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Meee One
The dyst0pian Corporation Zero-Day
416
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Posted - 2014.02.27 04:31:00 -
[1] - Quote
In all of the Eve fanfest and Vegas videos i've seen,CCP declares its desire to make a sandbox style game. A game where someone can build a castle and someone else can destroy it.
Imagine a sandbox,ok now imagine it square shaped and filled in with sand. The original intent of Dust was to have this idea at its base, "we give you the tools,and you use them" they said at fanfest.
But by limiting the ability for suits to specialise in more than a single thing,CCP has taken their finger and drawn lines in the sand,essentially saying "you can sandbox within this narrow area". So,lets say point A is the beginning of the line you're stuck in and point B is the end...you can sandbox from A to B or from B to A,but god forbid you try to go to C.
A way to erase those lines would be to have a carpet bonus per suit class,EG assaults receive weapons fitting reduction. But REMOVE race specific bonuses and instead add them to the skill tree.
So if an amarr assault wants to use a MD effectively they can,the same goes for Min assault using a ScR.
This is the only way a true sandbox can be achieved.
Only users lose drugs.
Time wounds all heels.
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Meee One
The dyst0pian Corporation Zero-Day
416
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Posted - 2014.02.27 09:30:00 -
[2] - Quote
medomai grey wrote:1.With regards to suits, we have many options in what roles we can mod our suits for. Now some suits are better at certain things than others, but that does not lock you into using what benefits the most from a particular suit. Our suits are not restricted into a single role.
2.What you propose would make having multiple suits obsolete because their unique bonus wouldn't matter.
3.Also, I think you've misunderstood the concept of sandbox because you used it when it has little to do with your actual argument. Customization =/= sandbox
1.Being good at repping then suddenly being a master of scans proves you're wrong. Logis had their HP regeneration removed because they were better slayers than assaults. So even CCP says you're wrong. 2.I love how you misquoted me. Each class would have a class specific bonus,but suit slot layouts wouldn't be the same. Lrn2read 3.Sandbox=freedom Freedom=customization So... Sandbox=customization
You have to be the dumbest person i've met on the forums.
Only users lose drugs.
Time wounds all heels.
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Meee One
The dyst0pian Corporation Zero-Day
416
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Posted - 2014.02.27 09:32:00 -
[3] - Quote
Chesyre Armundsen wrote:I think the concept of sandbox is better illustrated by larger maps and longer, sustained battle periods. Having environments where assets and structures can be built/deployed, destroyed and repaired.
Also the connectivity to EVE through orbitals, PVE and a common market.
Once more of these points grow the amount of choice will only increase. We have to remember that this game is in permanent development. When you are told you are limited to being good at one thing only,choice and freedom become an illusion.
Only users lose drugs.
Time wounds all heels.
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Meee One
The dyst0pian Corporation Zero-Day
417
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Posted - 2014.02.27 19:21:00 -
[4] - Quote
medomai grey wrote:Your actually right about this! The ability to modify the world around the player and how the player plays are elements in a true sandbox. I actually have to admit I'm wrong and that i'm an idiot... meh, I'm human and humans **** up. I'll get over it,after a good cry.
It's good to see you've realised your limitations.
Only users lose drugs.
Time wounds all heels.
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