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Ar Lan
Knights Of Ender Galactic Skyfleet Empire
1
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Posted - 2014.02.28 09:47:00 -
[1] - Quote
There have been quite a few ideas about how to improve the red-line and all the issues that arise from it's existence. Some ideas--that I shall not go into, while being very inventive, could cause very serious issues with the client and server sides of the software,(i.e rendering those whom have slightly slower connections unable to play the game).
Therefore, I propose that we should just scrap the idea of a red-line all together and just have a massive force field descend from the bottom of each MCC all the way to the ground beneath them. And if you want a spawn point on the ground you have to hack a special building where the town spawn would be and then a smaller force field is erected around that or just use the random CRU's provided and spawn pads.
If you want to take the other teams town spawn you have to bombard it's force field with rail and missile tanks until it collapses and then your team can hack the console inside. This would eliminate a need for the red-line as well as making a battle a little more dynamic.
There will be those of you worried about being deprived of CRUs or supply depots at said town spawns, which in most cases Tankers more-often-than-not tend to destroy at the beginning of the match anyway. Which as we all know results in neither side having any of the aforementioned infrastructural elements thereby creating an intense reliance on spawn pads, nanohives, and the MCC, at least in most matches I've been in.
But worry not, for if we were to have the ability to call down our own infrastructural elements (i.e. CRUs,Turret Installations,Supply Depots, as I've read might be coming anyway) this might alleviate your concerns in this regard.
Or a module could be created that will allow any vehicle, that can afford to equip it, the ability to become a mobile supply depot in much the same way as Tankers and Dropship pilots equip the mobile CRU module, now.
Go ahead and snipe me. I'm gonna add another Thale's to my collection.
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Ar Lan
Knights Of Ender Galactic Skyfleet Empire
1
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Posted - 2014.02.28 20:37:00 -
[2] - Quote
John Demonsbane wrote:The redline "problems" are a symptom, not a disease. Treat the disease.
Nice quip, but do actually have any suggestions of your own to add to this discussion.
Go ahead and snipe me. I'm gonna add another Thale's to my collection.
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Ar Lan
Knights Of Ender Galactic Skyfleet Empire
2
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Posted - 2014.02.28 20:52:00 -
[3] - Quote
Grimmiers wrote:The redline should be a place where you can't drop your own equipment. The mcc should have turrets that you have automatically kill enemies nearby, or it can be used to shoot that guy with a railgun or sniper shooting into the spawn. Enemies near the mcc and ground base should be constantly scanned. Warpoints won't be earned inside the enemy redline being that you're leaving the district vulnerable. For vehicles they could be shut down completely until the enemy team hacks it, or it explodes. All of this will make the redline feel more realistic than it is.
You're idea reminds me of starhawk where you would deploy a forcefield in the center of you're base that can be destroyed. I also like that mobile supply depot idea. It sounds like it could be a nice medium frame vehicle.
Good suggestion, but some of it would require a lot of back and forth for the client and server sides of the software which would bog down datalines, (i.e. anything that requires determination of reward or punishment by the software).
Not having a safe zone to drop equipment would leave everyone vulnerable to some rail-gunning **** sitting in the middle of the map instead of on the edge of the red-line.
I do like the idea of the MCC blapping anyone who get too close, serves them right, but I'm not entirely certain I'd trust any A.I. they could program. Given how wonderfully Scotty and A.I. installations have worked thus far.
Go ahead and snipe me. I'm gonna add another Thale's to my collection.
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Ar Lan
Knights Of Ender Galactic Skyfleet Empire
2
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Posted - 2014.02.28 21:10:00 -
[4] - Quote
killertojo42 wrote:I like the idea but the force field should be more like a star wars shield ( like the battle of naboo shield not ray shields ) or halo bubble shield, both teams can enter or exit it but can't fire through it, you won't want to go through it if you're the wrong team but you can quickly chase any person trying to run in to or hide in
I love star wars too.
But, no one being able to fire through the shield creates the situation where proto-stompers could corner the weaker team, effectively trapping them inside the force field/s, just waiting outside their perimeter for the first fool to try and exit(i.e. force field camping, much like red-line camping is now).
