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Mejt0
Made in Poland... E-R-A
91
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Posted - 2014.03.02 12:54:00 -
[1] - Quote
Resistance for armor worst enemy, explosions - got. Resistances for other guns that are often used. Then? Caldari heavy will be free 50wp after flux, gallente wont. |
Ghosts Chance
Inf4m0us
1186
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Posted - 2014.03.02 12:58:00 -
[2] - Quote
as far as we can figure only someone REALLY good with a breach mass driver is going to be able to efficiantly handle them.
the resistance is splash damage... not direct explosive damage :P
a 500+ dmg direct hit will 2 shot them after efficinacy kicks in..... you need several damage mods, a minmatar commando and for them to have no shields for that to work though. |
Dr PepperPoP
Bragian Order Amarr Empire
90
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Posted - 2014.03.02 13:00:00 -
[3] - Quote
Mejt0 wrote:Resistance for armor worst enemy, explosions - got. Resistances for other guns that are often used. Then? Caldari heavy will be free 50wp after flux, gallente wont. And then the silly Gal heavy walked into the open and got shot down by every weapon with range - then ran over by a tank, ran over again by an LAV - killed by an ADS who can fly fast enough to escape FG range in seconds, and a ScR user who charges and shoots around the corner constantly to make sure his DPS out does yours.
Don't forget your complimentary tbag from a dampened shotgunner. |
Ghosts Chance
Inf4m0us
1192
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Posted - 2014.03.02 14:31:00 -
[4] - Quote
Dr PepperPoP wrote:Mejt0 wrote:Resistance for armor worst enemy, explosions - got. Resistances for other guns that are often used. Then? Caldari heavy will be free 50wp after flux, gallente wont. And then the silly Gal heavy walked into the open and got shot down by every weapon with range - then ran over by a tank, ran over again by an LAV - killed by an ADS who can fly fast enough to escape FG range in seconds, and a ScR user who charges and shoots around the corner constantly to make sure his DPS out does yours. Don't forget your complimentary tbag from a dampened shotgunner.
take gal heavy... and stick a railrifle on it.
your argument is now invalid |
Dr PepperPoP
Bragian Order Amarr Empire
93
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Posted - 2014.03.02 14:35:00 -
[5] - Quote
Ghosts Chance wrote:Dr PepperPoP wrote:Mejt0 wrote:Resistance for armor worst enemy, explosions - got. Resistances for other guns that are often used. Then? Caldari heavy will be free 50wp after flux, gallente wont. And then the silly Gal heavy walked into the open and got shot down by every weapon with range - then ran over by a tank, ran over again by an LAV - killed by an ADS who can fly fast enough to escape FG range in seconds, and a ScR user who charges and shoots around the corner constantly to make sure his DPS out does yours. Don't forget your complimentary tbag from a dampened shotgunner. take gal heavy... and stick a railrifle on it. your argument is now invalid RR heavies suck. No matter how OP the next range weapon is it does not work well on the heavy suit. Our hit box is too big, we move too slow to find cover which most people who engage in range fights do - and taking a shot jukes your aim - so your larger hitbox has made it so returning fire is more difficult as well as make you an easier target. Now let's throw in how the heavies health adds .5 seconds to your survival time and how there's a slow effect on your suit when sustaining fire.
Range combat is not a heavies friend. A decent player will always trump you. |
Benjamin Ciscko
Fatal Absolution
1795
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Posted - 2014.03.02 14:40:00 -
[6] - Quote
Dr PepperPoP wrote:Ghosts Chance wrote:Dr PepperPoP wrote:Mejt0 wrote:Resistance for armor worst enemy, explosions - got. Resistances for other guns that are often used. Then? Caldari heavy will be free 50wp after flux, gallente wont. And then the silly Gal heavy walked into the open and got shot down by every weapon with range - then ran over by a tank, ran over again by an LAV - killed by an ADS who can fly fast enough to escape FG range in seconds, and a ScR user who charges and shoots around the corner constantly to make sure his DPS out does yours. Don't forget your complimentary tbag from a dampened shotgunner. take gal heavy... and stick a railrifle on it. your argument is now invalid RR heavies suck. No matter how OP the next range weapon is it does not work well on the heavy suit. Our hit box is too big, we move too slow to find cover which most people who engage in range fights do - and taking a shot jukes your aim - so your larger hitbox has made it so returning fire is more difficult as well as make you an easier target. Now let's throw in how the heavies health adds .5 seconds to your survival time and how there's a slow effect on your suit when sustaining fire. Range combat is not a heavies friend. A decent player will always trump you. Heavies have the ability to move as fast as assaults and still maintain 1200+ HP. EDIT and their 75Meters away just burning through you anyway you don't need to be close with a rail rifle.
