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TheD1CK
Dead Man's Game
799
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Posted - 2014.02.27 19:20:00 -
[1] - Quote
So more players are equiping RE's and ruining peoples day
- HAV users... QQ I died to them they're OP (even though CCP has reduced effectiveness since 1.7) - Proto stompers... QQ I was too busy farming MLT gear to notice the RE trap, they're OP
It gets a bit boring that guys target the one thing stopping them from not dying in some games But less on the issues more on the fixes ...
Add a bonus to the Explosive skill that increase DMG out-put from Explosives While at the same time reducing DMG across tiers so that at L5 Explosives RE's perform as they are now, but at L1 they would be less effective ....
This rewards the investment, stops guys spamming basic remotes, as they won't be As effective until you hit L5 Explosives.....
My posts may not ever be perfect but I try to look at the situation from both sides And this fix benefits everyone, unlike the tankers asking for their bane to be nerfed
Plasma Cannons performs its suppresion/area denial role perfectly
Pity dust players only perform one role - slaying
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TheD1CK
Dead Man's Game
801
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Posted - 2014.02.27 21:06:00 -
[2] - Quote
Awry Barux wrote:Alternately, what if all REs have a base capacity of 1, and the skill increased the number carried by 1 per level excluding the first? While basic REs should be, and are, worse than the boundless ones, nerfing the damage is going to make them all but useless without proto, and that's also not how it should work. By changing the capacity we can cut down on spam while keeping them useful at STD.
I like that idea, but what I suggested would only effect players with minimal SP in RE The bonus would make STD RE deal higher damage with skills invested...
But either of these can idea's can provide a solution to RE QQ
Plasma Cannon performs its suppresion/area denial role perfectly
Pity dust players only perform one role - slaying
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TheD1CK
Dead Man's Game
801
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Posted - 2014.02.27 21:15:00 -
[3] - Quote
Hagintora wrote:TheD1CK wrote:Awry Barux wrote:Alternately, what if all REs have a base capacity of 1, and the skill increased the number carried by 1 per level excluding the first? While basic REs should be, and are, worse than the boundless ones, nerfing the damage is going to make them all but useless without proto, and that's also not how it should work. By changing the capacity we can cut down on spam while keeping them useful at STD. I like that idea, but what I suggested would only effect players with minimal SP in RE The bonus would make STD RE deal higher damage with skills invested... But either of these can idea's can provide a solution to RE QQ You could always do both. Have the Explosives Skill increase DMG, and the Demolitions Skill increase capacity.
Indeed
Plasma Cannon performs its suppresion/area denial role perfectly
Pity dust players only perform one role - slaying
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TheD1CK
Dead Man's Game
809
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Posted - 2014.02.27 23:04:00 -
[4] - Quote
Hagintora wrote:OK, taking the suggestions made into account, I propose this:
Reduce base damage to RE's to 1200.
Explosives Skill will increase damage by 5% per lvl, giving us a 1500 maximum at lvl 5.
Demolitions Skill will increase carrying capacity by 1 at lvl 3, and again at lvl 5.
STD RE's will have a base carrying capacity of 1 (3 with max skills), and a blast radius of 3m. ADV will have a base carrying capacity of 2 (4 with max skills), and a blast radius of 4m. PRO will have a base carrying capacity of 3 (5 with max skills), and a blast radius of 5m.
What say you?
I concur
Plasma Cannon performs its suppresion/area denial role perfectly
Pity dust players only perform one role - slaying
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TheD1CK
Dead Man's Game
819
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Posted - 2014.02.28 19:22:00 -
[5] - Quote
feel free to link this thread when further RE edits are proposed There have been some good suggestions here, thanks
Plasma Cannon performs its suppresion/area denial role perfectly
Pity dust players only perform one role - slaying
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TheD1CK
Dead Man's Game
869
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Posted - 2014.03.02 23:27:00 -
[6] - Quote
I'm not complaining..... What I am asking for is a valid reason to run higher tier RE Because atm with how they function, any tier will almost do the same job ...
And I will also point out at the beginning of 1.7, a HAV took 3 RE's job done Since then there has been an un-mentioned 'nerf' by CCP as that no longer works Maybe guys are fitting better tanks, but I don't think so as this is even the case with MLT HAV
Plasma Cannon performs its suppresion/area denial role perfectly
Pity dust players only perform one role - slaying
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