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DeadlyAztec11
Ostrakon Agency Gallente Federation
4484
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Posted - 2014.03.05 00:24:00 -
[1] - Quote
The Gallante should (at level V) have 25% bonus HP from Ferroscale and Reactive plates
The Amarr should have 25% more HP from regular plates
Then the Amarr would be better armor tankers while the Gallante would be better CQC brawlers, since they wouldn't be hampered by heavy plates anymore.
I think it would work. Though the Minmatar would need 35% faster Shield recharge (7% per level) and the Caldari would need 25% more HP from Shield modules.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Vermaak Doe
SVER True Blood General Tso's Alliance
1504
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Posted - 2014.03.05 00:27:00 -
[2] - Quote
The bonus might have to be a bit higher, not too much higher or it'll step all over the amarr assault's toes.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Joel II X
Dah Gods O Bacon
1430
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Posted - 2014.03.05 00:33:00 -
[3] - Quote
I was thinking the same thing earlier today, but assaults should have more if a weapon bonus rather than a defensive bonus, right?
If not, then bring back the current Caldari bonus, give energizer bonus for Minmatar, plates for Amarr like you said, and Reactives for Gallente. |
Sgt Kirk
Fatal Absolution General Tso's Alliance
4806
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Posted - 2014.03.05 00:47:00 -
[4] - Quote
Joel II X wrote:I was thinking the same thing earlier today, but assaults should have more if a weapon bonus rather than a defensive bonus, right?
If not, then bring back the current Caldari bonus, give energizer bonus for Minmatar, plates for Amarr like you said, and Reactives for Gallente. I'd much prefer it if we had just two bonuses for the suits instead of one overall bonus and one racial bonus. Although have one bonus as kind of generic while the other one more specific to the racial weapon(s) ideal to the suit.
Examples with Gallente Assault Suit: 1st Bonus: 5%CPU/PG reduction per level 2nd Bonus: x% Increased Rate of Fire per level
Example with Caldari Assault Suit: 1st Bonus: x%increased shield efficacy per level *2nd Bonus: x% Decrease to charge time per level
*In an imaginary world where Charged rail weapons actually have a considerable charge time.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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HYENAKILLER X
Kang Lo Directorate Gallente Federation
650
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Posted - 2014.03.05 01:05:00 -
[5] - Quote
Amazing idea.
Tanks are for pussies.
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BL4CKST4R
WarRavens League of Infamy
1943
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Posted - 2014.03.05 01:44:00 -
[6] - Quote
DeadlyAztec11 wrote:The Gallante should (at level V) have 25% bonus HP from Ferroscale and Reactive plates
The Amarr should have 25% more HP from regular plates
Then the Amarr would be better armor tankers while the Gallante would be better CQC brawlers, since they wouldn't be hampered by heavy plates anymore.
I think it would work. Though the Minmatar would need 35% faster Shield recharge (7% per level) and the Caldari would need 25% more HP from Shield modules.
This should be an bonus to all Gallante suits not just assaults.
For the Federation!
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4807
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Posted - 2014.03.05 01:48:00 -
[7] - Quote
BL4CKST4R wrote:DeadlyAztec11 wrote:The Gallante should (at level V) have 25% bonus HP from Ferroscale and Reactive plates
The Amarr should have 25% more HP from regular plates
Then the Amarr would be better armor tankers while the Gallante would be better CQC brawlers, since they wouldn't be hampered by heavy plates anymore.
I think it would work. Though the Minmatar would need 35% faster Shield recharge (7% per level) and the Caldari would need 25% more HP from Shield modules. This should be an bonus to all Gallante suits not just assaults. Yes Yes Yes Yes
I like you man.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
232
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Posted - 2014.03.05 01:52:00 -
[8] - Quote
DeadlyAztec11 wrote:The Gallante should (at level V) have 25% bonus HP from Ferroscale and Reactive plates
The Amarr should have 25% more HP from regular plates
Then the Amarr would be better armor tankers while the Gallante would be better CQC brawlers, since they wouldn't be hampered by heavy plates anymore.
I think it would work. Though the Minmatar would need 35% faster Shield recharge (7% per level) and the Caldari would need 25% more HP from Shield modules.
NO, the butthurt gallante FOTM chasers want a 20% increase in light weapon damage per level.
