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Sinboto Simmons
SVER True Blood General Tso's Alliance
4719
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Posted - 2014.02.28 10:11:00 -
[1] - Quote
So just wondering what yall think: is radius really the flaylocks' problem or is it that the rounds are not connecting?
Hmm that's not worded right.....
Some context: anyone that uses MDs, Plasma cannons, ect will tell you that being up high is where you generally want to be not because it's harder to shoot you and the FOV (that's nice though) but because it seems rounds tend to hit more often and harder then if you were on flat ground or aiming upwards.
I hear it's got something to do with how the damage is applied or something but I'm to dead to remember.
Anyway is it that the flaylock needs more radius or that it's not applying the (admitably tiny) radius that it does have?
If it was fixed would it be ok?
Just food for thought, conversation is good for you.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Sinboto Simmons
SVER True Blood General Tso's Alliance
4727
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Posted - 2014.02.28 20:03:00 -
[2] - Quote
ROMULUS H3X wrote:Cyrius Li-Moody wrote:ROMULUS H3X wrote:Cyrius Li-Moody wrote:Flaylock suuuuuuuuuuuucks! Wrong. I've all side arms at proto. Please tell me how the flaylock is not the most worthless out of the group? A basic scrambler pistol does more damage to armor in a single clip than a proto flaylock. Scrambler does -20% to armor. Ok bub, I'll give you one reason, and it just MIGHT blow your MIND. OK listen up. The Flaylock IS THE ONLY SIDEARM THAT CAN DO DAMAGE BEFORE YOUR ENEMY IS EVEN VISABLE. This means I can kill you before you can peak your little pistol or SMG around the corner and pop shots at me. By far I believe that is a HUGE advantage.... but if YOU want to overlook that aspect, by all MEANS go ahead :) To each their own, you know? CQC Flaylock is great, outside on the sprawling dunes YOU might not see it as a great choice... but I find great JOY in making things work when they are often BELIEVED to be"worthless" or "Broken" Thanks for hearing me out :P With a 1.5 meter splash radius?
You sir seem to be better than me with it, I wouldn't classify it as a 'great' weapon but that's just me, and this is coming from someone who makes a (read: bad) habit of using gimped gear.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Sinboto Simmons
SVER True Blood General Tso's Alliance
4804
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Posted - 2014.03.06 09:47:00 -
[3] - Quote
bumpin all day
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Sinboto Simmons
SVER True Blood General Tso's Alliance
4807
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Posted - 2014.03.06 10:16:00 -
[4] - Quote
TheD1CK wrote:Awry Barux wrote:Flaylocks are a perfect example of why balancing before all content is on the field, and balancing based on poor core mechanics, is doomed to failure.
At this point, IMO, flaylocks could be returned to their old stats in both blast radius and damage, and not be overpowered. Thoughts on this? It would certainly make it a viable option again... A CPM posted before requesting an AV variant (Maybe a lock-on missile) As it does say in the weapon description that it can be loaded with 2 ammo types, seeking and dumbfire... we may see this SOONtm CCP need to remove/rework the Breach FlaylockHas no practical use in battle the way it currently functions ^ thoughts ? lock on missile would be nice, not sure about AV but hey we'll see.
The main problem I have with trying to hit directly with the flaylock is the same as I do with other non hitscan weapons: the projectile is slower than the target.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Sinboto Simmons
SVER True Blood General Tso's Alliance
4826
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Posted - 2014.03.06 16:00:00 -
[5] - Quote
TheD1CK wrote:Indeed, it's a sad sight seeing mercs skip through my flaylock rounds Considering that a Scrambler Pistol can fry my brain in one shot, the flaylock does need some love from CCP yes sir.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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