|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Komodo Jones
Chaotik Serenity
563
|
Posted - 2014.03.04 21:54:00 -
[1] - Quote
Increase the clone count to about 400, then bring in about 30 players that are controlled by AI, the AI shouldn't be more than extra guns that help keep pressure on areas and defend key points.
This will help newer players be able to get some points as these bots shouldn't be incredibly hard to kill, or prevent redlining as bots wouldn't be helping to push the enemy team back to the MCC but the friendly AIs would help push out, so now you have your team of 16 players fighting 45 or 50? At some point numbers will overwhelm ya.
This is a signature.
You're now reading it.
You may now reply to my post.
|
Komodo Jones
Chaotik Serenity
564
|
Posted - 2014.03.05 00:16:00 -
[2] - Quote
Louis Domi wrote:Thats from titan fall right? I like the idea but i think these AI should be kind of hardcore, not just things that are free points Give it a kind of Railgun installation kind of aim, kind of slow but accurate. Or from any game that has bots, I remember one of the killzones having them, operation flashpoint
This is a signature.
You're now reading it.
You may now reply to my post.
|
Komodo Jones
Chaotik Serenity
564
|
Posted - 2014.03.05 00:44:00 -
[3] - Quote
Aikuchi Tomaru wrote:Better idea: Make them actually like Titanfall. I don't need bots for tactical purposes, I need them for atmospheric purposes. I just want to feel like I'm on an actual battlefield. Some bots more stupid than blueberries with weapons which do almost to none damage would add to that feeling. Could also net you 1 - 5 WP for killing such a bot. But it would just be nice to give the battlefield a more lively feeling.
I'm amazed how that turned out in Titanfall. Bots fighting each other, pulling wounded comrades into cover. Amazing. I want that in Dust. I would also like to see MAV drops from Eve Players. Yes the idea is to add filler, because often times it can be boring on that field, but it doesn't mean they need to be tactically useless because at this point having some bots to help you out when you're getting proto stomped isnt a bad thing, at a minimum they could take some heat off of you. So more war points might make them more desire-able to farm instead of people and it's not like the points actually matter anyway.
Meeko Fent wrote:Would these be the same size as regular humans?
Because we are 2 and a half meter tall monsters bro. By bots I don't mean robots just NPCs, so yes people sized. But the AI could easily function in different ways, like drones or monsters.
Malkai Inos wrote:Assuming this supposed to be like titanfall (a player vs bots aka PVE mode would be great regardless of implementation):
The game couldn't even handle an extra 30 human players currently. What makes you think that adding 30 players plus their AI would be in any way feasible?
Also, the point of bots in titanfall is to get away with very few human players, so that every one of them can make a significant difference, without making the battlefield tiny or half empty. Our current team sizes already defeat their purpose, making them pointless overhead in such a scenario. 30 NPCs are not the same as 30 players. Our current team sizes are tiny compared to the current size of the maps, the only reason the maps would need to be bigger would be to allow more vehicles but if the bots are infantry only (for now) then they're just filler
This is a signature.
You're now reading it.
You may now reply to my post.
|
Komodo Jones
Chaotik Serenity
564
|
Posted - 2014.03.05 00:45:00 -
[4] - Quote
Necandi Brasil wrote:CCP may say that this is impossible due to hardware limitations ... That's horseshit, there's games with enemy AI...like almost every other game..
This is a signature.
You're now reading it.
You may now reply to my post.
|
Komodo Jones
Chaotik Serenity
564
|
Posted - 2014.03.05 00:56:00 -
[5] - Quote
Don't know why everyone thinks I'm thinking of titanfall, every other game has enemy and allied AI, why not dust, yes titanfall incorporated it into the multiplayer, other games have too and it shouldn't be that difficult, it's not like our mechanics and maps allow that much creativity anyway so they shouldn't have difficulty navigating and detecting enemies.
This is a signature.
You're now reading it.
You may now reply to my post.
|
Komodo Jones
Chaotik Serenity
564
|
Posted - 2014.03.05 01:08:00 -
[6] - Quote
Malkai Inos wrote:Komodo Jones wrote: 30 NPCs are not the same as 30 players.
Correct. You need the models and their AI on top of that. Slapping them on our current matches would be as taxing to the console as just upping the player count unless you make them noticeably uglier and they're always more taxing to the server that has to simulate their AI in contrast to just computing player input. Komodo Jones wrote:Our current team sizes are tiny compared to the current size of the maps, the only reason the maps would need to be bigger would be to allow more vehicles but if the bots are infantry only (for now) then they're just filler
Yet the current team sizes are already way too large to enable the particular interactions that justify their existence in titanfall. So you're right. They're just filler. Expensive, near pointless filler. I'm all in for Player vs Bot modes for our new blood to play around with. As an addition to our current matches, upping the playercount to 48 would be infinitely more important. Edit: for your last reply. So you're not talking about adding NPCs to each team within our current pvp matches?
This is a signature.
You're now reading it.
You may now reply to my post.
|
Komodo Jones
Chaotik Serenity
564
|
Posted - 2014.03.05 02:03:00 -
[7] - Quote
Again I don't see why this is difficult, yes I'm not a game developer or a codewriter but I do understand that in terms how things function from player perspective there's no difference between playing mass effect 3 online and playing through the story, and in that case data does need to be sent to a server and then back to a system. I do know SOME programming and at least the structure of logic that it has to follow, it's not making the AI that's hard it's just having it in a game where it can interact with players, and we already have the game and the mechanics to facilitate that interaction so how hard could it be to write some code and slap a skin on it?
This is a signature.
You're now reading it.
You may now reply to my post.
|
Komodo Jones
Chaotik Serenity
567
|
Posted - 2014.03.05 02:18:00 -
[8] - Quote
Tonka Legacy wrote:I dunno, I can see bots being the reason teams lose. Also how individuals farm wp. Imagine a bot with a militia AR firing at a proto heavy willing to take damage from the bot so the logi gets WP for orbitals.
So increase the quota for an orbital, war points don't mean anything except for the fact that you can get orbitals with them and they're proportionally related to SP accrual, so change the proportions.
This is a signature.
You're now reading it.
You may now reply to my post.
|
Komodo Jones
Chaotik Serenity
567
|
Posted - 2014.03.05 02:25:00 -
[9] - Quote
Guess we gotta wait for PS4 then, that or push CCP to get bigger servers (my image of a server is a big black box that looks like a supercomputer that could house sentient artificial life, don't mind my ignorance lol) but really I've seen ps3 do bigger and better things and that was years ago, I have trouble believing that the fault is with the hardware and not with the amount of resources CCP is delegating to dust.
This is a signature.
You're now reading it.
You may now reply to my post.
|
Komodo Jones
Chaotik Serenity
568
|
Posted - 2014.03.05 02:54:00 -
[10] - Quote
Yeeeeah I think I saw that one, but I am hearing rumors about them hiring staff for it...they need an ASAP(tm) thought that would still probably last 3 months
This is a signature.
You're now reading it.
You may now reply to my post.
|
|
Komodo Jones
Chaotik Serenity
568
|
Posted - 2014.03.05 03:57:00 -
[11] - Quote
CLONE117 wrote:i would like to have the npc bots be remotely usefull for once not just add to scenery. Maybe some day....well unlike alot of games this one actually has some planned longevity, if they want to live up to their promise and not just cut it short of 10 years and **** alot of people off then ya gotta actually make it good so people will come and play it
This is a signature.
You're now reading it.
You may now reply to my post.
|
|
|
|