|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Komodo Jones
Chaotik Serenity
564
|
Posted - 2014.03.05 00:10:00 -
[1] - Quote
This one is simple, give weak points to vehicles that infantry can take advantage of, I heard there was a spot on the back of a tank that if you hit with a forge round does massive damage, idk if that actually exists but something similar would help and then you could tank out vehicles as much as you want and infantry will still have relevance.
First thing that comes to mind is tread HP, allow tank treads to be knocked out for a period of time.
Dropships maybe should lose a bit of mobility if hit in the thrusters.
Any other ideas? Maybe a generator sticking out that you could shoot at with a rifle, maybe an enemy who could get close enough to a dropships grab on to it and start shooting some circuits.
This is a signature.
You're now reading it.
You may now reply to my post.
|
Komodo Jones
Chaotik Serenity
564
|
Posted - 2014.03.05 01:43:00 -
[2] - Quote
name them and show me videos of people exploiting them because I have no idea what you're talking about
This is a signature.
You're now reading it.
You may now reply to my post.
|
Komodo Jones
Chaotik Serenity
564
|
Posted - 2014.03.05 01:46:00 -
[3] - Quote
Racro 01 Arifistan wrote:vehicles already have weak points 30% more damage for attacking the rear 50% for hiting the underside. (this is the best way to kill tanks sitting on ledges that are dipping down) I mean weak points that are more easily accessible, and they must've removed them because I hit vehicles from behind all the time and all it does is the standard damage, even when I heard about hitting tanks from behind and dealing massive damage during matches I thought it was bullshit
This is a signature.
You're now reading it.
You may now reply to my post.
|
Komodo Jones
Chaotik Serenity
564
|
Posted - 2014.03.05 01:50:00 -
[4] - Quote
Regardless of how surprising it would be to find something like that in the coding, I think it's stupid to go about balancing vehicle and infantry combat with nothing separating them besides HP, why not allow players to knock out treads on a tank and having them be otherwise unkillable unless you had a few decent forge gunners or another tank?
This is a signature.
You're now reading it.
You may now reply to my post.
|
Komodo Jones
Chaotik Serenity
564
|
Posted - 2014.03.05 01:54:00 -
[5] - Quote
Godin Thekiller wrote:Komodo Jones wrote:Racro 01 Arifistan wrote:vehicles already have weak points 30% more damage for attacking the rear 50% for hiting the underside. (this is the best way to kill tanks sitting on ledges that are dipping down) I mean weak points that are more easily accessible, and they must've removed them because I hit vehicles from behind all the time and all it does is the standard damage, even when I heard about hitting tanks from behind and dealing massive damage during matches I thought it was bullshit You're missing. That's like complaining that you can' get headshots. Missing the backside of a tank? Getting a headshot is not the same as hitting something the size of a car.
This is a signature.
You're now reading it.
You may now reply to my post.
|
Komodo Jones
Chaotik Serenity
564
|
Posted - 2014.03.05 02:14:00 -
[6] - Quote
Godin Thekiller wrote: Considering the spots on the back of a HAV is the size of a heavy's head's hitbox, yes it is.
That's not a weak point, that's no better than a coding glitch. If this is what players have to rely on to deal more damage or to even out the playing field for infantry vs. vehicle combat then it's nothing but a joke and a good reason for why this post exists in the first place, CCP has to have better ideas than what's essentially an exhaust vent leading to the core of the death star, the force isn't strong with everyone.
This is a signature.
You're now reading it.
You may now reply to my post.
|
|
|
|