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Drapedup Drippedout
0uter.Heaven
516
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Posted - 2014.03.05 14:41:00 -
[1] - Quote
Ok so just browsing over the dev blog and the (new?) medium suits table here: http://cdn1.eveonline.com/community/DUST/Medium_Frames.png
I am left to wonder if these changes will actually change anything in regards to slayer logis? I understand the nerf to damage mods, but @CCP, the problem has and always will be that logi's have more CPU/PG with more slots than the assault counterparts. If the problem was stacking dmg mods before....how are these proposals going to change that? Unless the medium suit racial bonuses are DIRECT DPS buffs like the commando, slayer logis will still out perform their assault counterparts, just with much more WP potential through the equip bonus.
Medium suit slots aren't changing so Logis still have more highs/lows than assaults. Throw a CPU enhancer on a logi and now they have the same amount of open slots as an assault starts with, but with a LOT more CPU. Add in the equip bonus, and now they still have a lot of resources to brick tank and stack damage mods. Once again, Why would anyone specialize into the assault frame when a logi frame offers better modules with more resources, and more WP options?
The next problem I see, is how is it that commando's racial buff is the equivalent of 2+ complex mods? I understand giving the suit a meaningful niche on the battlefield, but in the name of balance, COME ON! Maybe start at +1% per level and see what a 5% increase to damage at proto looks like before you add 2 free complex modules to every mando suit...
Other than that, most of the changes make sense...I agree that CCP are the #1 Caldari jock riders though. Another build of getting WTFRRPWND.
Awaiting patch notes and finalized suit stats before I start the real QQ though
Also does anyone know how the grenade nerf will affect contact nades? Still carry just 1? Are they removed? Do we get to carry 2 again???
Pro-fit Prophet
"Gimme yo lunch money"
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Roy Ventus
Axis of Chaos
1240
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Posted - 2014.03.05 14:47:00 -
[2] - Quote
Logis won't have bonus to assault based weapons. They'll just have mods and stacking 4-5 Damage Mods to compete is silly when you can pick up an Assault for cheaper and do the same quality. Logis will be able to brick tank better though but that's not that bad, considering you've lost your 1 hp/s(which is not that much of a passive as everyone's QQing about).
Commandos deserve to be better than assaults in offensive capabilities. They're offense specialists, where assaults are more versatile. Commandos won't be as mobile or versatile in their fittings as assaults are. The best players will still be able to make Commandos work outside of their intended role but the majority will need assault suits more commonly. Besides the fact that they're also less versatile, Commandos will always cost more and end up needing extra skills to maximize their roles(CCP's words, not mine).
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Drapedup Drippedout
0uter.Heaven
516
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Posted - 2014.03.05 14:57:00 -
[3] - Quote
Roy Ventus wrote:Logis won't have bonus to assault based weapons. They'll just have mods and stacking 4-5 Damage Mods to compete is silly when you can pick up an Assault for cheaper and do the same quality. Logis will be able to brick tank better though but that's not that bad, considering you've lost your 1 hp/s(which is not that much of a passive as everyone's QQing about).
Commandos deserve to be better than assaults in offensive capabilities. They're offense specialists, where assaults are more versatile. Commandos won't be as mobile or versatile in their fittings as assaults are. The best players will still be able to make Commandos work outside of their intended role but the majority will need assault suits more commonly. Besides the fact that they're also less versatile, Commandos will always cost more and end up needing extra skills to maximize their roles(CCP's words, not mine).
I hope you're right about commandos. But I'm still not sold on the slayer logi...A lot will have to do with the finalized assault racial bonuses.
Ultimately, the assault racial bonus needs to be > fitting resources of the slayer logi. But until we know the bonuses, we can't draw too many conclusions.
As it stands: These are all OK as the logibro should look like this, but when the suit is built for slaying it brings us back to square 1 of Uprising.
EhP Logi > assault
Slots Logi > assault
Fitting Diversity Logi > assault
WP production Logi > assault
Suit resources Logi > assault
Pro-fit Prophet
"Gimme yo lunch money"
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Mad Syringe
ReDust Inc.
