MarasdF Loron
Fatal Absolution General Tso's Alliance
194
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Posted - 2014.03.05 00:32:00 -
[1] - Quote
If the tanker is stupid enough to sit in AV fire, then yes, it should only take one AV to kill that tanker. If the tanker chooses to escape after the first shot, he should have a fair chance to get away, in which case the 2nd AV comes into play, he could be waiting on the possible escape route and finish off the tanker.
MTL AV should have fair chance against MLT tanks. STD AV should have fair chance against MLT and STD tanks. ADV AV should have good chance against MLT and fair chance against STD and ADV tanks (whenever those are realesed) PRO AV should have no trouble getting rid of MLT or STD tanks and should have fair chance against ADV and PRO tanks (again whenever those are realeased)
Currently tho if you want to get rid of enemy tank, your best bet is lol1shotting it with remotes or proxies or JLAV. Or you could quickly take care of it with IAFG, or if it's armor tank, proto swarms with multiple damage mods.
How to achieve actual balance? I dunno. What do I know? Current AV vs V situation is totally broken and current tanks are boring as f*ck. 3 AV types totally dominate most tanks, 2 of which instakill most tanks, unless they happen to be in a triple hardened Gunnlogi, which leads to my second point: tank variety is nonexistent, either you use the one working tank configuration or you might as well just shoot yourself in the leg right now. There is no balance between different fittings.
One fit to rule them all, one fit to find them, one fit to bring them all and in the darkness bind them.
EDIT: Now this all obviously assumes that the tanker is working alone. If they have a force multiplier like LLAV there backing them up, then you obviously need to take down the logi first. What do you mean it doesn't exist? Oh nevermind what I just said then.
R.I.P. Pre-1.7 tanks, you will be missed.
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MarasdF Loron
Fatal Absolution General Tso's Alliance
195
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Posted - 2014.03.05 00:59:00 -
[2] - Quote
Kigurosaka Laaksonen wrote:MarasdF Loron wrote:Lots of good points. Lots of stuff The bug you mentioned about modules has been there since beta, if you activate 2 modules in rapidly then the second one goes straight into cooldown. And sometimes as you activate module you cannot fire your turret either.
Swarms, like I mentioned, only work against armor at proto level. And even then only with dmg mods and hitting the weak spot of the tank. Which can in very rare occasions result in quite hilarious one shot kills. :P However I do think swarms should not be very effective against shields, but they should definitely do more than tickle.
R.I.P. Pre-1.7 tanks, you will be missed.
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