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Spectral Clone
Dust2Dust. Top Men.
1472
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Posted - 2014.03.04 16:38:00 -
[1] - Quote
Yeah, this is about right.
~ 74 hp/s on caldari assault with 1 complex energizer.
Maybe the caldari assaults will have a clear role soon? Especially if TTK is fixed, and something is done about regulators.
Drop it like its hat.
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Spectral Clone
Dust2Dust. Top Men.
1475
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Posted - 2014.03.04 16:45:00 -
[2] - Quote
Bendtner92 wrote:Cat Merc wrote:Complex energizer gives 60%. Skill bonus gives 25%. 75% per enegizer. Even while accounting for stacking penalties ((60% * 0.87) * 1.25) it turns out 115hp/s with two. Skill bonus is 15% I believe.
Hmm gotta check this. I was responsible for telling The Feline Its 25%.
Drop it like its hat.
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Spectral Clone
Dust2Dust. Top Men.
1475
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Posted - 2014.03.04 16:46:00 -
[3] - Quote
Cat Merc wrote:Bendtner92 wrote:Cat Merc wrote:Most Caldari already run a CPU mod.
Couple that with the fact that the penalty only applies to base health, not total health, and you really don't sacrifice much more than two slots. People will rather use a single Energizer and then likely be able to run without the CPU mod. I'm not worried about people with two Energizers. True. Should also consider that all suits that we know of got a significant CPU/PG buff. Assaults might have gotten the same thing.
PG/Cpu reduction on weapons will open many possibilities!
Drop it like its hat.
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Spectral Clone
Dust2Dust. Top Men.
1475
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Posted - 2014.03.04 16:53:00 -
[4] - Quote
Buffing caldari/minmatar overall shield regen/regulation is the only way to get rid of brick tanking. Make shield mods better for shield tanking suits than armor mods.
Drop it like its hat.
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Spectral Clone
Dust2Dust. Top Men.
1475
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Posted - 2014.03.04 16:55:00 -
[5] - Quote
Bendtner92 wrote:Cat Merc wrote:True.
Should also consider that all suits that we know of got a significant CPU/PG buff. Assaults might have gotten the same thing. Yeah, I'm pretty sure Caldari Assault will have around 360 base CPU, which will be 473 after fitting skills. Two energizers, two extenders and a weapon is already almost 400 CPU, so you can't run it without a CPU mod. I doubt people will run that fit over a fit with only one energizer and no CPU mod.
74 hp/s is still very good. You can also use 2x enhanced energizers. :)
Drop it like its hat.
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Spectral Clone
Dust2Dust. Top Men.
1476
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Posted - 2014.03.04 17:02:00 -
[6] - Quote
Cat Merc wrote:Spectral Clone wrote:Buffing caldari/minmatar overall shield regen/regulation is the only way to get rid of brick tanking. Make shield mods better for shield tanking suits than armor mods. That still leaves low slots... All you did was make Caldari/Minmatar dual tankers superior to Amarr/Gallente dual tankers, since they get massively more HP/s on shields.
But low slots on shield assaults are not for plates. They are for utility.
Drop it like its hat.
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Spectral Clone
Dust2Dust. Top Men.
1476
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Posted - 2014.03.04 17:03:00 -
[7] - Quote
Crimson ShieId wrote:Cat Merc wrote:Crimson ShieId wrote:I think you're numbers are a bit off. Even with two and 40 on the regen, you're only getting about 80. It take's three to even get close to that 115 and then you're still a few points away from it... unless shield rechargers are getting a boost? If they're getting buffed to like 70% or so, then I retract my statement, but otherwise, you'd need three of em to get there. Talking about energizers here, not rechargers. Complex energizer gives 60%. Skill bonus gives 25%. 75% per enegizer. Even while accounting for stacking penalties ((60% * 0.87) * 1.25) it turns out 115hp/s with two. Whoops. My bad. I forget those things exist sometimes. 108 is pretty scary though, but I doubt the Caldari assaults are getting a shield recharge buff. Putting them up to 40 would bring them to scout levels and that's unlikely... then again... knowing CCP, they might just do it, only to realize they just overbuffed a suit and made it the next FoTM.
Why would the assault suit get less shield/s than a heavy?
Hmm, if cal assault gets 40 hp/s, then minmatar should get over 45 hp/s?
Drop it like its hat.
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