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Sam Tektzby
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Posted - 2014.02.28 17:51:00 -
[1] - Quote
Dont forgot its nothing else than sidearm, hell its basicaly pistol.
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Sam Tektzby
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Posted - 2014.02.28 18:00:00 -
[2] - Quote
Kelc Ct'elpem wrote:Awry Barux wrote:Flaylocks are a perfect example of why balancing before all content is on the field, and balancing based on poor core mechanics, is doomed to failure.
At this point, IMO, flaylocks could be returned to their old stats in both blast radius and damage, and not be overpowered. Thoughts on this? At this point yes Though the 1.8 changes will adjust some things, so I am not sure if they would be brutally OP after those changes are implemented. I certainly hope the Flaylock has gotten an adjustment with 1.8 though.
They were brutal to like a sidearm before that nerf, but how i saw manytimes players still can make kill with it. Im honestly for some tinking with it, but not for a some major buff what will make it FoTM again. It should be a sidearm and right nor, if you shooting a runner and he stops behind corner or any type of structure, you still can kill him by few shots (how it should be). There is not reason for big buff.
Edit.:If its too difficult to kill someone with it, why players like night 5talker 514 (yup that boyo who making videos about dust for us) can kill people ingame?! Basicaly the flaylock itslelf is not a direct meant firearm.
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Sam Tektzby
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Posted - 2014.02.28 18:09:00 -
[3] - Quote
You all just starting another FoTM nothing else, im out of this. Im basicaly not fa of OP weapons, im fan of balancing not a making eazmode guns. But its on you, im out i told what i wanted.
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Sam Tektzby
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Posted - 2014.02.28 18:32:00 -
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Bormir1r wrote:Sinboto Simmons wrote:So just wondering what yall think: is radius really the flaylocks' problem or is it that the rounds are not connecting?
Hmm that's not worded right.....
Some context: anyone that uses MDs, Plasma cannons, ect will tell you that being up high is where you generally want to be not because it's harder to shoot you and the FOV (that's nice though) but because it seems rounds tend to hit more often and harder then if you were on flat ground or aiming upwards.
I hear it's got something to do with how the damage is applied or something but I'm to dead to remember.
Anyway is it that the flaylock needs more radius or that it's not applying the (admitably tiny) radius that it does have?
If it was fixed would it be ok?
Just food for thought, conversation is good for you. Currently the flaylock is (IMO) a decent sidearm, you can easily finish off a heavy with a shotgun blast with the flaylock missiles. However it would be more viable as a sidearm if CCP buffed either the damage keeping the radius constant, OR increase the radius and keep the damage constant. I don't understand why they had nerfed both the radius and damage back in 1.2 (?) when they only needed to do one of them to balance the weapon out. It seemed after all the QQ CCP wanted to make sure that there would never again be complaints about the flaylock being OP (which has basically happened).
There i can agree, small tweak to damage seems reasonable. Radius one just make another (smaller) MD in my eyes. Damage boost for splash itself is way where i can agree, but still not a big one. Flaylock must be still a SIDEarm.
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Sam Tektzby
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Posted - 2014.02.28 19:31:00 -
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D legendary hero wrote:Sam Tektzby wrote:Dont forgot its nothing else than sidearm, hell its basicaly pistol. except it doesnt fire instant hit scans
I know, but i still can understand small tweak instead of big buff. Flaylock is not nerfed to oblivion how someone told before.
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Sam Tektzby
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Posted - 2014.02.28 19:37:00 -
[6] - Quote
Thats a reason why i see it more like support sidearm, not a direct atack one. For exaple, how i told before you shooting boyo whos running from you to cover, he hide behind corner and you sent him two minirockets and hes down. From this special reason is for me, i mean from my point view possible and reasonable way to tink with the splash damage. The radius i see fine.
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Sam Tektzby
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Posted - 2014.02.28 19:38:00 -
[7] - Quote
D legendary hero wrote:Sam Tektzby wrote:Bormir1r wrote:Sinboto Simmons wrote:So just wondering what yall think: is radius really the flaylocks' problem or is it that the rounds are not connecting?
Hmm that's not worded right.....
