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Awry Barux
Ametat Security Amarr Empire
1184
|
Posted - 2014.02.27 02:12:00 -
[1] - Quote
No. Provide an actual argument and I'll provide an actual response. Until then, just no. |
Awry Barux
Ametat Security Amarr Empire
1187
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Posted - 2014.02.27 02:41:00 -
[2] - Quote
WolfeXXVII wrote:let me explain first things first heavy suits are supposed to weigh half a ton of metal so yes that alone deserves them to have 3-4X hp on assault suits. they are carrying around a massive basicly future equivalent of a m134 minigun which can tear a humvee apart. and now its the future the power of this thing should be overwhelming to the point where its ttk should stay the same and all other weapons should be nerfed quite a bit other than the FG and we all understand why that is.
assaults need the range to combat the new improved heavies and that alone should be enough.
and i know everyone of you are assault chars. so saying that my points aren't true is complete BS, and your doing BSing just so it makes the game easier for you. i have spent way to long loving the way they set things up in chromozome just so you assault a holes can just come in and ruin the way it was. btw chromozome was the best time of this game. any who say differently need to burn in hell. everything was balanced before uprising save a few things and they could have fixed those and released it as is. no op logi suits no op light weapons no op anything that didn't deserve to be so.
A few tips. 1. Arguing from real life or "zomg its future stuff" is never going to hold water. Good game design owes reality nothing at all. 2. Capitalization is your friend. 3. You can't possibly know that we're all assaults, and asserting that you do only makes you sound idiotic. In fact, over half of the people who have posted in this thread so far are scouts, heavies (right Roshi? I think?) or tankers. 4. You have offered no arguments as to why your suggestion would actually improve balance at all, only rants about "assault a holes" and assertions that "we all understand why that is". That's not very convincing, and you're not going to garner much support that way. |
Awry Barux
Ametat Security Amarr Empire
1190
|
Posted - 2014.02.27 02:58:00 -
[3] - Quote
WolfeXXVII wrote:Awry Barux wrote:WolfeXXVII wrote:let me explain first things first heavy suits are supposed to weigh half a ton of metal so yes that alone deserves them to have 3-4X hp on assault suits. they are carrying around a massive basicly future equivalent of a m134 minigun which can tear a humvee apart. and now its the future the power of this thing should be overwhelming to the point where its ttk should stay the same and all other weapons should be nerfed quite a bit other than the FG and we all understand why that is.
assaults need the range to combat the new improved heavies and that alone should be enough.
and i know everyone of you are assault chars. so saying that my points aren't true is complete BS, and your doing BSing just so it makes the game easier for you. i have spent way to long loving the way they set things up in chromozome just so you assault a holes can just come in and ruin the way it was. btw chromozome was the best time of this game. any who say differently need to burn in hell. everything was balanced before uprising save a few things and they could have fixed those and released it as is. no op logi suits no op light weapons no op anything that didn't deserve to be so. A few tips. 1. Arguing from real life or "zomg its future stuff" is never going to hold water. Good game design owes reality nothing at all. 2. Capitalization is your friend. 3. You can't possibly know that we're all assaults, and asserting that you do only makes you sound idiotic. In fact, over half of the people who have posted in this thread so far are scouts, heavies (right Roshi? I think?) or tankers. 4. You have offered no arguments as to why your suggestion would actually improve balance at all, only rants about "assault a holes" and assertions that "we all understand why that is". That's not very convincing, and you're not going to garner much support that way. 1. i was only going for realism and if you think about it, it should hold water 2. i am a master capitalist and i have a character that strictly does FOTM because i have to to keep my wallets full(i really hate that fact) 3.that one was spoken out of turn and i was mostly talking about jarrel on that one sorry to the scout guys. plus most tankers are assaults too. 4. and i realize it sounds ranty" it was kinda intended that way people post over and over on rants and it gets to the top very fast because of that(its a forum tactic you obviously haven't thought about yet) 5. thnx for trying to be helpful but most of what I've said havs been said is either meant to **** off people or to be realistic no ik its in the future but when a massive ass version of a weapon is weaker than the lighter one there is a massive problem especially because SMGs are better than a HMG(it's a sidearm even talking game mechanics it shouldn't do that)
No, literally, I mean capitalize the first letters of your sentences. It's not very hard to do and it makes your words much nicer to read.
No, realism really should not hold water. I thought about it. Making a fun game has very little to do with making a realistic game, and fun is the goal. Realism is nice, but good balance is always the priority. Plus, when it's a futuristic game, I can argue for just about anything and make up a futuristic reason for it.
The HMG is much better than the SMG, if you disagree I don't really know what to say- I've never once lost to a SMG while wielding a HMG, except when I was nearly dead and hit with it from behind. The HMG has higher DPS, higher range, and a larger clip. The HMG is in a good place now, it can and will shred everything within 30m, if you can aim well, no rifle has a chance. The CR beats the HMG outside the HMG's optimal range, the HMG beats the CR inside the HMG's optimal range. That sounds balanced to me. If you're losing to rifles in CQC when using the HMG, it's a skill problem, not weapon imbalance.
