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KA24DERT
TeamPlayers Negative-Feedback
503
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Posted - 2014.02.28 06:51:00 -
[1] - Quote
As a 100% full time Mass Driver scrub, I'm going to just go out and say that the Mass Driver was never overpowered.
Ever.
And if you think so you are wrong and should feel bad about being wrong.
It was definitely the FOTM for a while, but FOTM doesn't always mean it's the best weapon. RR and CR come out and people conveniently forgot that the Scrambler Rifle can STILL insta-gib suits (just ask Tiberius)... The weapons metagame changes quickly and does not always pick the best candidate.
The MD became popular because while it had weirdness of its own, and has always been one of the WEAKEST weapons in the game DPS-wise, it totally bypassed most of the supposedly terrible hit detection, but more importantly bypassed the need to precisely aim in close quarters, allowing the MD's applicable DPS to be greater than the AR's theoretical DPS.
It was still totally useless against talented players, but there are rarely enough of those on the field to make a difference outside of PC.
The MD became FOTM because most people can't aim, pure and simple.
The introduction of Aim Assist (the package of Aim Friction, Target Tracking, and Bullet Magnetism) correlates very strongly with the downfall of the MD, because now there was another solution for people who can't aim.
Of course, Aim Assist brought about the downfall of the great many other things that are much more important than my silly noob tube:
-The importance of mobility in an engagement, as no matter how well you can out-juke your enemy, it isn't your enemy you are out-juking, it's an algorithm. -The diversity of fittings, as your speed doesn't matter too much, your damage is already incredibly high with the BASE weapons and NO SP, and your stacked plates and shields only buy you another 100 milliseconds of life. -The importance of player skill, as now every other person in the game can land a string of bullets nearly perfectly with a minimum of effort.
There are people who celebrate the death of these things, and you should know that those people are the enemy of what this game could be, and a dear friend of what the game currently is.
Those people don't want fledgling players to have a chance at equalizing the playing field with inferior equipment and superior ability.
They don't want individual skill to matter.
They don't want to aim.
They don't want to learn how to aim.
They want to automate out the Shooter part of a First Person Shooter because of some misguided expectations set by a series of misguided developers.
They are playing the wrong genre, and nobody had told them yet. |
KA24DERT
TeamPlayers Negative-Feedback
506
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Posted - 2014.02.28 19:30:00 -
[2] - Quote
Bones McGavins wrote:Thats one game, and it isnt exactly a big boy. Nobody was waiting in line to get their copy of killzone. Heck, I love FPS games, own a PS4 and dont own killzone. KZ isnt a "hit" franchise. If Destiny comes out and doesnt have AA, maybe an actual shift in console FPS has occured. But I highly doubt that will happen.
Heck, I guarentee Planetside 2, a PC shooter ported to PS4, will have AA.
If anything, KZ is the exception that proves the rule.
This post both illustrates an appeal to tradition, and also an acknowledgment that tradition can change.
Open up your mind. If Destiny could buck the trend, why not Dust?
And why should trends hold so much sway over design decisions?
Smartphones in the early 2000s were huge and bulky, had keyboards, required styluses, and featured tiny low-res pressure sensitive touch screens. Some even had desktop-like interfaces with mazes of menus.
Then the iPhone came out, and suddenly every smart phone became svelte things that had huge capacative touch screens with no keyboards or styluses, and simple touch-oriented interfaces.
They changed the industry by ignoring industry trends and instead just did what made sense to make a good product.
What other developers are doing should not be followed dogmatically, especially when there are numerous valid reasons why AA is bad for FPS games in general, and bad for Dust specifically.
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KA24DERT
TeamPlayers Negative-Feedback
509
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Posted - 2014.03.01 18:42:00 -
[3] - Quote
Kristoff Atruin wrote:I like that...maybe it could be part of a new electronics upgrade slot. You get AA, or squad shared passive scan data or other hud upgrades
Probably easier though to just put it in the high slot. Adding new slots would mean updating the CPU / PG for all suits which is a huge rabbit hole to go down. I especially like the idea of having to choose between max damage and better aiming.
You miss the point.
Better aiming should come via better player skill.
Adding a module to provide aim assist isn't a trade off at all, it'll be the OP flavor of the month, and will waste precious dev hours to bring the module back into "balance", when the whole idea is fatally flawed to begin with. |
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