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D legendary hero
Ultramarine Corp
1761
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Posted - 2014.02.28 19:27:00 -
[1] - Quote
Awry Barux wrote:Flaylocks are a perfect example of why balancing before all content is on the field, and balancing based on poor core mechanics, is doomed to failure.
At this point, IMO, flaylocks could be returned to their old stats in both blast radius and damage, and not be overpowered. Thoughts on this?
it actually needs alittle more than this. armor is op
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D legendary hero
Ultramarine Corp
1761
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Posted - 2014.02.28 19:28:00 -
[2] - Quote
Sam Tektzby wrote:Dont forgot its nothing else than sidearm, hell its basicaly pistol.
except it doesnt fire instant hit scans
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D legendary hero
Ultramarine Corp
1763
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Posted - 2014.02.28 19:31:00 -
[3] - Quote
Sam Tektzby wrote:Kelc Ct'elpem wrote:Awry Barux wrote:Flaylocks are a perfect example of why balancing before all content is on the field, and balancing based on poor core mechanics, is doomed to failure.
At this point, IMO, flaylocks could be returned to their old stats in both blast radius and damage, and not be overpowered. Thoughts on this? At this point yes Though the 1.8 changes will adjust some things, so I am not sure if they would be brutally OP after those changes are implemented. I certainly hope the Flaylock has gotten an adjustment with 1.8 though. They were brutal to like a sidearm before that nerf, but how i saw manytimes players still can make kill with it. Im honestly for some tinking with it, but not for a some major buff what will make it FoTM again. It should be a sidearm and right nor, if you shooting a runner and he stops behind corner or any type of structure, you still can kill him by few shots (how it should be). There is not reason for big buff. Edit.:If its too difficult to kill someone with it, why players like night 5talker 514 (yup that boyo who making videos about dust for us) can kill people ingame?! Basicaly the flaylock itslelf is not a direct meant firearm.
people who use a broke weapon effectively dont change that it is broken. I know people who are god's with a plasma cannon and LR does that mean that they arent broke?
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D legendary hero
Ultramarine Corp
1763
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Posted - 2014.02.28 19:32:00 -
[4] - Quote
Sam Tektzby wrote:D legendary hero wrote:Sam Tektzby wrote:Dont forgot its nothing else than sidearm, hell its basicaly pistol. except it doesnt fire instant hit scans I know, but i still can understand small tweak instead of big buff. Flaylock is not nerfed to oblivion how someone told before.
its the only weapon in he game that requeres an average of two clips to kill a std suit.
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D legendary hero
Ultramarine Corp
1763
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Posted - 2014.02.28 19:34:00 -
[5] - Quote
Sam Tektzby wrote:Bormir1r wrote:Sinboto Simmons wrote:So just wondering what yall think: is radius really the flaylocks' problem or is it that the rounds are not connecting?
Hmm that's not worded right.....
Some context: anyone that uses MDs, Plasma cannons, ect will tell you that being up high is where you generally want to be not because it's harder to shoot you and the FOV (that's nice though) but because it seems rounds tend to hit more often and harder then if you were on flat ground or aiming upwards.
I hear it's got something to do with how the damage is applied or something but I'm to dead to remember.
Anyway is it that the flaylock needs more radius or that it's not applying the (admitably tiny) radius that it does have?
If it was fixed would it be ok?
Just food for thought, conversation is good for you. Currently the flaylock is (IMO) a decent sidearm, you can easily finish off a heavy with a shotgun blast with the flaylock missiles. However it would be more viable as a sidearm if CCP buffed either the damage keeping the radius constant, OR increase the radius and keep the damage constant. I don't understand why they had nerfed both the radius and damage back in 1.2 (?) when they only needed to do one of them to balance the weapon out. It seemed after all the QQ CCP wanted to make sure that there would never again be complaints about the flaylock being OP (which has basically happened). There i can agree, small tweak to damage seems reasonable. Radius one just make another (smaller) MD in my eyes. Damage boost for splash itself is way where i can agree, but still not a big one. Flaylock must be still a SIDEarm.
Lol MD is worthless too. having a flaylock operate like a MD is balanced. MD needs a buff which it is getting in1.8.
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