|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Arkena Wyrnspire
Fatal Absolution
10466
|
Posted - 2014.03.05 23:23:00 -
[1] - Quote
It's not all completely awful but there are some serious problems.
For example, the magsec SMG does more damage at range than some rifles.
The assault combat rifle is even better relatively then the plasma rifle than it was.
The ion pistol is terrible.
The damage mod nerf means that everyone will dual tank and it further functions as a nerf to AV, which is absolutely unnecessary. You note that it pushes the damage mod vs extender balance further in the direction of the extender - it was already technically favouring the extender. Now, it massively favours the extender to the point where if you are picking a damage mod over an extender you are probably doing something wrong or using a very specific fit.
The proficiency changes will make dual tanking pretty much the only way to go. It doesn't increase variety - coupled with the damage mod changes, everyone is just going to brick tank. Having weapon affinities sounds cool on paper, but it doesn't work when you can always have the strong defence against all weapons.
The lack of an HMG nerf to ensure it doesn't immediately become a huge outlier in terms of DPS means that the HMG heavy will fail to create a 'longer TTK'.
In short:
There will be no variety. It will just be brick tanked suits with shield extenders and armour plates and a handful of the best weapons.
You have long since made your choice. What you make now is a mistake.
|
Arkena Wyrnspire
Fatal Absolution
10467
|
Posted - 2014.03.05 23:30:00 -
[2] - Quote
Fiddlestaxp wrote:I think people underestimate how strong damage mods are right now. They will still see some use. 5-11% is still significant. It just wont be the obvious choice anymore. 5-11%? It's 3-5%.
Disturbingly Bored wrote:Total agreement, Arkena, except for one thing: Arkena Wyrnspire wrote:The lack of an HMG nerf to ensure it doesn't immediately become a huge outlier in terms of DPS means that the HMG heavy will fail to create a 'longer TTK'. It will create a longer TTK because everyone will now be using high-HP Sentinel suits. The Assault HMG will now do a full 44% more DPS than the Gallente Assault Rifle, and will likely outclass it at all possible engagement ranges.
I suppose the part about sentinel spam is true, but that's going to be irritating for any non-HMG user. The assault HMG part is just depressing, honestly.
You have long since made your choice. What you make now is a mistake.
|
Arkena Wyrnspire
Fatal Absolution
10467
|
Posted - 2014.03.05 23:37:00 -
[3] - Quote
Fiddlestaxp wrote: And armor tankers still might use 2 of them. At a certain point, % damage output will outweigh a % health increase. DMG output/EHP is the true deciding factor in an equal skill matchup.
The fact that HMG didn't receive a slight nerf seems to be an oversight. The damage mod nerf should go some distance towards alleviating that, as HMG users almost exclusively stack them at this point.
No. Armour tankers will almost certainly stack shield extenders. It's a case of 140 HP vs 10% damage (and it isn't 11%, because of stacking penalties, even if they do work multiplicatively). Which would you honestly pick? In any scenario except against a scrambler rifle the 140 HP is better.
You have long since made your choice. What you make now is a mistake.
|
|
|
|