Disturbingly Bored
Forum Warfare
1909
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Posted - 2014.03.05 14:46:00 -
[1] - Quote
1) Damage Modifiers
By reducing complex damage modifiers to 5%, they are now worse than complex shield extenders on every possible fit.
There is no fit, none whatsoever, where shield extenders do not represent more than 5% of a dropsuit's total HP. Which means that outside of sniping, which has now been sorely nerfed, damage mods are totally useless.
CCP, you are removing diversity from the game. Everyone is simply going to dual-tank now.
2) Assault Rifle nerf
While in general good, the Gallente Assault Rifle did not need that severe of a nerf. As a matter of fact, it needed to remain close to its current stats to truly be the close-range bruiser option of the rifle class.
32 damage would have done it, 30 is too much of a nerf.
3) SMG nerf
I understand the need to nerf the SMG so it isn't as good as the rifles, but must the MagSec still have HIGHER DPS AND RANGE? New SMG is 350 DPS and 17m optimal, new Magsec is 355 DPS and 40m optimal. How is that balanced?
(Yes, I am ignoring charge up time. The Rail Rifle has shown this is not an issue at all to work around.)
4) The HMG needs a damage nerf along with the rifles.
Yeah, I said it. Suck it up fellow fatties.
With all the rifles getting an 8-15% damage nerf, the HMG is now comparatively that much more powerful. And with the Sentinel changes coming in 1.8, we are quickly heading to a state where HMG Sentinels will be the new overpowered FOTM.
Nerf HMG damage by 10% for this patch to maintain balance, otherwise the weapon with the highest DPS in the game will be the only full-auto weapon that maintained old TTK.
Pardon the immediate forum rage, but I'd hoped you guys had more sense than this. LERN2BALNCE boys.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Disturbingly Bored
Forum Warfare
1914
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Posted - 2014.03.05 15:19:00 -
[2] - Quote
Roy Ventus wrote: good stuff
In general, logical points. But I have a few arguments:
Quote:1. Damage Mods probably won't be gaining a penalty because stacking them doesn't give you the same potential for damage that it does now.
If the stacking penalty is removed, there may be a point to them. But CCP has said nothing of the sort. Unless a dev says something, assume the penalty is still there.
Quote:3. SMG is faster and the MagSec is slower. The SMG has less fitting requirements as well. It kinda evens itself out.
Unless a weapon is single-shot, rate of fire is flavor, not balance. DPS is what matters. And the MagSec currently has higher DPS than the SMG at all possible ranges.
If the MagSec were even at 340 DPS, which isn't huge change, I'd be happy. But the MagSec currently beats the SMG in every situation at every range, except in a surprise flanking. Which isn't good enough to me.
Quote:4. I believe they said the HMG is gaining some serious attention. WIth that said, if the HMG gains a nerf it shouldn't be to the point of uselessness. It should go without saying but many players would prefer to see it as a non-threat.
I totally agree it shouldn't get nerfed into uselessness, which is what I'm afraid of.
Let me state, I use the HMG 95% of the time. It's my gun. I love it.
But it doesn't take a genious to see that it's going to be relatively 10-15% more powerful than rifles in 1.8 than it is now, and it's already a murder machine.
It needs a 10% damage nerf, which is perfectly reasonable, and it'll still be the meat grinder that it currently is in 1.8. Otherwise, we're going to get clubbed to death by the nerf bat the patch after this.
I'm warning you all now.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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