Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Syeven Reed
RETR0 PR0 GAMERS
447
|
Posted - 2014.03.05 14:10:00 -
[1] - Quote
Pleaseee?
I can understand the core locust nerf, grenade spam was a problem (sort of) but flux's really arn't that bad! And this is coming from a squishy shield tanked Minmatar.
And thinking about it, grenade spam was only a problem when people would sit on hives, and that's still going to exist even if you reduce it down to one!
Aaannnd most people, smart people, use flux's for destroying equipment anyway which doesn't affect TTK.
AV's need the extra as well.... Have you noticed the extra tanks roaming around?
Please CCP don't take this as an f-you, few posts if seen.... Just constructive criticism.
Thanks for the Dev Blog! Good Stuff!
Gÿé Syeven 514
|
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
924
|
Posted - 2014.03.05 14:14:00 -
[2] - Quote
If the two grenades work the same way that militia grenades do, then it'll take 12 nanite clusters to restock each grenade.
The new nanohives will have 48 clusters (barring Cal Logi bonus) so that's 4 grenades per nanohive.
This means people will be very stingy with nanohives since they'll probably pop right away if two or more people need them for restocking.
|
Hecarim Van Hohen
ACME SPECIAL FORCES RISE of LEGION
530
|
Posted - 2014.03.05 14:15:00 -
[3] - Quote
With this nerf AV grenades are barely worth the fitting cost I can understand the Flux getting this nerf (shield tanks might be viable in 1.8 after all)
BANGO SKANK WAS HERE
1.7 best match (HMG): 40/9/9 (K/A/D)
|
Syeven Reed
RETR0 PR0 GAMERS
449
|
Posted - 2014.03.05 14:19:00 -
[4] - Quote
Hecarim Van Hohen wrote:With this nerf AV grenades are barely worth the fitting cost I can understand the Flux getting this nerf (shield tanks might be viable in 1.8 after all) With the amount of damage a flux actually does to shields, your going to loose them. Get hit by a flux say bye bye to all shields. Reducing the number of grenades doesn't reduce TTK, just how many times your can take out a persons shields. And like I said before, they are used for destroying equipment anyway.
Gÿé Syeven 514
|
Syeven Reed
RETR0 PR0 GAMERS
454
|
Posted - 2014.03.06 15:11:00 -
[5] - Quote
Just thought I'd give this a shameful *bump* so it gains more traction...
Gÿé Syeven 514
|
Lanius Pulvis
Bullet Cluster Legacy Rising
162
|
Posted - 2014.03.06 15:19:00 -
[6] - Quote
Sana Rayya wrote:If the two grenades work the same way that militia grenades do, then it'll take 12 nanite clusters to restock each grenade.
The new nanohives will have 48 clusters (barring Cal Logi bonus) so that's 4 grenades per nanohive.
This means people will be very stingy with nanohives since they'll probably pop right away if two or more people need them for restocking.
This is exactly what struck me too, I think this is in conjunction with the Logi and equipment changes, not a seperate issue.
Not new, just new to you.
|
Dauth Jenkins
Ultramarine Corp
159
|
Posted - 2014.03.06 15:47:00 -
[7] - Quote
Time to run 2 quantum nanohives on my c-1, while I speck into either the ak.0 or the mk.0
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
|
Syeven Reed
RETR0 PR0 GAMERS
474
|
Posted - 2014.03.17 20:00:00 -
[8] - Quote
Still want to bump this, it's something I wouldn't want changed or at least given a response as to why it's being changed.
Gÿé Syeven 514
Application for CPM1
|
|
|
|
Pages: 1 :: [one page] |