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Sgt Kirk
Fatal Absolution General Tso's Alliance
4836
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Posted - 2014.03.05 21:19:00 -
[1] - Quote
Now that the damage mods have been nerfed, which was very well needed but now they are somewhat useless.
So what else is there to put in highslots for a armor tanker like me?
I guess I'm going over to Dual tanking now. :/
Moral of the story: We need more highslot modules CCP you've got everything in the lows.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4836
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Posted - 2014.03.05 21:26:00 -
[2] - Quote
Excluding the Shield modules there are only three modules two use.
Precision Modifiers - (not really worth it on a suit with no scan range)
Myrofibril Stimulants - Do I have to explain this one?
Damage mods - Maybe just one just to fill a spot but more hp is better than 5% more damage now.
The other 3/6 are shield modules, so guess what new problem CCP just exacerbated?
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4838
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Posted - 2014.03.05 21:29:00 -
[3] - Quote
Arx Ardashir wrote:Scan Range extenders! Get that 10m scan range up to a nifty 12m! I wish Range extenders were in the highslots but they are in the Low Slots.
Along with: [12] CPU Extenders PG Extenders Shield Regulators Code Breakers Armor plates Ferroscale plates Reactive Plates Armor Repairs Stamina Regenerators Kinetic Catalyzers Profile Dampeners
Compared to the Lowslot options of: [6] Shield recharger Shield Energizer Shield extenders Damage mods - lol Precision enhancers- lol Myrofibril Stimulants - LAWL
That's two times as many modules in the Low Slots compared to Highslots.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4838
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Posted - 2014.03.05 21:34:00 -
[4] - Quote
Kaughst wrote:Sgt Kirk wrote:Excluding the Shield modules there are only three modules two use.
Precision Modifiers - (not really worth it on a suit with no scan range)
Myrofibril Stimulants - Do I have to explain this one?
Damage mods - Maybe just one just to fill a spot but more hp is better than 5% more damage now.
The other 3/6 are shield modules, so guess what new problem CCP just exacerbated? The logi is getting a 5+ to scan range but a reduction to precision, I imagine a precision mod. would be potentially useful. That's great for the Logistics class if that is true. Logis can be flexible with how they have their slot layout however this still leaves the other suits besides scouts kicking in the dirt with that module.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4838
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Posted - 2014.03.05 21:39:00 -
[5] - Quote
Roy Ventus wrote:Blah. I've been trying to think of stuff to give to high slots but everything's either been OP or underwhelming.
We would need modules completely separated from EVE, because nothing else that EVE offers(except the hardenders and boosters) would really transfer over. Rate of Fire Enhancers Optimal Range Extenders Reinforced plates (adds a percentage of armor on your plates in the low slot )
If we had drones I can only imagine Drone Related Modules would go in highslots.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4838
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Posted - 2014.03.05 21:48:00 -
[6] - Quote
darkiller240 wrote:well now you know how shield tankers feel like looooooooooooooooooooooooooooooooooooooooooooooooooooool
GTFO.
CCP has shown blatant favoritism to Caldari ever since Modru's Private Trails.
Shield suits have 6 more modules they can sink their teeth into than armor.
and If you want to get rid of defense based modules it's 3 Highslots and 8 highslots.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4841
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Posted - 2014.03.05 21:56:00 -
[7] - Quote
Iron Wolf Saber wrote:High Slots?
Bandoliers (ammo +) Munitions Packs (big ammo +) Autoloaders (reload speed +)
Listen to your Wolf CCP.
I do have a question though IWS. When CCP decided to give the most ridiculous blanket nerf to all weapons Did they even think about the weapons that were already suffering thus didn't need a nerf? 1 Example: Breach Assault Rifle was worthless before, now you might as well take it out of the game with only 300 DPS.
Did you guys try to warn them about this blanket thinking CCP seems to love?
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4843
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Posted - 2014.03.05 22:10:00 -
[8] - Quote
Th3rdSun wrote:This guy can't be serious.Caldari Assault is pretty much hard mode now as EVERYTHING is meant to rip shields a new one.
