Zeylon Rho
Subdreddit Test Alliance Please Ignore
3698
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Posted - 2014.03.03 18:08:00 -
[1] - Quote
If I were the Amarr suit designer... I know I would put 2 High slots and 0 Lows on the basic MLT suit. The Amarr Medium suits are backass-wards.
The whole "assault-logi" thing is asinine as well. The logi ships in EVE are straight-logi, and they're very good at it. They don't half-ass the role to be more "hardcore" or whatever. The slow-scout with more hp approach with the Amarr Scout is also idiotic.
Basically, there's a lot of moronic suit design that's based on very very simplistic interpretations of the races ("faster, less hp", "slower, more hp") that ignores the fact that the empires actually designed ships with certain "tendencies" for certain, but accomplishing a role is always the primary objective. (see: Amarr Malediction, Guardian, Zealot, etc.).
The suit design as-is is more like static items might be designed in a game (where all Grabblerite Armors have slightly higher hp, but slow you down, or some such). They completely fail at any sense of nuance for the races in terms of stats.
Dren and Templar equipment stats, wrong since release.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3706
|
Posted - 2014.03.04 02:52:00 -
[2] - Quote
Beck Weathers wrote:Zeylon Rho wrote:If I were the Amarr suit designer... I know I would put 2 High slots and 0 Lows on the basic MLT suit. The Amarr Medium suits are backass-wards.
The whole "assault-logi" thing is asinine as well. The logi ships in EVE are straight-logi, and they're very good at it. They don't half-ass the role to be more "hardcore" or whatever. The slow-scout with more hp approach with the Amarr Scout is also idiotic.
Basically, there's a lot of moronic suit design that's based on very very simplistic interpretations of the races ("faster, less hp", "slower, more hp") that ignores the fact that the empires actually designed ships with certain "tendencies" for certain, but accomplishing a role is always the primary objective. (see: Amarr Malediction, Guardian, Zealot, etc.).
The suit design as-is is more like static items might be designed in a game (where all Grabblerite Armors have slightly higher hp, but slow you down, or some such). They completely fail at any sense of nuance for the races in terms of stats. You have obviously never taken an assult logi ship out for a spin in EvE then, its a ton of fun, definatly not a fleet ship, but its amazing capacitor recharge means it can win most 1v1s with a unstopable active tank. Also I hope CCP change the basic Mlt fitings for all the races in 1.8 so they all have their Mlt racial rifle fit and have a mlt scout and heavy prefit for newberrys to try out.
There's a question of whether a suit can do things because everything is inherently flexible, or if a suit makes sacrifices and performs its role at a lesser level because of it. The point of the EVE example is not that you can't fit X ship to be assault oriented instead, but that the ship makes no odd racial concessions to be worse at its role. The Guardian, for example, does not have some random bonus to armor resistances. It's designed to excel at its task, but is unique in how it accomplishes it in comparison to the other logistics ships.
The Amarr "Assault" Logi suit Dust is not the same. It has fewer equipment slots (logistics capability) in exchange for a sidearm. Ergo, it takes a hit to its ability to perform its role in exchange for... a sidearm? Prior to 1.8 you might say that the Sidearm + innate reps + a armor repper bonus made it something of a combat suit. However, post 1.8 it'll just be a suit that stupidly loses an equipment slot in exchange for a sidearm with no other assault elements.
Similarly the Amarr Scout has the "Amarr" traits of more HP and less speed... so, it has that HUUUUUUGGEEE 30hp advantage over two of the other scouts, but gets knocked down slightly below the speed of an assault suit to get that. It's another example of sacrificing the ability to perform in the role for a questionable benefit. It's not a role where adding more hp is a sensible design choice if it means reduced speed. The Amarr are perfectly capable of speed when necessary (See Malediction, Crusader).
Dren and Templar equipment stats, wrong since release.
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