B
Double O
T
Y
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Chunky Munkey
Amarr Templars Amarr Empire
3331
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Posted - 2014.03.05 02:12:00 -
[9] - Quote
DeadlyAztec11 wrote:The Gallante should (at level V) have 25% bonus HP from Ferroscale and Reactive plates
The Amarr should have 25% more HP from regular plates
Then the Amarr would be better armor tankers while the Gallante would be better CQC brawlers, since they wouldn't be hampered by heavy plates anymore.
I think it would work. Though the Minmatar would need 35% faster Shield recharge (7% per level) and the Caldari would need 25% more HP from Shield modules.
If we're gonna go lore-friendly, then the AR DPS should be buffed massively and the Gallente Assault should get a bonus to biotics.
Meanwhile Minmatar would get a sort of . . . net buff to all modules.
No.
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
929
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Posted - 2014.03.05 02:15:00 -
[10] - Quote
Chunky Munkey wrote:DeadlyAztec11 wrote:The Gallante should (at level V) have 25% bonus HP from Ferroscale and Reactive plates
The Amarr should have 25% more HP from regular plates
Then the Amarr would be better armor tankers while the Gallante would be better CQC brawlers, since they wouldn't be hampered by heavy plates anymore.
I think it would work. Though the Minmatar would need 35% faster Shield recharge (7% per level) and the Caldari would need 25% more HP from Shield modules. If we're gonna go lore-friendly, then the AR DPS should be buffed massively and the Gallente Assault should get a bonus to biotics. Meanwhile Minmatar would get a sort of . . . net buff to all modules.
I would love this game to go full out lore friendly. There is a ton of versatility still in total lore friendliness.
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ACME SPECIAL FORCES PUB
For the STATE!
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Chunky Munkey
Amarr Templars Amarr Empire
3331
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Posted - 2014.03.05 02:23:00 -
[11] - Quote
CommanderBolt wrote:Chunky Munkey wrote:DeadlyAztec11 wrote:The Gallante should (at level V) have 25% bonus HP from Ferroscale and Reactive plates
The Amarr should have 25% more HP from regular plates
Then the Amarr would be better armor tankers while the Gallante would be better CQC brawlers, since they wouldn't be hampered by heavy plates anymore.
I think it would work. Though the Minmatar would need 35% faster Shield recharge (7% per level) and the Caldari would need 25% more HP from Shield modules. If we're gonna go lore-friendly, then the AR DPS should be buffed massively and the Gallente Assault should get a bonus to biotics. Meanwhile Minmatar would get a sort of . . . net buff to all modules. I would love this game to go full out lore friendly. There is a ton of versatility still in total lore friendliness.
With the exception of the Assault weapon bonuses. I weapons & suits just anren't matched to their races from a gameplay perspective. It could really undermine suit choices.
No.
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4486
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Posted - 2014.03.05 02:23:00 -
[12] - Quote
Chunky Munkey wrote:DeadlyAztec11 wrote:The Gallante should (at level V) have 25% bonus HP from Ferroscale and Reactive plates
The Amarr should have 25% more HP from regular plates
Then the Amarr would be better armor tankers while the Gallante would be better CQC brawlers, since they wouldn't be hampered by heavy plates anymore.
I think it would work. Though the Minmatar would need 35% faster Shield recharge (7% per level) and the Caldari would need 25% more HP from Shield modules. If we're gonna go lore-friendly, then the AR DPS should be buffed massively and the Gallente Assault should get a bonus to biotics. Meanwhile Minmatar would get a sort of . . . net buff to all modules. The only biotic the Gallante invented was the Kinetic Catalyzer.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Joel II X
Dah Gods O Bacon
1456
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Posted - 2014.03.05 02:56:00 -
[13] - Quote
Sgt Kirk wrote:Joel II X wrote:I was thinking the same thing earlier today, but assaults should have more if a weapon bonus rather than a defensive bonus, right?
If not, then bring back the current Caldari bonus, give energizer bonus for Minmatar, plates for Amarr like you said, and Reactives for Gallente. I'd much prefer it if we had just two bonuses for the suits instead of one overall bonus and one racial bonus. Although have one bonus as kind of generic while the other one more specific to the racial weapon(s) ideal to the suit. Examples with Gallente Assault Suit: 1st Bonus: 5%CPU/PG reduction per level 2nd Bonus: x% Increased Rate of Fire per level Example with Caldari Assault Suit: 1st Bonus: x%increased shield efficacy per level *2nd Bonus: x% Decrease to charge time per level *In an imaginary world where Charged rail weapons actually have a considerable charge time. I like where this is going... |
Soldier Sorajord
Subsonic Synthesis RISE of LEGION
144
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Posted - 2014.03.05 03:00:00 -
[14] - Quote
Vegetation Monster wrote:DeadlyAztec11 wrote:The Gallante should (at level V) have 25% bonus HP from Ferroscale and Reactive plates
The Amarr should have 25% more HP from regular plates
Then the Amarr would be better armor tankers while the Gallante would be better CQC brawlers, since they wouldn't be hampered by heavy plates anymore.
