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Roy Ventus
Axis of Chaos
1240
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Posted - 2014.03.05 14:40:00 -
[1] - Quote
The AR master in me wants to say, "HEY that 4 point decrease in damage is hurting me."
But then I go and check the stats and realize...
The RR just received a huge nerf. Standard goes from 55 to 47, and the Kalaakotiota goes from 60.1 to 51.7.
The Combat Rifle goes from 32 pts of damage to 27 with the Boundless going from 35.2 to 29.7.
The Scrambler Rifle gets punched down from 72 to 65 while the Viziam is 79.2 to 71.5
MEANWHILE. THE ASSAULT RIFLE GETS NERFED BY 4 PTS. OMG THE INSANITY.
Really, I think people are just flipping out because that's what they're the best at. The variants of the AR are pretty much the same as before. Some liked where the variants were at, others don't. Imo, I could've dealt with less of a nerf on the tactical but we'll see how well it does in 1.8.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Roy Ventus
Axis of Chaos
1244
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Posted - 2014.03.05 14:59:00 -
[2] - Quote
Lorhak Gannarsein wrote:The variants have a lower DPS than AR right now.
Come 1.8 they'll be better than AR in every measurable way.
ACR will truly be king of the assault weapons
We'll have to wait and see. Right now, the ACR sucks in comparison to the AR because it's too fast and the recoil can be gnarly. And don't get me started on the ammo and clip. The AR is steady and allows for more versatility. If the most recent Minmatar Assault bonus stays the same, the ACR, and CR for that matter, will at least get a buff for their ammo.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Roy Ventus
Axis of Chaos
1246
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Posted - 2014.03.05 15:41:00 -
[3] - Quote
MINA Longstrike wrote:The change to proficiency will hurt a lot of weapons far more than the slight base damage nerfs. In fact the change to prof still makes the rail & cr better than the assault.
How so?
The way I took the proficiency change is that, the damage bonuses we gain will only apply to what the weapon is most effective against.
E.G. My AR adds the proficiency skill's bonus damage to shields but not to armor. It stop the weapons from being more effective against the tank that's resistant to them.
At first glance it sounds OP but it would pretty much be the same way it is right now except it becomes harder to kill us when dealing with resistant material.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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