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Soraya Xel
The Corporate Raiders Top Men.
1584
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Posted - 2014.02.27 22:48:00 -
[1] - Quote
It all depends on the strength of EVE support in the game balance at that juncture. For instance, right now, we faced an opponent with EVE support last night and we beat their pants in very badly. EVE support couldn't save them. However, in a closer match it makes the difference.
But I think you will find that as the game develops, individual gunplay will be a lot less important than meta, diplomacy, and other factors. And EVE won't just be "support".
I'd like to be your CPM1 candidate
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Soraya Xel
The Corporate Raiders Top Men.
1587
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Posted - 2014.02.28 15:40:00 -
[2] - Quote
Thor Odinson42 wrote:In the near term they could change the timers up to allow for battles to spin up within an hour of an attack and this would open up PC quite a bit.
Or basically just ensure everyone had a job to be online every day. o.O And an hour warning is barely enough time to spin up a team for the match.
I'd like to be your CPM1 candidate
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Soraya Xel
The Corporate Raiders Top Men.
1587
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Posted - 2014.02.28 16:07:00 -
[3] - Quote
ER-Bullitt wrote:Soraya Xel wrote:Thor Odinson42 wrote:In the near term they could change the timers up to allow for battles to spin up within an hour of an attack and this would open up PC quite a bit. Or basically just ensure everyone had a job to be online every day. o.O And an hour warning is barely enough time to spin up a team for the match. I doubt many of the larger corps would have a problem throwing a team together. It could promote more folks getting invited into PC, but yeah I could see a potential problem for the smaller corps who have pooled together some of the better players this game has to offer and who currently have a strangle hold on PC as a whole. It would change the dynamics quite a bit... whats wrong with change?
You need to be not just larger, but much larger if you're hoping to just have all the right roles to make up a team on at the right time. And it gets worse if you talk about CCP eventually increasing the team size in matches down the road. It's a logistical nightmare. Furthermore, while a day's notice gives us a fairly decent group of people to pick from, the early knowledge of opponent also affects our team comp. We often field are newer players against n00bier corps who attack us, for example. The shorter you make that notice, the less options corps have for management.
I'd like to be your CPM1 candidate
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Soraya Xel
The Corporate Raiders Top Men.
1587
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Posted - 2014.02.28 17:06:00 -
[4] - Quote
Incorrect. Only the defender would be so hindered. It would make it near impossible to reasonably defend your territory.
Veterans acquire more skill points, sure, but you're also talking about increasing the barrier to entry for new players as well.
I'd like to be your CPM1 candidate
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Soraya Xel
The Corporate Raiders Top Men.
1587
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Posted - 2014.02.28 17:49:00 -
[5] - Quote
Thor Odinson42 wrote:You'd have to take the passive ISK out of the equation and make the payouts about the battles. Payout multipliers for transferring clones and defending attacks. Successful defenses lead to incrementally increased multipliers with each successful defense.
In this part we agree. Honestly, holding districts should actually cost you maintenance fees per district. But active use of the district should generate enough profit to cover those costs.
I'd like to be your CPM1 candidate
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