What kills shields?
here are all the counter shield weapons.
Plasma rifle? It used to before it become obsolete. Shotgun- looool Plasma Cannon- what is a plasma cannon Breach assault rifle - nope Burst Assault Rifle - nope Tac Assault Rifle - not in 1.8 Laser rifle- maybe in 1.8, no numbers yet Scrambler Pistol and rifle (and assault) are the only weapons that are good that are anti shield. Ion Pistol- what a joke
That's 4 out of all 11 weapons that are supposed to be good against shields that are actually good.
Meanwhile in anti armor land you've got Combat Rifle [2] Rail Rifle [2] Mass Drivers [3] Flalock is garbage Sniper Rifles [3] Sniping Forgeguns [3] SMGs [3]
Did I miss any weapons ? Seems to me all but one of anti armor infantry weapons are in tip top shape that's 15/16 weapons being good.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4843
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Posted - 2014.03.05 22:14:00 -
[9] - Quote
Iron Wolf Saber wrote: snip I appreciate the response.
The only thing that's the saving grace I got out of that is the hotfixes.
Maybe now since we aren't on a monthly cycle and 1.8 is out of the way we can see more hotfixes to iron things out because there wen't too many during the monthly cycle.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4850
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Posted - 2014.03.06 00:09:00 -
[10] - Quote
Arkena Wyrnspire wrote: These changes were known to be inbound and similar points were made in the past, but often these threads were met with "Oh, the details aren't final yet." There were definitely threads about many of the same issues that are coming up now. They have been ignored. This has all been seen before - 1.2 plate stats, RR/CR stats, and a handful of other things. In each case, CCP have 'asked for feedback' and then completely ignored it. Nice of you to welcome people to the discussion 4 months ago, though. It'd be nice if anyone outside CCP and the CPM actually knew that it was seriously being discussed. I swear they think their harboring government secrets at CCP.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4875
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Posted - 2014.03.06 06:43:00 -
[11] - Quote
Bojo The Mighty wrote:Vrain Matari wrote: 2) The Gallente AR needed to be nerfed harder than the SCR, especially the already-useless variants.
I didn't understand this either and I'm pretty much planning on dumping the Assault Rifle in 1.8 Because it's Gallente, duh. We can't let the enemy of CCPs chosen race have good weaponry can we?
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4877
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Posted - 2014.03.06 07:20:00 -
[12] - Quote
Lorhak Gannarsein wrote:Th3rdSun wrote:This guy can't be serious.Caldari Assault is pretty much hard mode now as EVERYTHING is meant to rip shields a new one. Tech Ohm Eaven wrote:Minmatar assault is hard mode as everything kills shields and it has lol armor hp 1.8 Devblog wrote:Bonus to damage against shields: Plasma Cannon, Scrambler Pistol, Assault Rifle, Shotgun, Scrambler Rifle, Laser Rifle, Ion Pistol A total of seven weapons Bonus to damage against armor: Rail Rifle, Swarm Launcher, Submachine Gun, Sniper Rifle, Magsec SMG, Heavy Machine Gun, Forge Gun, Flaylock Pistol, Combat Rifle, Bolt Pistol, Mass Driver A total of eleven weapons Plus a grenade that doesn't kill you through your entire tank. sarcasm Yep, everything does tear shields a new one. Like those rifles they added in 1.7, totally wreck shields, huh? Those damage profiles just rip shields to pieces. sarcasm offDid you even play during Chromosome? Did you know that people actively avoided armour tanking even heavy suits, because armour was so worthless? That's a shield tanker for you man...
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4925
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Posted - 2014.03.07 17:23:00 -
[13] - Quote
Th3rdSunare wrote: When's the last time you used an Ion Pistol? Let me answer for you.Never.
Your opinions are from hence forward,irrelevant.
lool, irrelevant. Coming from a LOTIS member. How cute.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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