120
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Posted - 2014.03.05 14:59:00 -
[4] - Quote
We loose 5hp/s repair bonus to armour. That's a complex repper we have to put in a low slot now. The only suit that will not have probs with that is the gallente...
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abarkrishna
WarRavens
332
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Posted - 2014.03.05 15:01:00 -
[5] - Quote
As a logi here are my .02 isk.
Equipment is expensive enough. They are now increasing cost as well as decreasing effectiveness.
I will likely no longer carry equipment on my suit. Instead I will be going stacked HP and dmg mods with a cloak and I will not be alone. This is a travesty and entirely the communities fault.
Go ahead put me on your list. I will be a slayer logi after 1.8 Never forget you brought this upon yourselves.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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Drapedup Drippedout
0uter.Heaven
516
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Posted - 2014.03.05 15:04:00 -
[6] - Quote
abarkrishna wrote:As a logi here are my .02 isk.
Equipment is expensive enough. They are now increasing cost as well as decreasing effectiveness.
I will likely no longer carry equipment on my suit. Instead I will be going stacked HP and dmg mods with a cloak and I will not be alone. This is a travesty and entirely the communities fault.
Go ahead put me on your list. I will be a slayer logi after 1.8 Never forget you brought this upon yourselves.
I don't disagree with you at all. You should also be able to squeeze some repping nanohives on there lol.
I just don't understand when CCP acknowledges an imbalance, then proposes a whole bunch of changes that do anything BUT fix the original imbalance.
Pro-fit Prophet
"Gimme yo lunch money"
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Drapedup Drippedout
0uter.Heaven
516
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Posted - 2014.03.05 15:05:00 -
[7] - Quote
Mad Syringe wrote:We loose 5hp/s repair bonus to armour. That's a complex repper we have to put in a low slot now. The only suit that will not have probs with that is the gallente...
Again, this nerf will simply degrade the logi frame to the assault frames current level (only the minmatar gets a passive rep @ 1hp) but you will still have more slots + resources.
Pro-fit Prophet
"Gimme yo lunch money"
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Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
359
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Posted - 2014.03.05 15:08:00 -
[8] - Quote
Spoiler: 1.8 Gallente Scouts are going to end the assault role. 989hp, 30hp/s shield regen (this is the same as a Cal Assault) with 4s/6s delay (this is better than a Cal Assault), 3hp/s innate armor rep (this is better than all other Gal suit innate reps), Amarr assault movement speed, essentially unscannable, scout hit box, ability to fit a cloak, ability to carry another equipment with cloak, huge passive scan range, innate hack speed bonus.
The fact that less than a dozen people have worked this out tells me exactly how dumb the average Dust player is. |
Spectral Clone
Dust2Dust. Top Men.
1501
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Posted - 2014.03.05 15:11:00 -
[9] - Quote
Scalesdini wrote:Spoiler: 1.8 Gallente Scouts are going to end the assault role. 989hp, 30hp/s shield regen (this is the same as a Cal Assault) with 4s/6s delay (this is better than a Cal Assault), 3hp/s innate armor rep (this is better than all other Gal suit innate reps), Amarr assault movement speed, essentially unscannable, scout hit box, ability to fit a cloak, ability to carry another equipment with cloak, huge passive scan range, innate hack speed bonus.
The fact that less than a dozen people have worked this out tells me exactly how dumb the average Dust player is.
Such a good build with MD shotgun. I will not say more :)
Drop it like its hat.
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abarkrishna
WarRavens
335
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Posted - 2014.03.05 15:13:00 -
[10] - Quote
The fix is quite simple but CCP and the community are dumb.
Step one
Assault suits and logi suits should have the same slot layout except for equipment.Assaults should not have any equipment slots. This solves the imbalance issue with HP and dmg mods.
