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Vitharr Foebane
Living Like Larry Schwag
635
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Posted - 2014.03.01 10:11:00 -
[1] - Quote
Really??? The HMG is finally fixed and once again the ASSaults are crying for the nerfbat. What the f*ck do you think is gonna happen when we get say a heavy laser and can actually shoot farther then 20m? Jesus you f*ckin medium suits try to ruin anything that isn't an ASSault or slayer logi... I have always ran heavy and slogged through the sh*tfest that was uprising 1.0-1.7 with a broken gun(HMG). I never put a light weapon on my non commando heavies and never will as I have a f*ckin heavy weapon slot for a reason. We are a big... slow... hulking mass of a drop suit with a hulking mass of a weapon(that works now). You can't just bunny hop up to a HMG heavy and melee it to death like you could pre hot fix. It takes... skill ... to 1v1 a heavy now especially a op5 prof 4 HMG heavy.
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
635
|
Posted - 2014.03.01 10:16:00 -
[2] - Quote
Cat Merc wrote:Vitharr Foebane wrote:Really??? The HMG is finally fixed and once again the ASSaults are crying for the nerfbat. What the f*ck do you think is gonna happen when we get say a heavy laser and can actually shoot farther then 20m? Jesus you f*ckin medium suits try to ruin anything that isn't an ASSault or slayer logi... I have always ran heavy and slogged through the sh*tfest that was uprising 1.0-1.7 with a broken gun(HMG). I never put a light weapon on my non commando heavies and never will as I have a f*ckin heavy weapon slot for a reason. We are a big... slow... hulking mass of a drop suit with a hulking mass of a weapon(that works now). You can't just bunny hop up to a HMG heavy and melee it to death like you could pre hot fix. It takes... skill ... to 1v1 a heavy now especially a op5 prof 4 HMG heavy. So what? You were underpowered once, great. All the way through 1.2 to 1.7 heavies have been buffed time and time again. There was one buff too many. and what pray tell were these "buffs" you speak of. Only buffs I know of are the turn speed cap removal and the hp buff please do not include the HMG fix as a buff because it isn't. That was a fix.
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
637
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Posted - 2014.03.01 10:20:00 -
[3] - Quote
Spectral Clone wrote:EHP buff Turn speed buff HMG spread buff Once again, the HMG fix was not a buff it was never intended to have laser rifle hip fire. The reticle was huge for a reason
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
637
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Posted - 2014.03.01 10:34:00 -
[4] - Quote
DEZKA DIABLO wrote:Spectral Clone wrote:EHP buff Turn speed buff HMG spread buff Armor buff Stamina regen nerf Strafing Cheese burgers armor plate doesn't count as ALL suits can stack plates
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
637
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Posted - 2014.03.01 10:53:00 -
[5] - Quote
DEZKA DIABLO wrote:Vitharr Foebane wrote:DEZKA DIABLO wrote:Spectral Clone wrote:EHP buff Turn speed buff HMG spread buff Armor buff Stamina regen nerf Strafing Cheese burgers armor plate doesn't count as ALL suits can stack plates Yes but not all suits have 600 base armor to stack 135 HP plates ontop of either , plus ARMOR UPGRADES WHICH IS 25% extra total armor so ya ARMOR BUFF COUNTS BIGTIME! A) complex armor plates give 148.5 HP due to efficiency bonus from skill B) almost none of my Heavy fits use plates as reppers allow me to survive more than one fight and biotics mitigate my vulnerability to open spaces
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
637
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Posted - 2014.03.01 10:57:00 -
[6] - Quote
Cat Merc wrote:Takahiro Kashuken wrote:OP is butthurt that its slowly turning away from Medium Frame514 and that other playstyles are useful now Yeah, now it's everything BUT a medium frame The only use for a medium frame is a logi, but one can supply an entire squad. Amarr Assault disagrees...
