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mollerz
Minja Scouts
2437
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Posted - 2014.02.27 02:48:00 -
[1] - Quote
One of the worst aspects to nova knifing is the horrendous FOV. Currently, there is no ADS functionality. I was thinking it would be cool to add some functionality.
1- Aiming down sight, commonly invoked by pressing the L1 button, increases the FOV by as much as technically possible. 30-¦ or so would be nice.
2- Much like ADS with any other weapon, gives you stats on targets such as drop suit statistics, vehicle statistics, etc.
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mollerz
Minja Scouts
2437
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Posted - 2014.02.27 03:01:00 -
[2] - Quote
Gavr1lo Pr1nc1p wrote:nova knife ADS= ballistic function. Throw by holding L!, then charging with R1 and releasing to throw
Nah. That would take away from the very soul of why knives are awesome. My suggestion would merely serve to deepen the aspect of that soul. Any long time knifer would agree that we need to be able to sprint charge vs a ballistic aspect.
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mollerz
Minja Scouts
2437
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Posted - 2014.02.27 03:46:00 -
[3] - Quote
Nova Knife wrote:mollerz wrote: Any long time knifer would agree that we need to be able to sprint charge vs a ballistic aspect.
IMO if the sprint charge comes back, the uncharged swipes need to go. Sprint charge glitch was literally the most fun time as a knifer I have had. I was sad to see it fixed.
The problem is that without the high alpha damage the knives become worthless. It doesn't stand that sprint damage inflicting less damage gets past the fact you will get killed because your hit took away about half that heavies EHP, and he then turns around and mows you down. Without the high alpha damage a ninja scout will die. Knives become worthless. I have over 5k knife kills at least on my toon . The only thing a sprint charge will do is negate the ridiculous backpedal speed all suits have. Other than not dying to that, I won't do any better with knives. In fact, were there a world that had ninjas running around battlefields vs heavy weapons toting armored suits that , pressing a button on a knife to engage charging would be absolutely possible.
I'm sorry nova knife, but you were always wrong on ending nova knives, and frankly, don't think you are as good as most knifers. If you really were good at knifing you'd see why sprint charging wouldn't be OP in comparison to the way the mechanics exist in game today. Your concept if balancing knives is not balance, it's trading one neff for another.
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mollerz
Minja Scouts
2437
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Posted - 2014.02.27 03:47:00 -
[4] - Quote
Gavr1lo Pr1nc1p wrote:id say sprint charge with a little bit of "aim assist" if the target is within 2m of you and is just outside of your FoV (not CoD jump knifing, but a little help if the enemy moves a tiny bit
Fuk aim assist and fuk COD
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mollerz
Minja Scouts
2437
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Posted - 2014.02.27 04:05:00 -
[5] - Quote
Nova Knife wrote:I think you misread my intent, Mollerz.
I am 100% for charging the knives while sprinting. The combination of speed + alpha damage is what made them so damn scary and effective, back when this was possible.
However, being able to swing them for damage that is still pretty hefty with no real delay is something I disapprove of. The ability to kill people without charging was a bad compromise made because they thought we would like that MORE than sprint charging.
IMO it should be one or the other. Having both sprint charge + uncharged swipes would be broken. As said above, sprint charge makes it possible to be much more agressive with your knives and makes them a LOT more fun. I just feel like if you miss with that alpha, you shouldn't be able to spam R1.
It is a pretty consistent balancing trait of High Alpha weapons to have a lower RoF, or similar downside. Waiting between charges to swipe accomplishes this.
Well if your intent is to derail the intent of my thread. Awesome.
Let's be real, the sprint charge bug was not all that. It was difficult to manage, and very touchy to accomplish, especially in actual combat. I didn't even use it. Didn't need it.
One or the other? See- that's one nerf for another... not balance. Why can;t you slash a knife? You know a knife slash will take down a scout or maybe a starter suit. and that's about it.
Heavies and tanked gal logis take 3 slashes, 1 charged+ a slash, or two charged swipes. That is real fact the way the game exists right now. Meanwhile, after the first slash the prey is way onto what is happening. Btw, this is with proto knives, along with level 5 proficiency.
A print charge will make you more aggressive, which I would appreciate since I am almost always on the front line going head to head with proto suits. But more than anything, it would serve to kill rapid backpedalers. After that, any benefit would be kind of specious. a 1% of the kill instance type of benefit.
Also, you can;t slash with impunity. After the 3rd slash the SFX for the slash will play, but the animation will not. You have to reset if you will, by punching, or "trying" to sprint a little bit.
