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Fang Fox
Onikanabo Brigade Caldari State
0
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Posted - 2014.02.28 06:09:00 -
[1] - Quote
As it currently stands the shotgun optimization skill provides a 5% reduction to power grid usage per level yet when you look at the exact requirements of the Shotgun it uses far more CPU than PG. Across the board shotguns have a 7:1 or 6:1 ratio of CPU:PG with their highest PG requirement belonging to the Creodron at 14. A Shotgun consumes far more CPU than it does PG and the PG it does require is so abysmally low the Optimization skill simply becomes redundant.
Given the current fitting requirements of the shotgun family a Optimization skill directed at reducing CPU cost may be more effective than one that reduces PG usages. However I do not know what CPP originally intended for the shotgun and that maybe they meant for it to consume more PG than CPU but simply never got around the changing it.
Either way you spin it something needs to be changed about the shotgun and its related optimization skill. The SOS could potentially be changed so that it provides a 5% reduction to CPU usage per level, rather than what it does currently. The Shotguns CPU and PG requirement could be changed in such a way that PG becomes either the limiting agent or at least on par with CPU usages(provided the CPU takes a dive in its usage). while the later change might better reflect the higher power requirements of this awesome weapon it would screw with potentially thousands of fits and I suggest simply changing the SOS skill.
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bamboo x
Eternal Beings Proficiency V.
98
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Posted - 2014.02.28 07:04:00 -
[2] - Quote
Not to mention the FW versions of weapons pretty much making the optimization skill a bloody waste of SP. And some weapons like the Forge Gun not even having FW variants.
bamboo x (Federation Specialist Duvolle Assault Rifle) you
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Kilo Shells
G.L.O.R.Y
33
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Posted - 2014.02.28 07:12:00 -
[3] - Quote
I don't always run Galente...but when I do it's with 500 armor and a plasma canon
And so, I think it's a Galente thing, as low PG is good and I'm not sure how much they care about CPU but plates don't need it...
True Caldari Assault
forget to tell you, I left some remotes on your tank....
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Fang Fox
Onikanabo Brigade Caldari State
0
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Posted - 2014.02.28 17:58:00 -
[4] - Quote
Kilo Shells wrote:I don't always run Galente...but when I do it's with 500 armor and a plasma canon
And so, I think it's a Galente thing, as low PG is good and I'm not sure how much they care about CPU but plates don't need it...
If it is a matter a faction flavor then they should change the Shotgun so that it relies on PG more than CPU, at the very least a even ratio of 1:1. because as it currently stands the Optimization skill can only reduce the PG consumption by 3.5 points providing you are using the a prototype shotgun and have maxed out the SOS. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3642
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Posted - 2014.02.28 18:15:00 -
[5] - Quote
It's split for a reason.
The way they have it setup now is "Light Weapon Operation" reduces CPU for any light weapon. CPU is generally more plentiful, and the skill to lower CPU usage is global - it impacts all light weapons (just like Sidearm Op or Heavy Weapons Op).
PG is rarer and a more finite resource on most suits. So, they put PG-saving skills behind proficiency and jacked up the cost (the system was different prior to last May).
That's the idea anyway. You get one skill that lowers CPU for all your weapons, and is super efficient. You get a second optional skill to save you PG.
The relative value of secondary skills has been brought up before actually.
The devs stated it was their intent to eventually customize all those skills more individually to the weapons. You'll note (if you're very familiar with the weapon tree) that some skills have been altered since then. Others.. have not. The relative value of some of the skills is definitely still questionable.
It's not unheard of for a weapon fitting optimization skill to impact CPU instead of course. Plasma Cannon fitting will impact CPU instead. Plasma Cannons also have 0 PG at all levels.
Dren and Templar equipment stats, wrong since release.
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Kilo Shells
G.L.O.R.Y
34
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Posted - 2014.03.02 08:50:00 -
[6] - Quote
The plasma cannon does get a CPU reduction in optimization. Might make sense to change it up.
True Caldari Assault
forget to tell you, I left some remotes on your tank....
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3712
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Posted - 2014.03.04 13:11:00 -
[7] - Quote
Kilo Shells wrote:The plasma cannon does get a CPU reduction in optimization. Might make sense to change it up.
If the highest possible PG on a shotgun is 14pg, then it's still has much higher PG reqs than a Plasma Cannon (always 0).
The larger issue is that the numbers for PG are so small that PG savings are always going to be marginal on the high end or non-existent on the low end. The shotgun is not in anyway special in that respect (it's average to high on PG actually). Plenty of weapons have relatively low PG reqs and receive very little benefit as a percentage of very small numbers tends to be very small.
The Mass Driver (14), Swarm Launcher (13), Assault Rifle (13), Sniper Rifle (15), and so on. The highest PG PRO-weapon in the game is Scrambler Rifle, which clocks in at 20 (just above the Forge gun, at 19). So, a maxed fitting skill will get you 5 pg. PG is more valuable than CPU from the standpoint of relative value of the skill, but yeah, the returns from fitting skills are inherently marginal.
I made various suggestions on this point in my previous topic, one of which to make the PG fitting optimization a flat additon (+1 PG per rank, and give any "overages" of the bonus as supplemental PG on your suit if you're using a low-fitting weapon).
This was raised in my previous topic that I linked, but producers and staff have changed since then. It's possible that the relative utility of those skills is of little importance to them.
Dren and Templar equipment stats, wrong since release.
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