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
637
|
Posted - 2014.03.01 11:06:00 -
[7] - Quote
Cat Merc wrote:Vitharr Foebane wrote:Cat Merc wrote:Takahiro Kashuken wrote:OP is butthurt that its slowly turning away from Medium Frame514 and that other playstyles are useful now Yeah, now it's everything BUT a medium frame The only use for a medium frame is a logi, but one can supply an entire squad. Amarr Assault disagrees... 900 DPS HMG disagrees. EVERY OTHER LIGHT WEAPON HAS AT LEAST TWICE THE RANGE OF A HMG! The HMG is good at ONE THING murdering things between 5 and 20 meters THAT'S IT! If you let a heavy get in his optimal you deserve death. Also you tout the "900" DSP like it is possible to get all bullets on target... NEWS FLASH! I'ts not unless you are dry humping them in which case you again, deserve to die.
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
638
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Posted - 2014.03.01 11:09:00 -
[8] - Quote
COVERT SUBTERFUGE wrote:My Captains of Crush hand grippers have saved my controller the few times I get a lil rage. Nothing like crushing 140lbs and imagening it was a red dots throat. Haven't needed em in this event though, I done gone n keeled me a whole heap o dem heavies. There ya go cat... scouts have no problems killing heavies. If you would step out of your med suit literbox you might see this but i doubt you can see anything besides... ZOMG that non med suit is competitive NERF IT
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
638
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Posted - 2014.03.01 11:14:00 -
[9] - Quote
Cat Merc wrote: By the time the HMG stops shreding me to pieces, my AR can't kill a heavy with a full clip. Range isn't nearly as bad as people think it is, if you just tried shooting targets at range you would see it's still pretty damn effective.
You can't apply full dps past 20 meters with out crouching and opening your self to a hail of lol headsots.
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
638
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Posted - 2014.03.01 11:21:00 -
[10] - Quote
Cat Merc wrote:Vitharr Foebane wrote:Cat Merc wrote: By the time the HMG stops shreding me to pieces, my AR can't kill a heavy with a full clip. Range isn't nearly as bad as people think it is, if you just tried shooting targets at range you would see it's still pretty damn effective.
You can't apply full dps past 20 meters with out crouching and opening your self to a hail of lol headsots. You don't need full DPS to kill someone do you? Have you used the HMG at all since the hotfix the only thing you are doing by shooting someone past 20 meters is: A)letting them know where you are B)giving them a free kill
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
638
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Posted - 2014.03.01 11:23:00 -
[11] - Quote
Cat Merc wrote:Vitharr Foebane wrote:COVERT SUBTERFUGE wrote:My Captains of Crush hand grippers have saved my controller the few times I get a lil rage. Nothing like crushing 140lbs and imagening it was a red dots throat. Haven't needed em in this event though, I done gone n keeled me a whole heap o dem heavies. There ya go cat... scouts have no problems killing heavies. If you would step out of your med suit literbox you might see this but i doubt you can see anything besides... ZOMG that non med suit is competitive NERF IT Well, considering 1.8 scouts are going to be better than assaults, it might as well be a medium frame. They haven't even released the med stats for 1.8 the only thing we kinda know is the slot layout.
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
638
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Posted - 2014.03.01 11:24:00 -
[12] - Quote
Cat Merc wrote:Vitharr Foebane wrote:Cat Merc wrote:Vitharr Foebane wrote:Cat Merc wrote: By the time the HMG stops shreding me to pieces, my AR can't kill a heavy with a full clip. Range isn't nearly as bad as people think it is, if you just tried shooting targets at range you would see it's still pretty damn effective.
You can't apply full dps past 20 meters with out crouching and opening your self to a hail of lol headsots. You don't need full DPS to kill someone do you? Have you used the HMG at all since the hotfix the only thing you are doing by shooting someone past 20 meters is: A)letting them know where you are B)giving them a free kill Uhhh... I logged in as soon as the downtime ended to try the HMG out. I also ran the HMG today. so tell me what was you farthest kill? and was it just you killing them or did you kill steal?
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
638
|
Posted - 2014.03.01 11:27:00 -
[13] - Quote
Himiko Kuronaga wrote:Cat Merc wrote:mollerz wrote:How bout dem 6-7 tanks rolling around every match? Not even that angered me this much. Your priorities are backwards. Heavies actually have weaknesses. The hell is a tanks weakness? Sudden cardiac arrest? its weakness is dieing of bordom xD
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
639
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Posted - 2014.03.01 11:35:00 -
[14] - Quote
Cat Merc wrote:Himiko Kuronaga wrote:Cat Merc wrote:mollerz wrote:How bout dem 6-7 tanks rolling around every match? Not even that angered me this much. Your priorities are backwards. Heavies actually have weaknesses. The hell is a tanks weakness? Sudden cardiac arrest? I can hide from a tank. Wanna hide from a HMG? Stay in YOUR OPTIMAL not mine...