I think it would work. Though the Minmatar would need 35% faster Shield recharge (7% per level) and the Caldari would need 25% more HP from Shield modules. NO, the butthurt gallante FOTM chasers want a 20% increase in light weapon damage per level. I never used a FOTM, lol I was always gallente. And as a true gallente, I believe my weapons are already powerful enough as they are. :D If anything I'd love to have some more recovery, or HP in general. Shields don't supply much to my suit.
Click Here to set up a Character that will get an AR, SMG, and a Caldari BPO
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BL4CKST4R
WarRavens League of Infamy
1948
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Posted - 2014.03.05 03:19:00 -
[15] - Quote
I would love to be able to run Full reactives on my Gallente but even if that fit was viable now it will be outclassed in 1.8 when Caldari's can passively rep 40 HP/s :O
I think that armor will be UP again when people realize that passively repairing shields is so much more useful than armor repairing, specially when NOBODY USES ARMOR REPAIR TOOLS, and triage hives are nerfed to crap.
For the Federation!
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Faquira Bleuetta
Fatal Absolution General Tso's Alliance
264
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Posted - 2014.03.05 03:21:00 -
[16] - Quote
DeadlyAztec11 wrote:The Gallante should (at level V) have 25% bonus HP from Ferroscale and Reactive plates
The Amarr should have 25% more HP from regular plates
Then the Amarr would be better armor tankers while the Gallante would be better CQC brawlers, since they wouldn't be hampered by heavy plates anymore.
I think it would work. Though the Minmatar would need 35% faster Shield recharge (7% per level) and the Caldari would need 25% more HP from Shield modules.
Take note, I realize that all the Assaults need a second bonus to help them with their respective weapon type. This post currently only deals with the Gallante armor bonus and how it should compare to other classes bonuses. lol
(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1083
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Posted - 2014.03.05 03:22:00 -
[17] - Quote
BL4CKST4R wrote:I would love to be able to run Full reactives on my Gallente but even if that fit was viable now it will be outclassed in 1.8 when Caldari's can passively rep 40 HP/s :O you forget-shields have a recharge delay, armor does not. I did some math in another thread (i would not like to reproduce it) that shows that 2x complex reppers, 1x enhanced plate and 1x proto plate on a gallente assault has better regen, hp, and damage than a min assault with a kin cat and 4x extenders
Kills- Archduke Ferdinand
Balance!
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BL4CKST4R
WarRavens League of Infamy
1949
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Posted - 2014.03.05 03:35:00 -
[18] - Quote
Gavr1lo Pr1nc1p wrote:BL4CKST4R wrote:I would love to be able to run Full reactives on my Gallente but even if that fit was viable now it will be outclassed in 1.8 when Caldari's can passively rep 40 HP/s :O you forget-shields have a recharge delay, armor does not. I did some math in another thread (i would not like to reproduce it) that shows that 2x complex reppers, 1x enhanced plate and 1x proto plate on a gallente assault has better regen, hp, and damage than a min assault with a kin cat and 4x extenders
Min assault has crappy shield repair, it is obvious it needs a buff therefore it isn't a fair comparison. IMO the shield repair from the Caldari and Minmatar should be switched...
For the Federation!
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Beck Weathers
Ghosts of Dawn General Tso's Alliance
638
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Posted - 2014.03.05 03:37:00 -
[19] - Quote
+1 assults should have some sort of regen bonus (reactive plates for Gal) and an offensive bonus
These forums must be located in the Californin country side, there is whine as far as the eye can see.
