Godin Thekiller
OSG Planetary Operations Covert Intervention
1824
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Posted - 2014.03.05 01:04:00 -
[1] - Quote
1: most active modules, especially the hardeners are broken atm. That's what started all this.
2: I wonder why people didn't think blasters were even more OP back then when it was far stronger.........
3: **** adv. and PROTO vehicles. I hope they never come.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1824
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Posted - 2014.03.05 01:22:00 -
[2] - Quote
Joel II X wrote:Well, tanks are mostly for safety and attack. They have moments when they become gods, but their moments of weakness aren't enough for AV to take them out most of the time because of their speed.
Hardeners should grant strength when active and when cooling down, it should make you weaker than you would be if you didn't have that mod in the first place. As in:
Armor Hardener grants +30% Resistance to armor while active. -10% while cooling. Also, if you have dual hardeners and cycle through them, it'll be +20% Resistance on thesecond one thanks to the previous' -10% while cooling. This prevents the "Permanent God" exploit. Having two active at a time may give you +60% (or have stacking penalties) but will result in -20% once you're in cooling.
Tank speed should be reduced. Shield tank should go at the speed of the current armor tank and the armor should be reduced accordingly.
You can still have a viable tank without these mods, but I do believe that tanks should receive more total health if this change is made. Not much, though.
Then again, you guys should probably ignore my post since I may be giving crappy suggestions. This is all my opinion.
As for AV, swarms should be given more range and I think we'll be good to go. Damage isn't a problem. Flux and a few good shots while their hardeners are down and you have a dead tank. Forge Guns are still awesome AV and the breach may be able to OHK tanks while cooling with the changes I'm proposing.
Plasma Cannon needs a fix all around lol
AV Grenades need more damage against armor. Not the old damage, but certainly more than they have now.
The only parts to this that's right is
1: HAV movement needs nerfing slightly
2: Swarms needs more lock on distance
3: PLC needs buffing
Otherwise, lolno
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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