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
639
|
Posted - 2014.03.01 11:37:00 -
[15] - Quote
Cat Merc wrote:Vitharr Foebane wrote: so tell me what was you farthest kill? and was it just you killing them or did you kill steal?
42 meters. From full to zero. Lemme guess either a scout or a fresh outta academy newberry...
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
639
|
Posted - 2014.03.01 11:39:00 -
[16] - Quote
Pvt Numnutz wrote:I'm sure I'll see you in 1.8 Can't wait to get a functional bonus :3
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
649
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Posted - 2014.03.01 11:49:00 -
[17] - Quote
Cat Merc wrote: Your optimal is like 5-10 meters from mine.
I'm not an RR/CR *****.
Even with an assault rifle i would have to crouch to apply even a quarter of my DPS to you while you get to bunny hop like a mad man and strafe and sink everyone of your bullets into my squishy stationary head...
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
649
|
Posted - 2014.03.01 11:55:00 -
[18] - Quote
Cat Merc wrote: I'm saying that it takes a lot of damage modding. Didn't say it's a bad idea.
And sorry, but 3 shots from a slow firing shotgun?
You have ALL the time in the world to turn around and obliderate him.
I take it that you haven't actually fought someone who has skilled into shotguns
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
672
|
Posted - 2014.03.01 19:05:00 -
[19] - Quote
Zahle Undt wrote:Vitharr Foebane wrote:Really??? The HMG is finally fixed and once again the ASSaults are crying for the nerfbat. What the f*ck do you think is gonna happen when we get say a heavy laser and can actually shoot farther then 20m? Jesus you f*ckin medium suits try to ruin anything that isn't an ASSault or slayer logi... I have always ran heavy and slogged through the sh*tfest that was uprising 1.0-1.7 with a broken gun(HMG). I never put a light weapon on my non commando heavies and never will as I have a f*ckin heavy weapon slot for a reason. We are a big... slow... hulking mass of a drop suit with a hulking mass of a weapon(that works now). You can't just bunny hop up to a HMG heavy and melee it to death like you could pre hot fix. It takes... skill ... to 1v1 a heavy now especially a op5 prof 4 HMG heavy. First, Cat didn't cry for a nerf, he rage quit, big difference. Second, I agree with your assessment of speed being a big weakness for a heavy....when he isn't playing pop out of a LAV and shoot you then hop back in after you're dead or when he is almost dead if you own the ******. Sure we can wait for CCP to fix LAVs somehow, but I'm just going to be like it is the era of the murder taxi again and put at least adv AV grenades on all my assault suits. I'm sick of LAV noobs particularly heavies. If you think im gonna waddle 500 meters to an objective with a gun that doesnt work past 20 meters you are sorely mistaken. If you are at said objective when I get there, I assure you I am not going to just ignore you and waddle to the console. I'm going to attempt to end you THEN hack the console. I apologize for the inconvenience this may cause.