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General12912
Gallente Marine Corps
81
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Posted - 2014.03.05 03:39:00 -
[20] - Quote
our militia suits are even pre-equipped with reglar armor plates. anyways thogub, i disagree. we just need improved armor repairer efficiency. amarr should get a bonus for armor plates though. look at EVE. in EVE, amarr and gallente are both armor tankers. the difference is that amarr focus on as much armor as possible, whereas gallente focus on lots of armor too, but lots of repair as well, resultig in slightly less armor hp than amarr, but faster regeneration rates
Assault Gk.0
Gallente Federation Patriot
General of the Gallente Marine Corps. Look us up if you want to join.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1085
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Posted - 2014.03.05 03:39:00 -
[21] - Quote
BL4CKST4R wrote:Gavr1lo Pr1nc1p wrote:BL4CKST4R wrote:I would love to be able to run Full reactives on my Gallente but even if that fit was viable now it will be outclassed in 1.8 when Caldari's can passively rep 40 HP/s :O you forget-shields have a recharge delay, armor does not. I did some math in another thread (i would not like to reproduce it) that shows that 2x complex reppers, 1x enhanced plate and 1x proto plate on a gallente assault has better regen, hp, and damage than a min assault with a kin cat and 4x extenders Min assault has crappy shield repair, it is obvious it needs a buff therefore it isn't a fair comparison. IMO the shield repair from the Caldari and Minmatar should be switched...
Hey, a sensible post! These things are like double rainbows sprouting from a unicorn horn
In all honesty though, you can recover 90% of your total armor in 30 seconds with the fit i just mentioned, which seems about right, but just goes to show that shields need better regeneration
Kills- Archduke Ferdinand
Balance!
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BL4CKST4R
WarRavens League of Infamy
1950
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Posted - 2014.03.05 03:49:00 -
[22] - Quote
Gavr1lo Pr1nc1p wrote:BL4CKST4R wrote:Gavr1lo Pr1nc1p wrote:BL4CKST4R wrote:I would love to be able to run Full reactives on my Gallente but even if that fit was viable now it will be outclassed in 1.8 when Caldari's can passively rep 40 HP/s :O you forget-shields have a recharge delay, armor does not. I did some math in another thread (i would not like to reproduce it) that shows that 2x complex reppers, 1x enhanced plate and 1x proto plate on a gallente assault has better regen, hp, and damage than a min assault with a kin cat and 4x extenders Min assault has crappy shield repair, it is obvious it needs a buff therefore it isn't a fair comparison. IMO the shield repair from the Caldari and Minmatar should be switched... Hey, a sensible post! These things are like double rainbows sprouting from a unicorn horn In all honesty though, you can recover 90% of your total armor in 30 seconds with the fit i just mentioned, which seems about right, but just goes to show that shields need better regeneration
Depends on the build and the suit, but I got this with 1.8 stats with the same modules you chose.
Gallente
2x 5 ARepair 2 ARepair 110 AHP 135 AHP 210 AHP 120 SHP
Gallente has 12 aHP repair 455 aHP 120 sHP 575 THP
7.74 Speed penalty
37.6 Seconds to full HP Time to kill at 388 DPS 1.48s
Caldari 4x 66 SHP 210 SHP 120 AHP 40 SRepair
474 SHP 120 AHP 594 THP (assuming 4/6 using 6) 23.05 seconds to full HP (ignoring armor repair)
Time to kill at 400 DPS 1.485 seconds
In a non dual tanked, non damage buffed scenario the Caldari has the advantage over a repair/armor tanked Gallente suit, both in Total HP (3.1%), Time to Kill (0.04%) and Faster repair (38.6%).