Was that so hard to think of? Rtards everywhere
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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Rei Shepard
The Rainbow Effect Negative-Feedback
1615
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Posted - 2014.03.05 15:20:00 -
[11] - Quote
Drapedup Drippedout wrote:Ok so just browsing over the dev blog and the (new?) medium suits table here: http://cdn1.eveonline.com/community/DUST/Medium_Frames.pngI am left to wonder if these changes will actually change anything in regards to slayer logis? I understand the nerf to damage mods, but @CCP, the problem has and always will be that logi's have more CPU/PG with more slots than the assault counterparts. If the problem was stacking dmg mods before....how are these proposals going to change that? Unless the medium suit racial bonuses are DIRECT DPS buffs like the commando, slayer logis will still out perform their assault counterparts, just with much more WP potential through the equip bonus. Medium suit slots aren't changing so Logis still have more highs/lows than assaults. Throw a CPU enhancer on a logi and now they have the same amount of open slots as an assault starts with, but with a LOT more CPU. Add in the equip bonus, and now they still have a lot of resources to brick tank and stack damage mods. Once again, Why would anyone specialize into the assault frame when a logi frame offers better modules with more resources, and more WP options? The next problem I see, is how is it that commando's racial buff is the equivalent of 2+ complex mods? I understand giving the suit a meaningful niche on the battlefield, but in the name of balance, COME ON! Maybe start at +1% per level and see what a 5% increase to damage at proto looks like before you add 2 free complex modules to every mando suit... Other than that, most of the changes make sense...I agree that CCP are the #1 Caldari jock riders though. Another build of getting WTFRRPWND. Awaiting patch notes and finalized suit stats before I start the real QQ thoughAlso does anyone know how the grenade nerf will affect contact nades? Still carry just 1? Are they removed? Do we get to carry 2 again???
I was afraid this was going to happen, they pretty much did nothing to the assault/logi issues.
With the adjusted TTK's and damage mods becoming less viable, just bricktank the sh*t out of the logi suit and you will come out ontop...AGAIN...
Its a really easy equasion, one CCP dont seem to be able to do, 2 players with equal skill but with 400-500 EHP diffrence, the stacked EHP will win every encounter, add to that the equipment an logi can carry they will be able to be self sufficient.
and then we have these....
Quote:Spoiler: 1.8 Gallente Scouts are going to end the assault role. 989hp, 30hp/s shield regen (this is the same as a Cal Assault) with 4s/6s delay (this is better than a Cal Assault), 3hp/s innate armor rep (this is better than all other Gal suit innate reps), Amarr assault movement speed, essentially unscannable, scout hit box, ability to fit a cloak, ability to carry another equipment with cloak, huge passive scan range, innate hack speed bonus.
The fact that less than a dozen people have worked this out tells me exactly how dumb the average Dust player is.
So exactly what are the assault suits brining to the table ? ...oh i see a 0.25s faster reload speed...because reloading faster then your opponents always saves your skin.
I am having such a huge FacePalm Series 9000 to my face right now, my head is gonna come off any second now...
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Spectral Clone
Dust2Dust. Top Men.
1502
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Posted - 2014.03.05 15:20:00 -
[12] - Quote
Simple to just remove assault suits and revamp them, just like the LLAV.
Drop it like its hat.
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Spectral Clone
Dust2Dust. Top Men.
