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Vulpes Dolosus
SVER True Blood General Tso's Alliance
979
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Posted - 2014.02.28 05:53:00 -
[1] - Quote
10. AV (lol jk) 9. Railgun Tanks 8. Railgun Tanks 7. Railgun Tanks 6. Railgun Tanks 5. LAV barely clips a tank 4. Railgun Tanks 3. Railgun Tanks 2. DS barley clips MCC/anything for that matter 1. Railgun Tanks
ADS Kills: Lost count a while ago...
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Ghosts Chance
Inf4m0us
1150
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Posted - 2014.02.28 05:55:00 -
[2] - Quote
theres no remote explosives on that list.
also they die by assault dropship
also proxies... i get lots of tank kills with those (not nearly enough i admit) |
Adelia Lafayette
Science For Death
715
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Posted - 2014.02.28 06:06:00 -
[3] - Quote
Ghosts Chance wrote:theres no remote explosives on that list.
also they die by assault dropship
also proxies... i get lots of tank kills with those (not nearly enough i admit)
anytime I die to proxies I'm like holy crap those things still exist!
Assault dropship gets blown up....
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "Kitten this I'm out"...
..."I'm back"
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Ghosts Chance
Inf4m0us
1150
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Posted - 2014.02.28 06:19:00 -
[4] - Quote
Adelia Lafayette wrote:Ghosts Chance wrote:theres no remote explosives on that list.
also they die by assault dropship
also proxies... i get lots of tank kills with those (not nearly enough i admit) anytime I die to proxies I'm like holy crap those things still exist!
thats part of the reason they still work
in truth if they were used more commonly they would act as more of an area denial tactic, a single person can lay down 16 of em, and a few people working together can make an entire large socket untraversable by vehicles without alot of effort on their part.
in short they deny a particular path to vehicles more then they do kill them.
traps are my one of my favorite artforms. |
Meeko Fent
Kirkinen Risk Control Caldari State
1817
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Posted - 2014.02.28 06:21:00 -
[5] - Quote
Ghosts Chance wrote:Adelia Lafayette wrote:Ghosts Chance wrote:theres no remote explosives on that list.
also they die by assault dropship
also proxies... i get lots of tank kills with those (not nearly enough i admit) anytime I die to proxies I'm like holy crap those things still exist! thats part of the reason they still work in truth if they were used more commonly they would act as more of an area denial tactic, a single person can lay down 16 of em, and a few people working together can make an entire large socket untraversable by vehicles without alot of effort on their part. in short they deny a particular path to vehicles more then they do kill them. traps are my one of my favorite artforms. You draw dicks with your proxies don't you?
Looking for a Interesting Character Name?
Why Not Zoidberg?
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Ghosts Chance
Inf4m0us
1150
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Posted - 2014.02.28 06:22:00 -
[6] - Quote
Meeko Fent wrote:Ghosts Chance wrote:Adelia Lafayette wrote:Ghosts Chance wrote:theres no remote explosives on that list.
also they die by assault dropship
also proxies... i get lots of tank kills with those (not nearly enough i admit) anytime I die to proxies I'm like holy crap those things still exist! thats part of the reason they still work in truth if they were used more commonly they would act as more of an area denial tactic, a single person can lay down 16 of em, and a few people working together can make an entire large socket untraversable by vehicles without alot of effort on their part. in short they deny a particular path to vehicles more then they do kill them. traps are my one of my favorite artforms. You draw dicks with your proxies don't you?
nope, it would be a waste, you always draw dicks with uplinks that way those who die can apreciate your artwork in the spawning screen.
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nelo kazuma
Da Short Buss Driving School
1
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Posted - 2014.02.28 06:34:00 -
[7] - Quote
Ghosts Chance wrote:Adelia Lafayette wrote:Ghosts Chance wrote:theres no remote explosives on that list.
also they die by assault dropship
also proxies... i get lots of tank kills with those (not nearly enough i admit) anytime I die to proxies I'm like holy crap those things still exist! thats part of the reason they still work in truth if they were used more commonly they would act as more of an area denial tactic, a single person can lay down 16 of em, and a few people working together can make an entire large socket untraversable by vehicles without alot of effort on their part. in short they deny a particular path to vehicles more then they do kill them. traps are my one of my favorite artforms. im a RE specialist iv killed more tanks n lavs with that than my proto forge on my alt one person with lvl 4 remotes can drop nine solo and can kill any tank (unless they run 2 hardeners even then though minimal chance of survival) if at least 3 people do this with a forge in a high place it can be funny as hell forge shoots hits tank runs like a b and boooom runs over remotes lol only issue they are stage limited certain stages hard to set up withought getting noticed |
Galvan Nized
Deep Space Republic
704
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Posted - 2014.02.28 06:45:00 -
[8] - Quote
Ghosts Chance wrote:Adelia Lafayette wrote:Ghosts Chance wrote:theres no remote explosives on that list.
also they die by assault dropship
also proxies... i get lots of tank kills with those (not nearly enough i admit) anytime I die to proxies I'm like holy crap those things still exist! thats part of the reason they still work in truth if they were used more commonly they would act as more of an area denial tactic, a single person can lay down 16 of em, and a few people working together can make an entire large socket untraversable by vehicles without alot of effort on their part. in short they deny a particular path to vehicles more then they do kill them. traps are my one of my favorite artforms.