Instead the force fields should behave more like they do in Planetside 2. Allowing the team that owns the force field to fire out, thereby making camping the perimeter of it suicide. I feel this would eliminate camping of this sort.
Also, they should only allow the owning team to enter. We do need some kind of safe haven after all.
Allowing hard hitting tanks to be the only means by which to knock down the force field/s creates a certain need for team work adding some much needed dynamics to the gameplay experience.
Go ahead and snipe me. I'm gonna add another Thale's to my collection.
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Ar Lan
Knights Of Ender Galactic Skyfleet Empire
2
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Posted - 2014.02.28 21:18:00 -
[5] - Quote
JAMES1257 wrote:if they do the force field and a team is getting stomped then the team will then keep going in and out of spawn building.
I get where your coming from, but I seriously doubt anyone is just going to hang around the town spawns if they want to at least try and win a match. If they don't screw them because your most likely going to win.
James1257 I'm sure your a very nice person, but probably not since your in STB.
Down with Sver True Blood. Down with the Public Disorder Alliance. You pub-stomping, eternally district locked dicks.
Go ahead and snipe me. I'm gonna add another Thale's to my collection.
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Ar Lan
Knights Of Ender Galactic Skyfleet Empire
4
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Posted - 2014.03.01 08:14:00 -
[6] - Quote
Royalgiedro wrote:Ar Lan wrote:There have been quite a few ideas about how to improve the red-line and all the issues that arise from it's existence. Some ideas--that I shall not go into, while being very inventive, could cause very serious issues with the client and server sides of the software,(i.e rendering those whom have slightly slower connections unable to play the game).
Therefore, I propose that we should just scrap the idea of a red-line all together and just have a massive force field descend from the bottom of each MCC all the way to the ground beneath them. And if you want a spawn point on the ground you have to hack a special building where the town spawn would be and then a smaller force field is erected around that or just use the random CRU's provided and spawn pads.
If you want to take the other teams town spawn you have to bombard it's force field with rail and/or missile tanks until it collapses and then your team can hack the console inside. This would eliminate a need for the red-line as well as making a battle a little more dynamic.
There will be those of you worried about being deprived of CRUs or supply depots at said town spawns, which in most cases Tankers more-often-than-not tend to destroy at the beginning of the match anyway. Which as we all know results in neither side having any of the aforementioned infrastructural elements thereby creating an intense reliance on spawn pads, nanohives, and the MCC, at least in most matches I've been in.
But worry not, for if we were to have the ability to call down our own infrastructural elements (i.e. CRUs,Turret Installations,Supply Depots, as I've read might be coming anyway) this might alleviate your concerns in this regard.
Or a module could be created that will allow any vehicle, that can afford to equip it, the ability to become a mobile supply depot in much the same way as Tankers and Dropship pilots equip the mobile CRU module, now. If you add your new "redline" feature, proto stomping will be SO MUCH WORSE! The enemy team would just blow up the force field and camp the victimized team. They would just circle the mini field and the instant someone leaves they would die.
Firstly, the only force field that can be knocked down would be the one at the town spawn, the one that the MCC produces would be invincible for obvious reasons.
Secondly, if anyone is dumb enough to spawn in where they know full well enemies are camping they deserve to be spawn camped.
Thirdly, apparently you didn't read what I posted further down the thread.
Ar Lan wrote:Instead the force fields should behave more like they do in Planetside 2. Allowing the team that owns the force field to fire out, thereby making camping the perimeter of it suicide. I feel this would eliminate camping of this sort. Also, they should only allow the owning team to enter. We do need some kind of safe haven after all.
Lastly, in order to prevent people from just sitting in the force field surrounded areas and sniping people from there it could be coded to where every kill attained within a force field gains no war points and won't even count in your k/d/r or in the k/d/r of the person you killed.
Problem solved.
Go ahead and snipe me. I'm gonna add another Thale's to my collection.
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Ar Lan
Knights Of Ender Galactic Skyfleet Empire
16
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Posted - 2014.03.18 20:20:00 -
[7] - Quote
bump
Go ahead and snipe me. I'm gonna add another Thale's to my collection.
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