Beck Weathers
Ghosts of Dawn General Tso's Alliance
546
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Posted - 2014.02.28 02:14:00 -
[1] - Quote
I play mostly logi, but I have a bit of SP in heavys too, even with 1400 HP I feel like i get 5 shoted by RRs, and I dont know about "to easy to get kills" I kill most heavys from a distance and they dont have a chance to even fight back (tho I sure dont kill them in as fast as RRs kill me, must resist RR FoTM"
These forums must be located in the Californin country side, there is whine as far as the eye can see.
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Beck Weathers
Ghosts of Dawn General Tso's Alliance
547
|
Posted - 2014.02.28 02:47:00 -
[2] - Quote
Awry Barux wrote:TranquilBiscuit ofVaLoR wrote:Beck Weathers wrote:I play mostly logi, but I have a bit of SP in heavys too, even with 1400 HP I feel like i get 5 shoted by RRs, and I dont know about "to easy to get kills" I kill most heavys from a distance and they dont have a chance to even fight back (tho I sure dont kill them in as fast as RRs kill me, must resist RR FoTM" i just don't understand what's so hard about using a heavy. how hard is it to just stay within your boundaries? just like scouts, they are better in closed environments such as facilities, and if the map is very open, use a LAV to get around. and i hear people saying that the HMG STILL needs a buff, and one guy even said he thought it needed Assault Rifle distance. i don't even know how to reply to that. Yeah the HMG heavy is pretty much as easy mode as it gets. I enjoy my mostly-BPO HMG heavy because it's the cheapest thing that can go toe to toe with a bricked proto slayer logi and win consistently. It's relaxing to play- your gun shoots a big old cone of bullets, you've got more than double the EHP of most people on the field, and the voice in my head doesn't shriek at me to flank all the time. Anyone who says the HMG needs a buff is an idiot. In 1.8 sentinels are going to be insanely powerful. My only hope for 1.8 balance is that the cloak is actually effective, as opposed to Halo-style where anyone with eyes in their head can easily pick out a cloaked player moving around the map.
I think the heavy with HMG is the king of tight (no strafe) halways and cittys with lots of turns to force people in close. but beyond 20m with room enough to strafe im going to beat even a proto heavy hands down every time.
I dont think the HMG needs a buff, it dose what it dose well, even beats out shotgun users majority of the time in citys for turn corner pownage.
These forums must be located in the Californin country side, there is whine as far as the eye can see.
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