Zahle Undt
Bullet Cluster Legacy Rising
803
|
Posted - 2014.03.05 23:38:00 -
[1] - Quote
Disturbingly Bored wrote:Total agreement, Arkena, except for one thing: Arkena Wyrnspire wrote:The lack of an HMG nerf to ensure it doesn't immediately become a huge outlier in terms of DPS means that the HMG heavy will fail to create a 'longer TTK'. It will create a longer TTK because everyone will now be using high-HP Sentinel suits. The Assault HMG will now do a full 44% more DPS than the Gallente Assault Rifle, and will likely outclass it at all possible engagement ranges.
This is exactly how I feel. I fear that in 1.8 the only viable slayers on the ground will be sentinels (maybe some commandos). And before heavies respond with "but range!" I counter that with your use of LAVs and the maps we have where range means nothing.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
|
Zahle Undt
Bullet Cluster Legacy Rising
804
|
Posted - 2014.03.06 00:07:00 -
[2] - Quote
Fiddlestaxp wrote:The AV/infantry balance is the real loser of this patch. Countering tanks will fall to having your own rail tanks even more than it is now. Creates two separate games; infantry vs infantry and tank vs tank. Not ideal
Except that their will still be tank vs infantry and it will be even more 1 sided unless tanks are getting some sort of nerf.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
|
Zahle Undt
Bullet Cluster Legacy Rising
804
|
Posted - 2014.03.06 00:11:00 -
[3] - Quote
Piercing Serenity wrote:Here are my thoughts on the new TTK/Brick tanking situation
- One flux will wipe out all shields, regardless of tier or who throws the grenade - M1 (possibly) and Core (surely) locus grenades will still eat through all shields, save for heavy and commando - Laser Rifles and ScR's will eat through shields
etc.
additionally, consider the different ways that people can counter brick tanked suits
- "ScR / SMG / Locus" for Shield tanked suits - "CR / ScP / Flux" for Shields - "Laser / MD / Any" for either situation (Commando)
etc.
My guess is that there is going to be a shift from people using the same light weapon / sidearm for every engagement, and put more emphasis on bringing multiple different weapons to a fight. That is to say, I think players will do less of "Start every fight with my CR, switch to sidearm if necessary". Instead, they will be rewarded more for thinking "I'll open up with my ScP, then hit his armor with CR".
If players can do the above, especially taking the new proficiency stats into account, TTK increases won't be a worry for those who try to plan ahead for their engagements
I like your optimism, however, at the same time CCP is pushing us more towards racial weapon going with racial suit with their bonuses. In some ways maybe this is what gives assaults a bonus is that with their nonracial bonus beings 5% reduction to sidearm and light weapon CPU/PG they can split damage types towards 2 different racial weapons more than say commando and maybe people will want to slayer logi less if they want to be able to have that second sort of damage type.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
|