Kaughst
Nyain San Renegade Alliance
228
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Posted - 2014.03.06 01:23:00 -
[1] - Quote
Arkena Wyrnspire wrote:It's not all completely awful but there are some serious problems.
For example, the magsec SMG does more damage at range than some rifles.
The assault combat rifle is even better relatively then the plasma rifle than it was.
The ion pistol is terrible.
The damage mod nerf means that everyone will dual tank and it further functions as a nerf to AV, which is absolutely unnecessary. You note that it pushes the damage mod vs extender balance further in the direction of the extender - it was already technically favouring the extender. Now, it massively favours the extender to the point where if you are picking a damage mod over an extender you are probably doing something wrong or using a very specific fit.
The proficiency changes will make dual tanking pretty much the only way to go. It doesn't increase variety - coupled with the damage mod changes, everyone is just going to brick tank. Having weapon affinities sounds cool on paper, but it doesn't work when you can always have the strong defence against all weapons.
The lack of an HMG nerf to ensure it doesn't immediately become a huge outlier in terms of DPS means that the HMG heavy will fail to create a 'longer TTK'.
In short:
There will be no variety. It will just be brick tanked suits with shield extenders and armour plates and a handful of the best weapons.
A example of where suits can take advantage of their intended HP is when CCP proposed that gallente have a lesser speed penalty with armor plates. This is lacking right now due to a lack of coding tools. But if we were to increase the movement penalty for armor plates and only let the gallente benefit from it it would reduce caldari suits from putting anything but ferroscale on their low slots. Conversely making it so that the shield extender penalty is applied less to the caldari suit or another shield reduction for anyone but caldari or minmatar. In regard to min and amarr, I am sure it can be worked around to have their own benefits like the Amarr having a higher base armor/shields and doing something with the Minmatar shield recharge. The dam. reduction does not make dam. mods obsolete if only for the time being but it is a step in the right direction and gets the TTK problem it out of the way that has been going on for the last few months, I am sure EHP will be address just a damage has been...I mean...The medium frame slot layout and pg/cpu is being pushed back to another update so it is safe to say CCP can get around to it.
"That is not how you say my name."
"How do you say your name?"
"I don't know but that is not how you say it."
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