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
674
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Posted - 2014.03.01 19:12:00 -
[20] - Quote
Cat Merc wrote:Vitharr Foebane wrote:Zahle Undt wrote:Vitharr Foebane wrote:Really??? The HMG is finally fixed and once again the ASSaults are crying for the nerfbat. What the f*ck do you think is gonna happen when we get say a heavy laser and can actually shoot farther then 20m? Jesus you f*ckin medium suits try to ruin anything that isn't an ASSault or slayer logi... I have always ran heavy and slogged through the sh*tfest that was uprising 1.0-1.7 with a broken gun(HMG). I never put a light weapon on my non commando heavies and never will as I have a f*ckin heavy weapon slot for a reason. We are a big... slow... hulking mass of a drop suit with a hulking mass of a weapon(that works now). You can't just bunny hop up to a HMG heavy and melee it to death like you could pre hot fix. It takes... skill ... to 1v1 a heavy now especially a op5 prof 4 HMG heavy. First, Cat didn't cry for a nerf, he rage quit, big difference. Second, I agree with your assessment of speed being a big weakness for a heavy....when he isn't playing pop out of a LAV and shoot you then hop back in after you're dead or when he is almost dead if you own the ******. Sure we can wait for CCP to fix LAVs somehow, but I'm just going to be like it is the era of the murder taxi again and put at least adv AV grenades on all my assault suits. I'm sick of LAV noobs particularly heavies. If you think im gonna waddle 500 meters to an objective with a gun that doesnt work past 20 meters you are sorely mistaken. If you are at said objective when I get there, I assure you I am not going to just ignore you and waddle to the console. I'm going to attempt to end you THEN hack the console. I apologize for the inconvenience this may cause. Ah but you see, that's exactly what's supposed to be your weakness, and you easily negate it. I am for a enterance and exit animation for vehicles. I am for a slower turn speed for basic heavies and sentinels as i should take more effort to lug said heavy weapons around. H*ll im even for restricting basic heavies/sentinels to heavy weapons ONCE WE GET ALL HEAVY WEAPONS. EDIT: just woke up so im a bit derpy atm >.<
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
676
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Posted - 2014.03.01 19:46:00 -
[21] - Quote
Cat Merc wrote:Fusion Commander wrote:Cat Merc wrote:Alternate Insano wrote:Let's see, last week ItsAdrenalina, this week, Cat Merc aka John Ripper.
Why is it these "veteran" players get so overly dramatic when they get beat? We newer players are supposed to shut up and endure months of it.
Funny thing, the "veteran" players didn't have to go through months of losses and frustration because everyone agrees this game was fun and challenging until the "veteran" players started abusing the mechanics, locking districts, and sending DUST down the crapper. To Cat Merc I would say "Don't let the door hit you in the ass on the way out," but he's just another rider on the QQ Express. He isn't going anywhere, all the other fps titles would put him in even battles against opponents of similar skill.
When was the last time one of our "veteran" players wanted that? Never, it's why they are still here. First, I'm not John Ripper, I'm also not Arkena or anyone else, I'm me. Secondly, I'm not leaving the game for good, I'm taking a long break until I see an improvement. Third, I am one of the few you can say is not abusing broken mechanics. I am not participating in locking districts, I am not using overpowered guns and suits (even though I had access to every single one like the flaylock, TAC AR, Caldari Logi, Gal Logi). I am trying to stick to my guns, Gallente Assault with Assault Rifle, this is what I decided in Uprising 1.0 and this is what I've stuck to. Sadly, it seems like with every build this suit and weapon become less and less appealing. I'm moving to Gallente scout most likely, for the sake of scaring people with cloaks. A long break, if course its just a long break everybody, she's be back complaining on the forums about something that's not really broken in no time Just wait. Heavy QQ will be off the charts in no time. Every single OP thing in the game I predicted, people laughed at me, and later the QQ machine started rolling. Every. Single. Thing. If you think I am laughing at you, then you are sorely mistaken... Shaking my head in disgust would be the more appropriate reaction.
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
677
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Posted - 2014.03.01 19:54:00 -
[22] - Quote
Cat Merc wrote:Fusion Commander wrote: I'm laughing ALOT
I'm screen capping this, just to make an "I WAS WRONG" thread. Fixed...
P.S. When you do make that thread I think 50mil to every heavy that tried to show you your error would go a long way to getting us to accept your apology :3
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
677
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Posted - 2014.03.01 20:06:00 -
[23] - Quote
Fusion Commander wrote:
LOL and all the experience shotgunners seem to be doing just fine with it
he is probably running it on a brick tanked assault suit too...
