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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7058
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Posted - 2014.03.03 03:21:00 -
[1] - Quote
Sinboto Simmons wrote:Damage mods still need to have their slot swapped to low damage+tank is insanity, swap the damage mods and bring out more highslot mods already. Then every utility module in the low slot should move to high slot.
Can't have literally everything.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7058
|
Posted - 2014.03.03 03:21:00 -
[2] - Quote
Vegetation Monster wrote:If DMG mods are getting nerfed, they better fking increase the dmg of the sniper rifles!! and Tac Ars!! It's part of a TTK increase. Doing that would achieve nothing now would it?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7060
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Posted - 2014.03.03 03:42:00 -
[3] - Quote
Gavr1lo Pr1nc1p wrote:Cat Merc wrote:Sinboto Simmons wrote:Damage mods still need to have their slot swapped to low damage+tank is insanity, swap the damage mods and bring out more highslot mods already. Then every utility module in the low slot should move to high slot. Can't have literally everything. currently, armor tanking suits have "literally everything". High damage, much more EHP, better repairing capabilities (no delay, large amounts of repair especially on gallente suits in 1.8, repair tools, and armor hives all make armor repair equal if not superior to shield repair). The only thing armor tankers suffer from is slightly lower movement speed, which is easily remedied with 1 kin cat replacing an armor plate High damage? Nerfed
Much more eHP? Only with logistics. Assaults tend to have near matching eHP
Better repair? Oh yeah, my 6.25hp/s is totally scary, but that 40hp/s Caldari Assaults are going to have is nothing! Repiar tools require TEAM WORK, repair hives make you stationary, can be destroyed and in general unreliable.
Plates have DOUBLE the movement penalty on strafe speed. So that 5% reduction to speed? Double that for strafe speed. No kin cat can remedy that.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7060
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Posted - 2014.03.03 03:46:00 -
[4] - Quote
Sinboto Simmons wrote:Cat Merc wrote:Sinboto Simmons wrote:Damage mods still need to have their slot swapped to low damage+tank is insanity, swap the damage mods and bring out more highslot mods already. Then every utility module in the low slot should move to high slot. Can't have literally everything. 1 mod for all of them? You're a master troll. There are some mods in the low that should be in the high and vice versa, as well as some missing mods, but swapping ALL of the lowslot mods is both illogical and goes against lore. Yes because that's exactly what we're paying. Damage mods for CPU extenders, PG modules, Kin cats, cardiac regs, codebreakers, dampeners, range amps, etc'.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7064
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Posted - 2014.03.03 04:38:00 -
[5] - Quote
Heathen Bastard wrote:Cat Merc wrote:Sinboto Simmons wrote:Cat Merc wrote:Sinboto Simmons wrote:Damage mods still need to have their slot swapped to low damage+tank is insanity, swap the damage mods and bring out more highslot mods already. Then every utility module in the low slot should move to high slot. Can't have literally everything. 1 mod for all of them? You're a master troll. There are some mods in the low that should be in the high and vice versa, as well as some missing mods, but swapping ALL of the lowslot mods is both illogical and goes against lore. Yes because that's exactly what we're paying. Damage mods for CPU extenders, PG modules, Kin cats, cardiac regs, codebreakers, dampeners, range amps, etc'. Ah, so you're not caring about the lore, how this **** is done in EVE, or anything, you're just throwing a fit that you can't be the best. Armor= More HP, More damage, Survivability goes up geometrically with teamwork.(All logisitcs is either repair for armor, scanning, or ammo) HP regen is constant Shield= Less HP, Less damage, Survivability goes up linearly with teamwork(this is only because the enemy will have more low health targets to shoot at, not because there is any kind of team support for shields at this point) Oh, and your HP comes back if you completely avoid damage of any kind for a bit. "A bit", in 1.8 that's going to be as short as the reload time of an assault rifle.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7065
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Posted - 2014.03.03 04:42:00 -
[6] - Quote
Gavr1lo Pr1nc1p wrote:Cat Merc wrote:Gavr1lo Pr1nc1p wrote:Cat Merc wrote:Sinboto Simmons wrote:Damage mods still need to have their slot swapped to low damage+tank is insanity, swap the damage mods and bring out more highslot mods already. Then every utility module in the low slot should move to high slot. Can't have literally everything. currently, armor tanking suits have "literally everything". High damage, much more EHP, better repairing capabilities (no delay, large amounts of repair especially on gallente suits in 1.8, repair tools, and armor hives all make armor repair equal if not superior to shield repair). The only thing armor tankers suffer from is slightly lower movement speed, which is easily remedied with 1 kin cat replacing an armor plate High damage? Nerfed Much more eHP? Only with logistics. Assaults tend to have near matching eHP Better repair? Oh yeah, my 6.25hp/s is totally scary, but that 40hp/s Caldari Assaults are going to have is nothing! Repiar tools require TEAM WORK, repair hives make you stationary, can be destroyed and in general unreliable. Plates have DOUBLE the movement penalty on strafe speed. So that 5% reduction to speed? Double that for strafe speed. No kin cat can remedy that. You have personally said that you have to run 2 complex reppers on an armor suit. So you use gallente assault, n'est-ce pas? 2x complex reppers=12.5 hp/s+2 hp/s inherent=14.5 hps/s. Lets look at minmitar assault. 4x extenders damage mod and 1x cpu and 1x kin cat. You have a rep rate on shields of 25/s i believe. you also have a 15s delay. 15s delay=15x1.28=19.2 seconds depleted delay (and, lets face it, your shield is going to be depleted in at least 50% of 1v1's). so, you have a total shield HP of 172+66(1.1x4)=462 hp How long does it take to recover all 462 HP? Well, lets do some math. automatic 19.2 seconds of delay + 462/25=38 seconds Now lets look at what the gallente assault suit that we theory crafted earlier can do in 38 seconds- 38*12.5 hp/s=471 HP recovered. This is MORE than what was recovered on the shield suit. Ok whatever. At least the min assault has more HP right? wrong. 1x enhanced+1x complex plate= (115+135)*1.1+210=485 armor HP (this is disclosing any points into armor or shield skills) Plus, if you have a nice logi, they can heal you gallente assault, while all the minmitar assault can do is sit in a corner and hope no one has a scanner. Now lets look at damage and speed. The gallente assault does 25% more damage, so it only makes sense that the minmitar suit should move 25% faster, right? At max skills, the min assault moves at 8.64 sprint speed At max skills, the gallente assault moves at 6.76 sprint speed This is only a 22% difference in speeds Now i pose you this question-what is more valuable- speed or damage? I gave up one of my repairers for a dampener.
15s delay? What the actual ****? Delays are reduced accross the board, the highest delay I saw was 5 for depleted in the new stats.
And speed vs damage depends on playstyle. Both have their uses.
The problem is entirely your mentality, shields and armor have different roles on the battlefield, they're apples to oranges, incomparables.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7065
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Posted - 2014.03.03 04:44:00 -
[7] - Quote
Gavr1lo Pr1nc1p wrote:Cat Merc wrote: "A bit", in 1.8 that's going to be as short as the reload time of an assault rifle.
only for the cal scout-everything has has **** poor shield regen (cal sentinel excluded-that thing is an outlier) An extra second on minmatar scout.
Highest delay on heavy is 6 seconds.
Commando is the only one that has a delay higher than 6 seconds.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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