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Knight Solitaire
Brutor Vanguard Minmatar Republic
567
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Posted - 2014.03.05 13:06:00 -
[1] - Quote
- SCR Charge needs to build up heat the longer it is held - SCR Charge needs to decrease accuracy the longer it is held - Reload needs an increase to 3.6s - Rapidly firing (Or spamming R1) needs to give a severe reduction on hipfire accuracy, this thing should not be as reliable as it is in CQC
- RR needs to overheat (The Railgun has this penalty, so should the RR) - CQC accuracy needs to be unreliable (Should perform close to a Sniper in CQC) - Reload increased to 4s
- CR needs more ADS kick (This thing should kick hard) - Reload increased to 3.2s - Needs a decrease in hipfire accuracy
None of what I have suggested reduces the DPS of any weapon, it just makes them require more skill to use.
Plasma Rifle is a tough one to balance, more kick to reduce its reliability at range is probably all thats needed.
Congratulations CCP, with what you have suggested these weapons will still be easy as hell to use.
*Slow clap*
Fatal Absolution
General Tso's Alliance
ISK Milkshakes for all! (Except the pubbers)
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Knight Solitaire
Brutor Vanguard Minmatar Republic
567
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Posted - 2014.03.05 13:31:00 -
[2] - Quote
Orenji Jiji wrote:You forgot SMGs.
;-(
I made this post in another thread yesterday and just decided to make a thread on it now after seeing the damage changes, I didn't know at the time the SMG would be nerfed.
Fatal Absolution
General Tso's Alliance
ISK Milkshakes for all! (Except the pubbers)
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Knight Solitaire
Brutor Vanguard Minmatar Republic
572
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Posted - 2014.03.05 16:26:00 -
[3] - Quote
I guess I should probably reason more.
SCR
The SCR in my eyes operates a lot like bows in other games, you can rapidly fire quick shots doing little damage, and have unreliable and unpredictable accuracy, or you can charge a shot that deals incredible damage but if the shot is held to long you begin to lose accuracy and power.
RR
All the suggestions that have been made for the RR make it a medium to long range weapon, the reload decreases its effectivness in cities because you usually have less time to reload in CQC areas, and the overheat forces you to manage your shots and make every one count. The hipfire nerf makes it unreliable in CQC, forcing you to always pack a sidearm. (In case anyone is wondering, the Laser + Sniper both have 4s reload and are both long range)
CR
Due to its high ROF, it should kick more, it should be close to medium range, the hipfire on the current CR is far too accurate.
PR
Due to being a CQC weapon, it has the shortest reload of 3s, and the best hipfire accuracy, although kicks hard in ADS making it harder but not impossible to use outside its intended range
Fatal Absolution
General Tso's Alliance
ISK Milkshakes for all! (Except the pubbers)
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Knight Solitaire
Brutor Vanguard Minmatar Republic
574
|
Posted - 2014.03.05 16:38:00 -
[4] - Quote
Dauth Jenkins wrote:
They are attempting to reduce TTK, which in my opinion, is the right way to go. This is a tactical game, so you should have time to react. If you want to kill people before they realize they are under attack, go with alpha damage weapons.
They nerfed so many things at once that TTK is going to be stupid slow. Damage Mod effectivness halved, ~10% damage nerf on Rifles, and then to top it all off an MD buff.
The way 1.8 is going there will be a lot more explosives. Its happened before and its happening again, CCP have made the same mistake by just nerfing the damage of weapons time and time again.
Fatal Absolution
General Tso's Alliance
ISK Milkshakes for all! (Except the pubbers)
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