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ROMULUS H3X
research lab
59
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Posted - 2014.02.28 19:07:00 -
[1] - Quote
Sinboto Simmons wrote:So just wondering what yall think: is radius really the flaylocks' problem or is it that the rounds are not connecting?
Hmm that's not worded right.....
Some context: anyone that uses MDs, Plasma cannons, ect will tell you that being up high is where you generally want to be not because it's harder to shoot you and the FOV (that's nice though) but because it seems rounds tend to hit more often and harder then if you were on flat ground or aiming upwards.
I hear it's got something to do with how the damage is applied or something but I'm to dead to remember.
Anyway is it that the flaylock needs more radius or that it's not applying the (admitably tiny) radius that it does have?
If it was fixed would it be ok?
Just food for thought, conversation is good for you.
The Flaylock is perfect the way it is. My shots register when they are supposed to, sometimes I miss a whole clip but that's because of the enemy's dancing not because the radius being too small. Yet, even if i missed that whole first clip, guess what? I already reloaded in 1 second and another 3 shots are already heading for your kneecaps (Rapid reload 5 is key to disregarding the small clip size)
Nothing needs to be "fixed" except maybe the distance at which the projectile can travel... it does seem a little short sometimes maybe just 10 or 15 meters more but that's not a big deal at all... sometimes my shots explode right in front of their faces like 2meters away (such a BALL RUB)
If you shoot from above with the flaylock you will see it's very easy to connect shots, either it pops on their dome pieces or on their ankles.
Personally my favorite instances are when a shotgun scout sneaks up on me and gets the first shot and i just turn around and bang 2 Missles in his chest and watch him fly and FACEPLANT into a wall 15 meters away.
FORGE/FLAYLOCK/FISTS--NUFF SED
YOU SHALL NOT CATCH ME FOR I AM THE GINGERBREAD FATMAN
-Romulus H3X
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ROMULUS H3X
research lab
59
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Posted - 2014.02.28 19:20:00 -
[2] - Quote
Cyrius Li-Moody wrote:Flaylock suuuuuuuuuuuucks!
Wrong.
FORGE/FLAYLOCK/FISTS--NUFF SED
YOU SHALL NOT CATCH ME FOR I AM THE GINGERBREAD FATMAN
-Romulus H3X
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ROMULUS H3X
research lab
62
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Posted - 2014.02.28 19:54:00 -
[3] - Quote
Cyrius Li-Moody wrote:ROMULUS H3X wrote:Cyrius Li-Moody wrote:Flaylock suuuuuuuuuuuucks! Wrong. I've all side arms at proto. Please tell me how the flaylock is not the most worthless out of the group? A basic scrambler pistol does more damage to armor in a single clip than a proto flaylock. Scrambler does -20% to armor.
Ok bub, I'll give you one reason, and it just MIGHT blow your MIND.
OK listen up.
The Flaylock IS THE ONLY SIDEARM THAT CAN DO DAMAGE BEFORE YOUR ENEMY IS EVEN VISABLE.
This means I can kill you before you can peak your little pistol or SMG around the corner and pop shots at me.
By far I believe that is a HUGE advantage.... but if YOU want to overlook that aspect, by all MEANS go ahead :)
To each their own, you know? CQC Flaylock is great, outside on the sprawling dunes YOU might not see it as a great choice... but I find great JOY in making things work when they are often BELIEVED to be"worthless" or "Broken"
Thanks for hearing me out :P
FORGE/FLAYLOCK/FISTS--NUFF SED
YOU SHALL NOT CATCH ME FOR I AM THE GINGERBREAD FATMAN
-Romulus H3X
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