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Xaviah Reaper
Nyain San Renegade Alliance
254
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Posted - 2014.03.03 16:53:00 -
[1] - Quote
Just found a decent video by top pilot Judge Rhadamanthus. He explains in some detail how to balance out the whole vehicle and AV system and how tanks are literally broken. It is roughly 18 minutes long, so just stick it out and enioy.
Credit obviously go to Judge. http://www.youtube.com/watch?v=0lBjUlQNYR4
opinions?
Best game with a Python:
33kills 1 death (1.6)
24kills 1 death (1.7)
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Xaviah Reaper
Nyain San Renegade Alliance
257
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Posted - 2014.03.04 11:33:00 -
[2] - Quote
General12912 wrote:guys, no matter what you say, vehicles will never be the same as they originally were. and dont whine about vehicles in the current state. CCP promised they are just going to be tweaked and stuff. just think of the current vehicles as templates.
this is a fair point. But for the time being, mlt tanks need a health nerf by about 2, maybe 3k.
Best game with a Python:
33kills 1 death (1.6)
24kills 1 death (1.7)
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Xaviah Reaper
Nyain San Renegade Alliance
257
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Posted - 2014.03.04 11:37:00 -
[3] - Quote
I think the most important factor to take from the video, is requesting changes effects other areas of the game. All aspects have to be considered simultaneously.
Best game with a Python:
33kills 1 death (1.6)
24kills 1 death (1.7)
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Xaviah Reaper
Nyain San Renegade Alliance
257
|
Posted - 2014.03.04 13:07:00 -
[4] - Quote
General12912 wrote:Xaviah Reaper wrote:General12912 wrote:guys, no matter what you say, vehicles will never be the same as they originally were. and dont whine about vehicles in the current state. CCP promised they are just going to be tweaked and stuff. just think of the current vehicles as templates. this is a fair point. But for the time being, mlt tanks need a health nerf by about 2, maybe 3k. militia gear is able to stand toe-to-toe with standard gear. nerfing health on mlt HAV's would take away its ability to stand toe-to-toe with standard HAV's. the thing i hate though s how cheap the mlt tanks are. they need to increase their price and make them more expensive than the regular HAV. kind of like how basic frames cost more isk than role-specific dropsuits even though the role specific ones are better. i know there are no role specific tanks, but with he suits, its because more sp was spent to get them. it should b such with HAVs too.
i dont think MLT and standard (two completely seperate tiers) should be equal ground. That doesnt make sense.
Best game with a Python:
33kills 1 death (1.6)
24kills 1 death (1.7)
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Xaviah Reaper
Nyain San Renegade Alliance
257
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Posted - 2014.03.06 04:52:00 -
[5] - Quote
General12912 wrote:jaksol returns wrote:Xaviah Reaper wrote:General12912 wrote:guys, no matter what you say, vehicles will never be the same as they originally were. and dont whine about vehicles in the current state. CCP promised they are just going to be tweaked and stuff. just think of the current vehicles as templates. this is a fair point. But for the time being, mlt tanks need a health nerf by about 2, maybe 3k. and we should also rename them LAVS while were at it! bro they only start out with 3 to 5k health, my LAVs have 4.5k helth as is see where im going?? and also to that guy who said make tanks cost more. they use to cost about 1 mill just for the hull belive me I was a tanker back then and I just stopped cus a forge gun that cost less then 9% of my tank can kill me with ease. i never said raise the hull price to 1mil. i just said militia tanks shold cost more isk than a standard tank hull. then i likened it to basic frames costing more than other role specific frames. the maudrugar and gunlogi tank would be less than the militia tank because sp was spent to be able to use them. also, militia tanks have guns equipped to them too.
MLT costs more than standard? thats blasphemy
is very obvious tanks are broken, and ccp needs to hold the line to jump onto this major issue first.
Best game with a Python:
33kills 1 death (1.6)
24kills 1 death (1.7)
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