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          Syeven Reed 
          RETR0 PR0 GAMERS
  447
  
          
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        Posted - 2014.03.05 14:10:00 -
          [1] - Quote 
          
           
          Pleaseee?
  I can understand the core locust nerf, grenade spam was a problem (sort of) but flux's really arn't that bad! And this is coming from a squishy shield tanked Minmatar.
  And thinking about it, grenade spam was only a problem when people would sit on hives, and that's still going to exist even if you reduce it down to one!
  Aaannnd most people, smart people, use flux's for destroying equipment anyway which doesn't affect TTK.
  AV's need the extra as well.... Have you noticed the extra tanks roaming around?
 
  Please CCP don't take this as an f-you, few posts if seen.... Just constructive criticism.
  Thanks for the Dev Blog! Good Stuff!
 Gÿé Syeven 514 
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          Sana Rayya 
          WASTELAND JUNK REMOVAL Top Men.
  924
  
          
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        Posted - 2014.03.05 14:14:00 -
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          If the two grenades work the same way that militia grenades do, then it'll take 12 nanite clusters to restock each grenade.
  The new nanohives will have 48 clusters (barring Cal Logi bonus) so that's 4 grenades per nanohive.
  This means people will be very stingy with nanohives since they'll probably pop right away if two or more people need them for restocking.
 
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          Hecarim Van Hohen 
          ACME SPECIAL FORCES RISE of LEGION
  530
  
          
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        Posted - 2014.03.05 14:15:00 -
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          With this nerf AV grenades are barely worth the fitting cost I can understand the Flux getting this nerf (shield tanks might be viable in 1.8 after all)
 BANGO SKANK WAS HERE 
1.7 best match (HMG): 40/9/9 (K/A/D) 
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          Syeven Reed 
          RETR0 PR0 GAMERS
  449
  
          
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        Posted - 2014.03.05 14:19:00 -
          [4] - Quote 
          
           
          Hecarim Van Hohen wrote:With this nerf AV grenades are barely worth the fitting cost I can understand the Flux getting this nerf (shield tanks might be viable in 1.8 after all)   With the amount of damage a flux actually does to shields, your going to loose them. Get hit by a flux say bye bye to all shields. Reducing the number of grenades doesn't reduce TTK, just how many times your can take out a persons shields. And like I said before, they are used for destroying equipment anyway.
 Gÿé Syeven 514 
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          Syeven Reed 
          RETR0 PR0 GAMERS
  454
  
          
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        Posted - 2014.03.06 15:11:00 -
          [5] - Quote 
          
           
          Just thought I'd give this a shameful *bump* so it gains more traction...
 Gÿé Syeven 514 
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          Lanius Pulvis 
          Bullet Cluster Legacy Rising
  162
  
          
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        Posted - 2014.03.06 15:19:00 -
          [6] - Quote 
          
           
          Sana Rayya wrote:If the two grenades work the same way that militia grenades do, then it'll take 12 nanite clusters to restock each grenade.
  The new nanohives will have 48 clusters (barring Cal Logi bonus) so that's 4 grenades per nanohive.
  This means people will be very stingy with nanohives since they'll probably pop right away if two or more people need them for restocking.
 
    This is exactly what struck me too, I think this is in conjunction with the Logi and equipment changes, not a seperate issue.
 Not new, just new to you. 
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          Dauth Jenkins 
          Ultramarine Corp
  159
  
          
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        Posted - 2014.03.06 15:47:00 -
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          Time to run 2 quantum nanohives on my c-1, while I speck into either the ak.0 or the mk.0
 Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher... 
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          Syeven Reed 
          RETR0 PR0 GAMERS
  474
  
          
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        Posted - 2014.03.17 20:00:00 -
          [8] - Quote 
          
           
          Still want to bump this, it's something I wouldn't want changed or at least given a response as to why it's being changed.
 Gÿé Syeven 514 
Application for CPM1 
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