Everything you said points to the fact you don't use knives the way I do, and like I said, I don't think you really live up to your name. Not to be offensive, but I just never agree with how you always want to nerf the knives, yet seem to have no idea what it is like to use them.
ALL OF THAT ASIDE... what do you think about my original intent of this thread aka the use of ADS?
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mollerz
Minja Scouts
2438
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Posted - 2014.02.27 05:20:00 -
[6] - Quote
I'm not e-peening. Just trying to show you why you are not proposing balance, but a nerf.
Agreed, the FOV is atrocious. I was hoping this would somehow be manageable technically.
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mollerz
Minja Scouts
2439
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Posted - 2014.02.27 05:49:00 -
[7] - Quote
Also, not being able to get target information while holding knives is quite the drawback. I don't want that fact to get lost in the mix.
And sorry Nova Knife.. I wasn't trying to e-peen you. Honestly, I really do not want that to be your take away. I threw away my KDR on knives because it's the most fun for me to kill the most powerful suits in the worst. It is fun to be the underdog. But it also has to be possible to be an underdog. I just can't see how you use knives and not know what I am talking about. Or rather, how you can come to your conclusions.
I am seriously confused
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mollerz
Minja Scouts
2439
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Posted - 2014.02.27 05:53:00 -
[8] - Quote
Vulpes Dolosus wrote:I first though this was for some sort of Assault Dropship Melee weapon 0_o
Lol.. like a ram on a pirate ship? That would actually be pretty sweet.. for DS to DS combat
Not that I'd know!
But ADS as in Aiming Down Sight.
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mollerz
Minja Scouts
2439
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Posted - 2014.02.27 06:09:00 -
[9] - Quote
Ludvig Enraga wrote:mollerz wrote:One of the worst aspects to nova knifing is the horrendous FOV. Currently, there is no ADS functionality. I was thinking it would be cool to add some functionality.
1- Aiming down sight, commonly invoked by pressing the L1 button, increases the FOV by as much as technically possible. 30-¦ or so would be nice.
2- Much like ADS with any other weapon, gives you stats on targets such as drop suit statistics, vehicle statistics, etc.
Kinda like this but what's the downside? Slower movement speed? ADS comes with a penalty usually. Otherwise I'll just ducttape L1 down.
It couldn't have slower movement speed or it would be a DOA feature. It's sole purpose, aside from getting the same info a player holding a firearm, is to defeat the insane tunnel vision knifers have to deal with. It would be defeating a penalty we have to contend with due to poor POV.
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mollerz
Minja Scouts
2445
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Posted - 2014.02.27 20:18:00 -
[10] - Quote
Thanks, Maken.
Yes, to be clear, it would be expanding your view, not zooming in. I think the current FOV is aroun 45 degrees? so ADS would hopefully add another 20-30 degrees of wide view. For reference, real human FOV :
Quote:The approximate field of view of an individual human eye is 95-¦ away from the nose, 75-¦ downward, 60-¦ toward the nose, and 60-¦ upward, allowing humans to have an almost 180-degree forward-facing horizontal field of view.[citation needed] With eyeball rotation of about 90-¦ (head rotation excluded, peripheral vision included), horizontal field of view is as high as 270-¦. About 12GÇô15-¦ temporal and 1.5-¦ below the horizontal is the optic nerve or blind spot which is roughly 7.5-¦ high and 5.5-¦ wide.[7]
Source
Many video games have a far more drastically narrowed FOV due to technical limitations. some PC games are stand outs due to powerful GPUs available. Even so, Dust514 has a very small FOV which makes knifing tantamount to wearing horse blinders. Again, this is due to technical limitations.
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mollerz
Minja Scouts
2456
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Posted - 2014.02.27 23:31:00 -
[11] - Quote
mr musturd wrote:mollerz wrote:One of the worst aspects to nova knifing is the horrendous FOV. Currently, there is no ADS functionality. I was thinking it would be cool to add some functionality.
1- Aiming down sight, commonly invoked by pressing the L1 button, increases the FOV by as much as technically possible. 30-¦ or so would be nice.
2- Much like ADS with any other weapon, gives you stats on targets such as drop suit statistics, vehicle statistics, etc.
I like this. As for the sprint charge thing I'd rather be able to quick slash while sprinting
That's actually a good call as well. Also, it kind of offers a decent compromise towards what nova knife is thinking.
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mollerz
Minja Scouts
2456
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Posted - 2014.02.27 23:32:00 -
[12] - Quote
Someone gets knifed a lot
But I'd be curious to hear if there was anything valid behind his or her thoughts.
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