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
677
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Posted - 2014.03.01 20:16:00 -
[24] - Quote
Cat Merc wrote:Vitharr Foebane wrote:Fusion Commander wrote:
LOL and all the experience shotgunners seem to be doing just fine with it
he is probably running it on a brick tanked assault suit too... Nope, Caldari assault with 8.5m/s speed. Flanking 24/7. Try again. Then I can tell you what is wrong, but you won't like it(it aint your fit...) There is a reason I tell you 5-20 meters is the optimal range for the HMG . Anything closer then 5 meters and you cant shoot sh*t as the HMG gets tighter aka worse for CQC the longer you fire. So you have to burst it at that range which WILL give a good(note that I said good here) Shotgunner ample time to strafe and kill the heavy
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
678
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Posted - 2014.03.01 20:37:00 -
[25] - Quote
Fox Gaden wrote:Cat Merc wrote:You managed to make me throw my controller for the first time since I got my PS3 4 years ago.
This heavy event has shown me how ludicrous heavies have become after all the buffs from 1.2 - 1.7. And now you're making yet another buff in 1.8.
Every single match that I hated this week had heavy spam. I fricking wish they would return to Gal Logis with RR's.
Fricking Minmatar Heavy is going to be faster than my assault, have more eHP, and with that boundless HMG shred me to pieces in an instant. Yeah, totally absolutely fine.
I'm done, I'm going to play my backlog of games.
You guys can laugh all you want, I'm sick of heavy spam, and I put 10mil ISK down that in 1.8 everyone is going to cry about heavies.
See ya in 1.9/2.0/whatever And so it begins... Dont worry Fox Ive been trying to educate but cats are notoriously fickle...
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
679
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Posted - 2014.03.01 20:40:00 -
[26] - Quote
Cat Merc wrote:Vitharr Foebane wrote:Cat Merc wrote:Vitharr Foebane wrote:Fusion Commander wrote:
LOL and all the experience shotgunners seem to be doing just fine with it
he is probably running it on a brick tanked assault suit too... Nope, Caldari assault with 8.5m/s speed. Flanking 24/7. Try again. Then I can tell you what is wrong, but you won't like it(it aint your fit...) There is a reason I tell you 5-20 meters is the optimal range for the HMG . Anything closer then 5 meters and you cant shoot sh*t as the HMG gets tighter aka worse for CQC the longer you fire. So you have to burst it at that range which WILL give a good(note that I said good here) Shotgunner ample time to strafe and kill the heavy Don't get me wrong, I get kills, 20/3 was my latest match with the shotty. But that doesn't change how the rifles simply do it better. Then the rifles are at fault for outperforming Niche weapons in there niche not niche weapons performing as desired in their niche. Now that you have achieved enlightenment go forth and make a thread to nerf racial rifles and see where that gets ya
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
679
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Posted - 2014.03.01 20:46:00 -
[27] - Quote
Atiim wrote:At least now I have a reason to use my PLCs But yeah, this heavy event is annoying. Et Tu Atiim T^T
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
681
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Posted - 2014.03.01 21:02:00 -
[28] - Quote
Cat Merc wrote:Vitharr Foebane wrote:Then the rifles are at fault for outperforming Niche weapons in there niche not niche weapons performing as desired in their niche. Now that you have achieved enlightenment go forth and make a thread to nerf racial rifles and see where that gets ya So... What about heavies taking 3 shots from a slow firing weapon to kill, while they can instantly obliderate you the moment they smell you? That's not a problem? How about a headshot from a scrambler pistol doing more damage, firing faster and with more range? What about nova knifers who can do the same thing with more damage if they just step forward 4m? The rest of the weapons perform poorly at CQC, so those don't really count. *sigh* I said heavies should turn a bit slower. Scrambler Pistol is a skill based weapon and finally unless its a heavy nova knifer YOU SHOULD NOT TAKE MORE THAN ONE SHOT TO KILL IT. All you are showing me is that you SHOULD NOT be using a shotgun. Please stick to guns you know how to play and you will both perform and feel better...
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
681
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Posted - 2014.03.01 21:05:00 -
[29] - Quote
Atiim wrote:Vitharr Foebane wrote:Atiim wrote:At least now I have a reason to use my PLCs But yeah, this heavy event is annoying. Et Tu Atiim T^T Not upset or anything, but hearing 6 HMGs roaring in a city is scary. But I've already got my anti-heavy fits.
