Joseph Ridgeson
WarRavens League of Infamy
661
|
Posted - 2014.03.05 18:36:00 -
[1] - Quote
I was expecting the proficiency change to actually work the other way; give a bonus to what the weapon is poor against. As it stands, something like the Laser Rifle will eat through shields in a second but be even worse against armor. Flipping it, you could make make your weapon all-around better. Of course, it would be be hard for projectile weapons with their -5%/+10%, would they be +10%/+10% or have the -5% reduced to -4.25%? Probably why it didn't happen.
Don't forget the fact that when Armor was buffed, Shields were nerfed by reducing the recharge of the users shields. Lowering movement reduction on armor, increasing HP of Armor, and nerfing the competing defensive array all in the same patch. 44/55/66 and possibly removing the penalty would go a long way to helping Shields. Right now it is a no brainer. For 1 Low Slot, I can get nearly 4 times the HP of a single High Slot. A Complex + Basic/Militia Shield Extender equals a Basic Armor Plate in HP but loses in fitting, isk cost, and opportunity cost of losing slots.
There is also the fact that Shields don't get as much supplementation as Armor. A Repair Tool will keep an Amarr/Gallente Sentinel alive for a long time but does almost nothing for a Caldari Sentinel; there is no Shield Energizing tool. My Basic Caldari Assault runs 2 basic plates because I know I can run across a Repair Tool, Supply Depot, or even use my own Compact Nanohive. Those two basic plates give me more HP than two and a half complex extenders and don't slow me down all that much.
Just looking at it, I don't see any major advantage over shield MODULES compared to armor MODULES. In theory, yes, Shields have a huge advantage in the idea of innate recharge but the modules themselves do not even come close to what armor can offer you. |
Joseph Ridgeson
WarRavens League of Infamy
661
|
Posted - 2014.03.05 18:38:00 -
[2] - Quote
Berserker007 wrote: The MD is probably gana be the the fotm starting in 1.8 . If you spec MD, and go Mini assault; your MD actually receive 2-3 buffs. Increased direct damage, splash damage, and an 83% mag damage increase. So don't be surprised to the Mini assault running MD, Flaylock w/ flux ; as be looking at 11 round MD's and 8 round flaylocks
Supposedly, due to the buff to Mass Drivers, the +1 ammo capacity for explosives is going away. So only Combat Rifle and SMG will benefit. |