Patrick57 Carries us all
Tanker Prof. V scrub
Q_Q moar
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Hecarim Van Hohen
ACME SPECIAL FORCES RISE of LEGION
487
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Posted - 2014.03.02 15:05:00 -
[7] - Quote
Ghosts Chance wrote:as far as we can figure only someone REALLY good with a breach mass driver is going to be able to efficiantly handle them.
the resistance is splash damage... not direct explosive damage :P
a 500+ dmg direct hit will 2 shot them after efficinacy kicks in..... you need several damage mods, a minmatar commando and for them to have no shields for that to work though. Direct hit is still splash damage, as said by a Dev, will add link later when not browsing on my phone
BANGO SKANK WAS HERE
1.7 best match (HMG): 40/9/9 (K/A/D)
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Lorhak Gannarsein
Science For Death
1860
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Posted - 2014.03.02 15:09:00 -
[8] - Quote
Dr PepperPoP wrote:Ghosts Chance wrote:Dr PepperPoP wrote:Mejt0 wrote:Resistance for armor worst enemy, explosions - got. Resistances for other guns that are often used. Then? Caldari heavy will be free 50wp after flux, gallente wont. And then the silly Gal heavy walked into the open and got shot down by every weapon with range - then ran over by a tank, ran over again by an LAV - killed by an ADS who can fly fast enough to escape FG range in seconds, and a ScR user who charges and shoots around the corner constantly to make sure his DPS out does yours. Don't forget your complimentary tbag from a dampened shotgunner. take gal heavy... and stick a railrifle on it. your argument is now invalid Range combat is not a heavies friend. A decent player will always trump you.
LOOOL BURN
Yeah, I have to agree. I'm a bad, but even I can win pretty consistently against an RR heavy at ~50m, assuming equivalent gear .
Those Kaal RR Sent ak.0 guys wreck my poor 'Templar' suit :(
Forge on for great justice!
Defend the meek! Destroy the weak!
Q-sync breaches into the rectum of everyone else!
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Dr PepperPoP
Bragian Order Amarr Empire
101
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Posted - 2014.03.02 15:17:00 -
[9] - Quote
Benjamin Ciscko wrote:Dr PepperPoP wrote:Ghosts Chance wrote:Dr PepperPoP wrote:Mejt0 wrote:Resistance for armor worst enemy, explosions - got. Resistances for other guns that are often used. Then? Caldari heavy will be free 50wp after flux, gallente wont. And then the silly Gal heavy walked into the open and got shot down by every weapon with range - then ran over by a tank, ran over again by an LAV - killed by an ADS who can fly fast enough to escape FG range in seconds, and a ScR user who charges and shoots around the corner constantly to make sure his DPS out does yours. Don't forget your complimentary tbag from a dampened shotgunner. take gal heavy... and stick a railrifle on it. your argument is now invalid RR heavies suck. No matter how OP the next range weapon is it does not work well on the heavy suit. Our hit box is too big, we move too slow to find cover which most people who engage in range fights do - and taking a shot jukes your aim - so your larger hitbox has made it so returning fire is more difficult as well as make you an easier target. Now let's throw in how the heavies health adds .5 seconds to your survival time and how there's a slow effect on your suit when sustaining fire. Range combat is not a heavies friend. A decent player will always trump you. Heavies have the ability to move as fast as assaults and still maintain 1200+ HP. EDIT and their 75Meters away just burning through you anyway you don't need to be close with a rail rifle. Speed was only a small factor to the over-all calculation of why range + heavies doesn't work. Even if you cancel it out - which you would do so by giving up 1-2 slots.... you still have the larger hit box, bullet slowing mechanic, and gun juking when fired at mechanic.