- RS-90 Combat Rifle
- F/45 Remotes
- KLA-98 PLC
- CreoDron Shotgun
All of them make quick work of heavies. Gotta love that counter-play bleh i need to get on and harvest more tears from people like Cat. But im having so much fun in Borderlands 2 atm >.<
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
687
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Posted - 2014.03.01 21:30:00 -
[30] - Quote
Cat Merc wrote:Vitharr Foebane wrote:Cat Merc wrote:Vitharr Foebane wrote:Then the rifles are at fault for outperforming Niche weapons in there niche not niche weapons performing as desired in their niche. Now that you have achieved enlightenment go forth and make a thread to nerf racial rifles and see where that gets ya So... What about heavies taking 3 shots from a slow firing weapon to kill, while they can instantly obliderate you the moment they smell you? That's not a problem? How about a headshot from a scrambler pistol doing more damage, firing faster and with more range? What about nova knifers who can do the same thing with more damage if they just step forward 4m? The rest of the weapons perform poorly at CQC, so those don't really count. *sigh* I said heavies should turn a bit slower. Scrambler Pistol is a skill based weapon and finally unless its a heavy nova knifer YOU SHOULD NOT TAKE MORE THAN ONE SHOT TO KILL IT. All you are showing me is that you SHOULD NOT be using a shotgun. Please stick to guns you know how to play and you will both perform and feel better... Oh I'm not saying nova knife should take more than one hit to kill. I'm saying that shotgun has **** poor range, that I might as well use nova knives since it's a secondary weapon. EVERYTHING HAS POOR RANGE. Do you honestly expect a metal slug shot form a forge a 7000 meters a second to just poof out of existence at 300 meters? the fact that light cant travel more than 80 meters is silly and a shotgun with a optimal of 10 isnt bad that is 30ish feet ya know. You wanna know what is silly CR and HMG fires pretty much the same ish bullet yet one has massive range and one is out ranged by most sidearms...
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
689
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Posted - 2014.03.01 22:17:00 -
[31] - Quote
Cat Merc wrote:Oswald Rehnquist wrote:Cat Merc wrote:Alternate Insano wrote:A thought on the AR. My 7 yr old son's alt Walmart Ninja has AR oper 3, sharpshooter 3, mlt heavy suit. He can get kills at all ranges. He can kill light suits, mediums, and heavies. Earlier today he went 12/12 in Dom with all mlt gear.
What the problem is, ese? New players are catching up, fights are evening out, your 30 million SP isn't carrying your utter lack of skills, and you are only here for one sided battles.
If you can't pull out a FG or SR to clear an obj, I just don't know what to tell you. Stop relying on a worn out crutch and actually play the game. Or not, it doesn't matter to the rest of us except we'll miss seeing a veteran player carry on so. I have no problem killing heavies. I have a problem killing waves of 5 heavies that respawn by the time I kill them all, making capturing an objective impossible. Of course I'm sorry to hear that you burned out, you should hop in 1.8 to add some ammo to your inputs for changes though but isn't the point of heavies point defense? and having 5 units specializing in point defense should be able to hold a point? I kind of feel that its a little unjustified to expect otherwise. If close to 1/3 of your team was dedicated to AV shouldn't it be vehicle hell (maybe a bad example but you get the point)? The heavies have died. They already failed at point defense. That the problem with this argument. sounds like you have a problem with spawning on the objective. STOP TRYING TO SCAPEGOAT THE HEAVY AND B*TCH ABOUT THE REAL ISSUES
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
702
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Posted - 2014.03.02 10:03:00 -
[32] - Quote
Operative 1171 Aajli wrote:I'd settle for not allowing heavies to drive an LAV or tank and for CCP to stop making it so easy to run a heavy suit as a cheap excuse for everything. Id tell you to get out of your tank and actually run a heavy, but effort isn't in a tanker's nature...
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
702
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Posted - 2014.03.02 10:30:00 -
[33] - Quote
Scheherazade VII wrote: 5 and 20 metres? The HMG has no problem killing at even 35-40 metres. Making some CQC maps and interior objectives quite difficult to face heavies in as you are NEVER outside of their optimum range which introduces the rage-inducing spam.
Sure you can steal kills at 35-40 meters but if you shoot at anything other then a scout you will die as 35 meters is inside ALL RACIAL RIFLE OPTIMAL RANGES.
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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