Some context: anyone that uses MDs, Plasma cannons, ect will tell you that being up high is where you generally want to be not because it's harder to shoot you and the FOV (that's nice though) but because it seems rounds tend to hit more often and harder then if you were on flat ground or aiming upwards.
I hear it's got something to do with how the damage is applied or something but I'm to dead to remember.
Anyway is it that the flaylock needs more radius or that it's not applying the (admitably tiny) radius that it does have?
If it was fixed would it be ok?
Just food for thought, conversation is good for you. Currently the flaylock is (IMO) a decent sidearm, you can easily finish off a heavy with a shotgun blast with the flaylock missiles. However it would be more viable as a sidearm if CCP buffed either the damage keeping the radius constant, OR increase the radius and keep the damage constant. I don't understand why they had nerfed both the radius and damage back in 1.2 (?) when they only needed to do one of them to balance the weapon out. It seemed after all the QQ CCP wanted to make sure that there would never again be complaints about the flaylock being OP (which has basically happened). C-Śmon MD is pure support weapon and are denial aswell, thats another story. There i can agree, small tweak to damage seems reasonable. Radius one just make another (smaller) MD in my eyes. Damage boost for splash itself is way where i can agree, but still not a big one. Flaylock must be still a SIDEarm. Lol MD is worthless too. having a flaylock operate like a MD is balanced. MD needs a buff which it is getting in1.8.
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Sam Tektzby
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Posted - 2014.02.28 20:06:00 -
[8] - Quote
Broonfondle Majikthies wrote:I think there is some connection issues.
I've had body shots go right through people (usually the female frames) Shots that don't apply damage due to tiny terrain issues
Weirdest one was this: Fired shots and the animation doesn't work / I get a false fire -
Its like the game suddenly went "What the hell?! ooooh its a flaylock, I rememberer them ... let me find the animation... I know I put it here somewhere..."
It really seems like somekind of lag issue. Basicaly you dont hit them, because their physical body wasnt on graphical one?!
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Sam Tektzby
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Posted - 2014.02.28 20:17:00 -
[9] - Quote
Arx Ardashir wrote:Buster Friently wrote: Of course this is true. They weren't even overpowerd when CCP reflexively nerfed them. They were useful, in a niche, just like any weapon should be. We had, though, the AR nerf brigade, too stubborn to learn any tactics, cry like a banshee on the forums to have the weapon nerfed so the AR brigade could still run straight in to extreme close range and not get owned by an extreme short range niche weapon.
This has happened time and time again.
I have to disagree with this. The PRO flaylock beat out absolutely everything else within it's range, including what's supposed to be the king of CQC - the shotgun, and you didn't even have to hit them, just the ground near their feet. I think the STD and ADV were fine, though, but I don't know how much they were changed with the nerf.
Flaylocks especialy ADV and PRO were OP like hell, there were FoTM till CCP nerf it, end of story.
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Sam Tektzby
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Posted - 2014.02.28 20:20:00 -
[10] - Quote
Broonfondle Majikthies wrote:Sam Tektzby wrote:Broonfondle Majikthies wrote:I think there is some connection issues.
I've had body shots go right through people (usually the female frames) Shots that don't apply damage due to tiny terrain issues
Weirdest one was this: Fired shots and the animation doesn't work / I get a false fire -
Its like the game suddenly went "What the hell?! ooooh its a flaylock, I rememberer them ... let me find the animation... I know I put it here somewhere..." It really seems like somekind of lag issue. Basicaly you dont hit them, because their physical body wasnt on graphical one?! I don't deny lag as a possibility, and it does seem more detrimental to explosive weapons. but I've also had games with good gameplay right up to the point I try to fire the flaylock and I end up firing literally nothing.
What you explained to me seems really like some sort of lag issue (i mean if there is and for some games isnt problem), you can try reinstal game aswell. Dont worry your data will not be lost (CCP have them on servers) and try it. Another thingy, do you hooked to Ps3 through cable, if not HOOK it. Thats all what i know, there can be problem with packetloss in you connection, but that really too technical issue for me. First try that hooking and reinstal, maybe it will be better.
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