Only issue is they are SO easy to spot when you start throwing several down.
Sure you created an impenetrable path but it screams out to any vehicle and any infantry will throw one flux and destroy 85% of your proxies.
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Lorhak Gannarsein
Science For Death
1840
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Posted - 2014.02.28 06:45:00 -
[9] - Quote
I think you missed 'railgun tanks'.
Forge on for great justice!
Defend the meek! Destroy the weak!
Q-sync breaches into the rectum of everyone else!
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darkiller240
WarRavens League of Infamy
470
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Posted - 2014.02.28 07:23:00 -
[10] - Quote
Ghosts Chance wrote:theres no remote explosives on that list.
also they die by assault dropship
also proxies... i get lots of tank kills with those (not nearly enough i admit) From ADS
son, a little turret can't do much you know
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Ghosts Chance
Inf4m0us
1152
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Posted - 2014.02.28 07:44:00 -
[11] - Quote
Galvan Nized wrote:Ghosts Chance wrote:Adelia Lafayette wrote:Ghosts Chance wrote:theres no remote explosives on that list.
also they die by assault dropship
also proxies... i get lots of tank kills with those (not nearly enough i admit) anytime I die to proxies I'm like holy crap those things still exist! thats part of the reason they still work in truth if they were used more commonly they would act as more of an area denial tactic, a single person can lay down 16 of em, and a few people working together can make an entire large socket untraversable by vehicles without alot of effort on their part. in short they deny a particular path to vehicles more then they do kill them. traps are my one of my favorite artforms. Only issue is they are SO easy to spot when you start throwing several down. Sure you created an impenetrable path but it screams out to any vehicle and any infantry will throw one flux and destroy 85% of your proxies.
my patterns mean at most a single flux takes out 5 proxies
that leaves 14, or math wise they take out just over 25% not 85% sure you can clear a single full minefield with ALL your fluxes... but that of course takes time, time in wich a vehicle cannot enter, and co-operation that thing that people complain tankers dont have to use.
the goal isnt destruction, the goal is to force them to waste time on something that isnt an objective or shooting at infantry/vehicles.
just like the goal with remotes isnt a kill but to create a gap in time, one where they either open themselves up to risk or waste time alowing you to get away, move more freely, reposition, or have more time to close the distance.
if something has such a glaring weakness, use that weakness as its purpose. those remotes screaming at the tank cause it to give pause, wich in turn creates oportunities you wouldnt otherwise have. it also alows you to predict movements more accuratly and think at least one more step ahead then you normally would have been able to.
basically the goal is to plan for failure in the case of remotes and proxies, because that way if your wrong the only consequence is your oponent dies. when planning for failure the goal is to have them see through the attack and act accordingly alowing you to position yourself to the advantage when the event comes to pass.
my favorite is placing remotes in such a way that when a tank aproches the proxies and stops from the noise it gives that fraction of a second pause, aka enough time to detonate my remotes ont he ground undernieth the tank with a higher chance of success.
those who think further ahead of their opponents win.
( i created this tactic before remotes stuck to tanks as my primary means of AV, and even though remotes are sticky now this method is amazing at catching "smart" tankers off guard as well nobody does this **** to the extreme i do and therefore nobody ever gets into the habbit of thinking THIS far ahead. |
Poncho Polous
The Phoenix Federation Proficiency V.
38
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Posted - 2014.02.28 12:51:00 -
[12] - Quote
Vulpes Dolosus wrote:10. AV (lol jk) 9. Railgun Tanks 8. Railgun Tanks 7. Railgun Tanks 6. Railgun Tanks 5. LAV barely clips a tank 4. Railgun Tanks 3. Railgun Tanks 2. DS barley clips MCC/anything for that matter 1. Railgun Tanks
Running an Ishukone FG, lvl 5 reload speed lvl 5 proficiency, 2 complex damage mods im usually able to bust most tanks in 3-4 shots. Using a dropship I can get a good vantage point on almost any tank on any map (minus of course redline tanks). Those that do survive are backed out of any important area of the field and i can usually chase them down to put the last shot or two in if i'm really in the mood. For me killing tanks isn't the problem, its all that time I had to spend to kill it could have been spent mowing down hoards of enemies with my HMG. I just miss being able to stomp everything around me freely. >:(
CEO
> The Phoenix Federation
> We da BUSSS!! We takin over!
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