made. Let's hold them to it. 1.8 better be good or there will be a lot of people going to Dark Souls 2.
Yes, CCP have made so many beautiful promise and we have so many good ideas but! Seems the holidays this new year of CCP Shanghai were a bit too long. lol
Christmasn+ïNew Year's dayn+ïChinese Spring Festivaln+ïThe Lantern Festivaln+ïValentine's day maybe 1 month day off? EnvyGǪGǪ
Die Valkyrja CEO / pâ¦péípâ½pé¡pâÑpâ¬péó t+ÅFúü / sѦµ¡ªtÑP Tªûs+¡µëºFíîs«ÿ / tºüpü»tî½püîsñºsÑ+püìpâïpâúpâ+n+ü
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Cyncia Gaess
Die Valkyrja Renegade Alliance
57
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Posted - 2014.03.09 15:48:00 -
[11] - Quote
And just because the CR is semi-automatic so the TTK will extend longer on it. One more shot means one more 0.3s firing interval.
SoGǪGǪ180%? Havent calculations precisely, maybe longer.
Die Valkyrja CEO / pâ¦péípâ½pé¡pâÑpâ¬péó t+ÅFúü / sѦµ¡ªtÑP Tªûs+¡µëºFíîs«ÿ / tºüpü»tî½püîsñºsÑ+püìpâïpâúpâ+n+ü
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Cyncia Gaess
Die Valkyrja Renegade Alliance
59
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Posted - 2014.03.10 00:17:00 -
[12] - Quote
Scheherazade VII wrote:Cyncia Gaess wrote:I Of course, again, hypothesis the hit rate is 50%, so the desirable parameter is: In 1.7, proto ACR can cause 1147.31 damage with one clip, it can kill most of target except the proto sentinel.
good post but this bit is inaccurate, an ADV heavy (not sentinel) can have close to 900 armour and 745 shield which will easily survive the above scenario.
OhGǪGǪyesGǪGǪ
With the unbelievable HP and HMG what is still powerful, the heavies will be the nightmare on battlefieldGǪGǪ
Die Valkyrja CEO / pâ¦péípâ½pé¡pâÑpâ¬péó t+ÅFúü / sѦµ¡ªtÑP Tªûs+¡µëºFíîs«ÿ / tºüpü»tî½püîsñºsÑ+püìpâïpâúpâ+n+ü
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