Imo - it's the combination of larger hit box + weapon juke when hit that makes the heavy suit unreliable for range combat. If you get rid of the juke - maybe my health that lasts a whole second longer under fire might mean enough for me to line up the shot and take it. But as it stands any heavy suit with a range weapon and not on a roof is wasting himself. |
Logi Bro
Brutor Vanguard Minmatar Republic
2965
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Posted - 2014.03.02 16:22:00 -
[10] - Quote
Hecarim Van Hohen wrote:Ghosts Chance wrote:as far as we can figure only someone REALLY good with a breach mass driver is going to be able to efficiantly handle them.
the resistance is splash damage... not direct explosive damage :P
a 500+ dmg direct hit will 2 shot them after efficinacy kicks in..... you need several damage mods, a minmatar commando and for them to have no shields for that to work though. Direct hit is still splash damage, as said by a Dev, will add link later when not browsing on my phone EDIT [Source]
That's not what he saying. He was responding to the guy asking about a point-blank RE. THAT would still be splash damage. Direct hits via flaylocks, FGs, MDs, PlCs, etc will still be full damage.
H
M
G
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Ghosts Chance
Inf4m0us
1193
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Posted - 2014.03.02 16:26:00 -
[11] - Quote
Logi Bro wrote:Hecarim Van Hohen wrote:Ghosts Chance wrote:as far as we can figure only someone REALLY good with a breach mass driver is going to be able to efficiantly handle them.
the resistance is splash damage... not direct explosive damage :P
a 500+ dmg direct hit will 2 shot them after efficinacy kicks in..... you need several damage mods, a minmatar commando and for them to have no shields for that to work though. Direct hit is still splash damage, as said by a Dev, will add link later when not browsing on my phone EDIT [Source] That's not what he saying. He was responding to the guy asking about a point-blank RE. THAT would still be splash damage. Direct hits via flaylocks, FGs, MDs, PlCs, etc will still be full damage.
this is because REs ONLY do splash damage and have no direct damage component.
mass drivers will in fact be doing full damage with a direct hit muahahahaha
the breach mass driver is the anti gal sentinal shotgun now |
Nocturnal Soul
Fatal Absolution General Tso's Alliance
2102
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Posted - 2014.03.02 16:32:00 -
[12] - Quote
The RR heavy at range isn't the problem it cqc. Hp is king in that situation especially with the increase of getting a gellente map.
"But we have been blessed"
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Joseph Ridgeson
WarRavens League of Infamy
639
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Posted - 2014.03.02 16:52:00 -
[13] - Quote
I am going to assume there will be some upheaval in 1.8 that changes the go to weapons from entirely Rail Rifle and Combat Rifle. The Rail is going to get a damage nerf and I can imagine something similar happening to the Combat Rifle. If the Assault Rifle (the name really needs to change...) gets some kind of buff it will be more favorable. That would mean that the Rail Rifle and Combat Rifle wouldn't be completely ubiquitous like it is today, which would give the natural predator thing a go.
Honestly, you can say the same thing about Amarr Sentinel when it comes to other Sentinels. They will take less damage from projectiles, the Heavy Machine Gun, so a close range Heavy will run into issues against them. I don't foresee one Sentinel trumping the others. Even the Caldari Heavy will have decent use out of it's ability to be more self-sufficient given the fast recharge of the shields, though it may need to be increased from 30.
Basically, as with all 1.8 prediction treads, "we will have to wait and see." |
The Terminator T-1000
Skynet Incorporated
150
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Posted - 2014.03.02 17:15:00 -
[14] - Quote
the heavies are supposed to absorb damage while holding an objective. The heavy is balanced with its slow speed and short range. The problem is heavies using light weapons like CR and RR that have close to same DPS as HMG with 3 times the range. |
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