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J4yne C0bb
Molon Labe. General Tso's Alliance
242
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Posted - 2014.03.03 22:40:00 -
[1] - Quote
CommanderBolt wrote:Guys, dont be looking at the Caldari sentinel as a replacement or even an equal to the Amarr and Gallente sentinels. It is going to be the forge daddy.
If you get caught up close by a flux then you have that 1 sec recharge and you can slowly build back up the shield. However the true nature of Caldari might is for us to be far away from the hot zone, projecting damage at incredible ranges.
The Forge Daddy will be around to smash tanks and blap infantry with forge guns. Hey you never know it might be ok with a HMG but I would imagine Caldari sentinels will be rocking forge guns. That 1 second delay on the Cal Sentinel makes this an extremely attractive suit for forge sniping. The biggest thread to a forge sniper is enemy snipers -- if you are up on a high tower, you are constant sniper bait once they get a bead on you. A Cal Sentinel suit seems perfect for this.
When you forge snipe, there is a continuous dance you do with the enemy snipers:
1) I take some shots from the edge of the tower/roof. 2) Enemy sniper finds me. 3) I sit there and tank his bullets while I'm blapping targets. 4) Enemy sniper has to reload (I can usually tell because of the pause in getting hit). 5) I go back into cover to rep to full. 6) Repeat until the enemy team gets pissed off and I get OB'd.
It would be interesting to see the math on sniper damage output over time, for say 2 clips including their reload speed, versus the Cal Sentinels 1 second recharge delay. Not sure if I'd be able to stay exposed all the time, but seems like it would allow me to get back into action much faster.
Min Logi | aka Punch R0ckgroin, Fatsuit
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J4yne C0bb
Molon Labe. General Tso's Alliance
244
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Posted - 2014.03.04 02:22:00 -
[2] - Quote
Kigurosaka Laaksonen wrote:J4yne C0bb wrote:talks a lot about 1 second shield recharge delay I talked a lot about the 1 second delay, in relation to forge sniping. Where you are unlikely to get fluxed. Which, admittedly, is tangental from the topic at hand.
Kigurosaka Laaksonen wrote:Some stuff about shield recharge vs. shield delay, and how this may lead to boning Good point -- I neglected to take into account both those numbers. And no, it doesn't mean you are boned. It means you are forge sniping badly: either not using cover correctly, or from the wrong location, or with no repping hives for your armor so you are relatively self-sustained.
What's nice is that these stats are still great, compared to the 7 recharge/ 10 depleted currently, and even the 4/6 stat of the Min Sentinel. If forge snipers make a point to get in cover before shields are depleted, it would allow for a quicker return from cover and back to blasting vehicles into tiny chunks. And even if you are depleted, the depletion stat is 6 seconds quicker than we have now. Sounds like I'll be the one giving those tankers the high hard one in 1.8. Awesome!
Kigurosaka Laaksonen wrote:If I was forging I might use 3x complex heavy damage mods and a breach forge. I wouldn't think the breach forge to be a good paring with the CalSent suit. Breach forges, while powerful, make the forger a fat, immobile target for 5 to 6 seconds. You are generally only good for one shot before the enemy finds you, and you can't adjust your position if the target goes slightly out of view. I think a Kaalakiota plus damage mods would be better -- this would allow a merc to hold the charge while moving into cover, recharge shields quickly, and move back out. Pretty sweet setup.
Min Logi | aka Punch R0ckgroin, Fatsuit
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J4yne C0bb
Molon Labe. General Tso's Alliance
245
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Posted - 2014.03.04 05:28:00 -
[3] - Quote
Beck Weathers wrote:Guess you never saw a breach heavy do the bunny hop Actually... no. I had no idea you could do that. Is that actually effective?
Min Logi | aka Punch R0ckgroin, Fatsuit
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J4yne C0bb
Molon Labe. General Tso's Alliance
258
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Posted - 2014.03.14 19:37:00 -
[4] - Quote
Savage Mangler wrote:J4yne C0bb wrote:Beck Weathers wrote:Guess you never saw a breach heavy do the bunny hop Actually... no. I had no idea you could do that. Is that actually effective? Very. Charge your breach, double hop out of cover, blap a tank, strafe back to cover, repeat. Nice. I'm gonna hafta start practicing that one.
Min Logi | aka Punch R0ckgroin, Fatsuit
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