Identity Denied
Kameira Lodge Amarr Empire
18
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Posted - 2014.03.05 18:58:00 -
[1] - Quote
90% of players are in agreement that the heavy/light weapon combo is broken and OP. Even without other heavy weapons (Currently), its a niche role, and supposed to be a niche role. Those that say otherwise are the scrubs that run Heavy frame with light weapons. (Leave that **** to the commando suits)
Especially with the current stats of the RR coupled with its range and effectiveness in close quarters.
CCP says that its our sandbox, and that we can play whatever way we want, fair enough.
I want to put an HMG on my scout. Period. I don't care if that's the ONLY thing that I can fit on it. That's what I want, that's how I want to play.
CCP says I can't do that. It would realistically be totally OP, a fast moving ,small hit box, naturally dampened suit with a freaking minigun strapped around my shoulder jumping over things and melting your face while moving faster than your AA can lock on. Where is my sandbox now? Heavies are getting resistances to damage types, as well as having all these light/side arm weapon damage reductions, and damage mod reductions, while the heavy weapons are remaining untouched.
You are still going to see heavies with RR all the time because they have resistances to damage, higher HP pools, and now they will have a mag sec SMG that is basically an assault rifle as a side arm just in case anyone manages to get close enough to actually do damage to them.
As a scout, this really pisses me off.
As an assault this REALLY pisses me off because I don't even have the speed or damps of a scout.
As a heavy this also pisses me off because even using a heavy the way it is intended is still almost useless unless I want to simply sit on a point all game and defend it, which is a pretty useless idea considering that there aren't really many points in this game that have adequate cover for a slow moving heavy against long range light weapons.
As a commando this really pisses me off because there is no use to my suit, my slot layout is terrible, and come 1.8 the damage buff I'm going to get will still be UP compared to the sentinel suits damage resistances and ability to have a light weapon, plus how much less EHP I have in comparison, and how slow I move.
As a logi, this can go either way. If I decide to stick to a rep tool and hang off a heavies ass like a turd caught on a piece of hair, I'm laughing because I have a tank strapped to the end of my rep tool and I can laugh all the way to the bank farming WP. If I decide that uplinks, scans, and hives are more important than having an umbilical cord on a heavy suit, I'm pretty much boned because I won't be able to kill anything to clear the area for a revive, or get into a suitable area to drop uplinks, hives, and don't even get me started on the snap shot scanners with their ridiculous scan angles, and cool down time.
I'll be switching to a sentinel suit with a prototype RR ASAP and scrubbing it up with the rest of you. Goodbye sandbox, hello "Fall in line and be allowed to play with the other kids". |
Identity Denied
Kameira Lodge Amarr Empire
21
|
Posted - 2014.03.06 00:09:00 -
[2] - Quote
If its supposed to be a sandbox, and were supposed to be able to fit whatever we want, I want a HMG on my scout. I don't care if in the end it isn't a viable fit. I want the option to fit my suits the way I want to, much like the current heavy suits are able to fit light weapons into their heavy slot.
Simple as that. It just happens that the heavy suit has the highest base EHP, and at proto level with complex kinkats you can sprint at the same speed or higher as a medium suit with the same amount of armor and shields due to the medium suit having to stack armor plates.
Try it out for yourself. I now have a heavy suit with 1200 EHP, with a RR, who sprints at ~6 m/s. I don't need to sprint long distances, I have the EHP to tank shots and sprint to cover, let my stamina come back, and do it again. Always advancing up the field, and taking out anyone who comes my way before they can even get within effective range because I'm running a proto RR, if they do get in range, the same proto RR is amazing in close quarters and since the strafe speed is still high enough on a heavy for me to dance it out with them, chances are that between the damage the RR puts out, and the high EHP pool that I have, I'm going to win. |