For the Federation!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1085
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Posted - 2014.03.05 03:53:00 -
[23] - Quote
BL4CKST4R wrote:Gavr1lo Pr1nc1p wrote:BL4CKST4R wrote:Gavr1lo Pr1nc1p wrote:BL4CKST4R wrote:I would love to be able to run Full reactives on my Gallente but even if that fit was viable now it will be outclassed in 1.8 when Caldari's can passively rep 40 HP/s :O you forget-shields have a recharge delay, armor does not. I did some math in another thread (i would not like to reproduce it) that shows that 2x complex reppers, 1x enhanced plate and 1x proto plate on a gallente assault has better regen, hp, and damage than a min assault with a kin cat and 4x extenders Min assault has crappy shield repair, it is obvious it needs a buff therefore it isn't a fair comparison. IMO the shield repair from the Caldari and Minmatar should be switched... Hey, a sensible post! These things are like double rainbows sprouting from a unicorn horn In all honesty though, you can recover 90% of your total armor in 30 seconds with the fit i just mentioned, which seems about right, but just goes to show that shields need better regeneration Depends on the build and the suit, but I got this with 1.8 stats with the same modules you chose. Gallente 2x 5 ARepair 2 ARepair 110 AHP 135 AHP 210 AHP 120 SHP Gallente has 12 aHP repair 455 aHP 120 sHP 575 THP 7.74 Speed penalty 37.6 Seconds to full HP Time to kill at 388 DPS 1.48s Caldari 4x 66 SHP 210 SHP 120 AHP 40 SRepair 474 SHP 120 AHP 594 THP (assuming 4/6 using 6) 23.05 seconds to full HP (ignoring armor repair) Time to kill at 400 DPS 1.485 seconds In a non dual tanked, non damage buffed scenario the Caldari has the advantage over a repair/armor tanked Gallente suit, both in Total HP (3.1%), Time to Kill (0.04%) and Faster repair (38.6%). You forget that the gallente can also stack damage mods in the high slots, which more than makes up for slower regeneration, as well as regeneration being more constant
Kills- Archduke Ferdinand
Balance!
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The Robot Devil
Molon Labe. General Tso's Alliance
1820
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Posted - 2014.03.05 03:55:00 -
[24] - Quote
DeadlyAztec11 wrote:The Gallante should (at level V) have 25% bonus HP from Ferroscale and Reactive plates
The Amarr should have 25% more HP from regular plates
Then the Amarr would be better armor tankers while the Gallante would be better CQC brawlers, since they wouldn't be hampered by heavy plates anymore.
I think it would work. Though the Minmatar would need 35% faster Shield recharge (7% per level) and the Caldari would need 25% more HP from Shield modules.
Take note, I realize that all the Assaults need a second bonus to help them with their respective weapon type. This post currently only deals with the Gallante armor bonus and how it should compare to other classes bonuses.
It would make a great bonus on a scout suit. Yet another reason bonuses should be per level on the suit instead of per level on the skill. They would have to add another skill book the way they have it now but if the bonus came from the suit and was per level of skill then there could be as many scout suits as they wanted, all with different bonuses. I don't see why they didn't use the perfect example they have in EVE.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4488
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Posted - 2014.03.05 03:58:00 -
[25] - Quote
The Robot Devil wrote:DeadlyAztec11 wrote:The Gallante should (at level V) have 25% bonus HP from Ferroscale and Reactive plates
The Amarr should have 25% more HP from regular plates
Then the Amarr would be better armor tankers while the Gallante would be better CQC brawlers, since they wouldn't be hampered by heavy plates anymore.
I think it would work. Though the Minmatar would need 35% faster Shield recharge (7% per level) and the Caldari would need 25% more HP from Shield modules.
Take note, I realize that all the Assaults need a second bonus to help them with their respective weapon type. This post currently only deals with the Gallante armor bonus and how it should compare to other classes bonuses. It would make a great bonus on a scout suit. Yet another reason bonuses should be per level on the suit instead of per level on the skill. They would have to add another skill book the way they have it now but if the bonus came from the suit and was per level of skill then there could be as many scout suits as they wanted, all with different bonuses. I don't see why they didn't use the perfect example they have in EVE. U wot m8-+
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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The Robot Devil
Molon Labe. General Tso's Alliance
1821
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Posted - 2014.03.05 04:16:00 -
[26] - Quote
DeadlyAztec11 wrote:The Robot Devil wrote:DeadlyAztec11 wrote:The Gallante should (at level V) have 25% bonus HP from Ferroscale and Reactive plates
The Amarr should have 25% more HP from regular plates
Then the Amarr would be better armor tankers while the Gallante would be better CQC brawlers, since they wouldn't be hampered by heavy plates anymore.
I think it would work. Though the Minmatar would need 35% faster Shield recharge (7% per level) and the Caldari would need 25% more HP from Shield modules.
Take note, I realize that all the Assaults need a second bonus to help them with their respective weapon type. This post currently only deals with the Gallante armor bonus and how it should compare to other classes bonuses. It would make a great bonus on a scout suit. Yet another reason bonuses should be per level on the suit instead of per level on the skill. They would have to add another skill book the way they have it now but if the bonus came from the suit and was per level of skill then there could be as many scout suits as they wanted, all with different bonuses. I don't see why they didn't use the perfect example they have in EVE. U wot m8-+
The ferroscale and reactive bonuses would make more sense, to me, on a scout.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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