1502
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Posted - 2014.03.05 15:21:00 -
[13] - Quote
Rei Shepard wrote:Drapedup Drippedout wrote:Ok so just browsing over the dev blog and the (new?) medium suits table here: http://cdn1.eveonline.com/community/DUST/Medium_Frames.pngI am left to wonder if these changes will actually change anything in regards to slayer logis? I understand the nerf to damage mods, but @CCP, the problem has and always will be that logi's have more CPU/PG with more slots than the assault counterparts. If the problem was stacking dmg mods before....how are these proposals going to change that? Unless the medium suit racial bonuses are DIRECT DPS buffs like the commando, slayer logis will still out perform their assault counterparts, just with much more WP potential through the equip bonus. Medium suit slots aren't changing so Logis still have more highs/lows than assaults. Throw a CPU enhancer on a logi and now they have the same amount of open slots as an assault starts with, but with a LOT more CPU. Add in the equip bonus, and now they still have a lot of resources to brick tank and stack damage mods. Once again, Why would anyone specialize into the assault frame when a logi frame offers better modules with more resources, and more WP options? The next problem I see, is how is it that commando's racial buff is the equivalent of 2+ complex mods? I understand giving the suit a meaningful niche on the battlefield, but in the name of balance, COME ON! Maybe start at +1% per level and see what a 5% increase to damage at proto looks like before you add 2 free complex modules to every mando suit... Other than that, most of the changes make sense...I agree that CCP are the #1 Caldari jock riders though. Another build of getting WTFRRPWND. Awaiting patch notes and finalized suit stats before I start the real QQ thoughAlso does anyone know how the grenade nerf will affect contact nades? Still carry just 1? Are they removed? Do we get to carry 2 again??? I was afraid this was going to happen, they pretty much did nothing to the assault/logi issues. With the adjusted TTK's and damage mods becoming less viable, just bricktank the sh*t out of the logi suit and you will come out ontop...AGAIN... Its a really easy equasion, one CCP dont seem to be able to do, 2 players with equal skill but with 400-500 EHP diffrence, the stacked EHP will win every encounter, add to that the equipment an logi can carry they will be able to be self sufficient. and then we have these.... Quote:Spoiler: 1.8 Gallente Scouts are going to end the assault role. 989hp, 30hp/s shield regen (this is the same as a Cal Assault) with 4s/6s delay (this is better than a Cal Assault), 3hp/s innate armor rep (this is better than all other Gal suit innate reps), Amarr assault movement speed, essentially unscannable, scout hit box, ability to fit a cloak, ability to carry another equipment with cloak, huge passive scan range, innate hack speed bonus.
The fact that less than a dozen people have worked this out tells me exactly how dumb the average Dust player is. So exactly what are the assault suits brining to the table ? ...oh i see a 0.25s faster reload speed...because reloading faster then your opponents always saves your skin. I am having such a huge FacePalm Series 9000 to my face right now, my head is gonna come off any second now...
I love you Rei. Such an epic post.
Drop it like its hat.
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Drapedup Drippedout
0uter.Heaven
517
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Posted - 2014.03.05 15:26:00 -
[14] - Quote
Scalesdini wrote:Spoiler: 1.8 Gallente Scouts are going to end the assault role. 989hp, 30hp/s shield regen (this is the same as a Cal Assault) with 4s/6s delay (this is better than a Cal Assault), 3hp/s innate armor rep (this is better than all other Gal suit innate reps), Amarr assault movement speed, essentially unscannable, scout hit box, ability to fit a cloak, ability to carry another equipment with cloak, huge passive scan range, innate hack speed bonus.
The fact that less than a dozen people have worked this out tells me exactly how dumb the average Dust player is.
Who's dumber the players or the developers for making it this way?
Pro-fit Prophet
"Gimme yo lunch money"
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abarkrishna
WarRavens
337
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Posted - 2014.03.05 15:28:00 -
[15] - Quote
Drapedup Drippedout wrote:Scalesdini wrote:Spoiler: 1.8 Gallente Scouts are going to end the assault role. 989hp, 30hp/s shield regen (this is the same as a Cal Assault) with 4s/6s delay (this is better than a Cal Assault), 3hp/s innate armor rep (this is better than all other Gal suit innate reps), Amarr assault movement speed, essentially unscannable, scout hit box, ability to fit a cloak, ability to carry another equipment with cloak, huge passive scan range, innate hack speed bonus.
The fact that less than a dozen people have worked this out tells me exactly how dumb the average Dust player is. Who's dumber the players or the developers for making it this way?
The community. From what I can see CCP actually can do math.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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AndyAndio
0uter.Heaven
27
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Posted - 2014.03.05 15:32:00 -
[16] - Quote
I said it months ago, and i say it now, the assault is dying.-
2013 DUST 514's MVP and Comeback Player of the Year.-
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