While deliberately attempting to **** people off may keep your thread visible on general discussion, it's not going to achieve anything in terms of actually convincing other people that you have a valid point, much less convincing CCP that you have a good idea. |
Awry Barux
Ametat Security Amarr Empire
1193
|
Posted - 2014.02.27 03:17:00 -
[4] - Quote
WolfeXXVII wrote:Awry Barux wrote:WolfeXXVII wrote:Awry Barux wrote:WolfeXXVII wrote:let me explain first things first heavy suits are supposed to weigh half a ton of metal so yes that alone deserves them to have 3-4X hp on assault suits. they are carrying around a massive basicly future equivalent of a m134 minigun which can tear a humvee apart. and now its the future the power of this thing should be overwhelming to the point where its ttk should stay the same and all other weapons should be nerfed quite a bit other than the FG and we all understand why that is.
assaults need the range to combat the new improved heavies and that alone should be enough.
and i know everyone of you are assault chars. so saying that my points aren't true is complete BS, and your doing BSing just so it makes the game easier for you. i have spent way to long loving the way they set things up in chromozome just so you assault a holes can just come in and ruin the way it was. btw chromozome was the best time of this game. any who say differently need to burn in hell. everything was balanced before uprising save a few things and they could have fixed those and released it as is. no op logi suits no op light weapons no op anything that didn't deserve to be so. A few tips. 1. Arguing from real life or "zomg its future stuff" is never going to hold water. Good game design owes reality nothing at all. 2. Capitalization is your friend. 3. You can't possibly know that we're all assaults, and asserting that you do only makes you sound idiotic. In fact, over half of the people who have posted in this thread so far are scouts, heavies (right Roshi? I think?) or tankers. 4. You have offered no arguments as to why your suggestion would actually improve balance at all, only rants about "assault a holes" and assertions that "we all understand why that is". That's not very convincing, and you're not going to garner much support that way. 1. i was only going for realism and if you think about it, it should hold water 2. i am a master capitalist and i have a character that strictly does FOTM because i have to to keep my wallets full(i really hate that fact) 3.that one was spoken out of turn and i was mostly talking about jarrel on that one sorry to the scout guys. plus most tankers are assaults too. 4. and i realize it sounds ranty" it was kinda intended that way people post over and over on rants and it gets to the top very fast because of that(its a forum tactic you obviously haven't thought about yet) 5. thnx for trying to be helpful but most of what I've said havs been said is either meant to **** off people or to be realistic no ik its in the future but when a massive ass version of a weapon is weaker than the lighter one there is a massive problem especially because SMGs are better than a HMG(it's a sidearm even talking game mechanics it shouldn't do that) No, literally, I mean capitalize the first letters of your sentences. It's not very hard to do and it makes your words much nicer to read. No, realism really should not hold water. I thought about it. Making a fun game has very little to do with making a realistic game, and fun is the goal. Realism is nice, but good balance is always the priority. Plus, when it's a futuristic game, I can argue for just about anything and make up a futuristic reason for it. The HMG is much better than the SMG, if you disagree I don't really know what to say- I've never once lost to a SMG while wielding a HMG, except when I was nearly dead and hit with it from behind. The HMG has higher DPS, higher range, and a larger clip. The HMG is in a good place now, it can and will shred everything within 30m, if you can aim well, no rifle has a chance. The CR beats the HMG outside the HMG's optimal range, the HMG beats the CR inside the HMG's optimal range. That sounds balanced to me. If you're losing to rifles in CQC when using the HMG, it's a skill problem, not weapon imbalance. While deliberately attempting to **** people off may keep your thread visible on general discussion, it's not going to achieve anything in terms of actually convincing other people that you have a valid point, much less convincing CCP that you have a good idea. 1. i personally go with a m209 SMG and a dua2 assault FG on a adv frame and i stomp all sorts of boundlesses with full HP simply because i can get every bullet in the head. the HMG DPS doesn't matter when that is taken into account. 2. i don't care about capitalization it doesn't matter im talking about a game not doing a job report come on now
Are you seriously too lazy to use the shift key? Kids these days.
The plural of anecdote is not data. The fact that you can beat HMGs with your assault SMG doesn't make the SMG a better weapon, it just means you're fighting baddies or you're extremely good, or most likely some combination of the two.
A little math to back this up: M209 ASMG DPS to the head: 22 * (1052.6 / 60) * 1.5 = 578.93 STD HMG DPS to the body: 18 * (2400 / 60) = 720
Damage profiles may be safely ignored since they are both projectile weapons.
At SMG ranges, it's very possible to land every HMG shot to the body. Additionally, due to the dispersion, the HMG almost always lands some in the head, which makes up for the shots which may go wide in the first half-second or second of firing. Basically, assuming that you're absolutely perfect with headshots like you claim, a half-decent HMGer should still be able to beat you. HMG DPS certainly does matter. I simply don't believe your assertions. |
Awry Barux
Ametat Security Amarr Empire
1197
|
Posted - 2014.02.27 03:21:00 -
[5] - Quote
WolfeXXVII wrote:CLONE117 wrote:the heavy is great enough as is. 600 shield 450 armor on mlt heavy with a repper. and shield recharger with std hmg. i can do some serious damage to those whop dare try to come close. the only problem i have when running it though are those damn rail rifles. the hmg can maul just about anything though. with a base damage per clip of around 7k. i only wish for a bigger clipsize or faster reload. the clip size does seem a little small but that isn't too much of a problem if you remember to reload. reload speed seems realistic to me so idc too much about that. the HMG just are outclassed by everything because they just cant get headshots like everything else if im trying to find balance all i would have to do to fix that is increase the damge for a boundless up to 20ish and bring the others up equivalently and there you go they are doing base headshots and there balance for the HMG.
The damage of the boundless is "20ish"- 19.8 is pretty damn close to 20, and is more than 20 after a few levels of proficiency. Are you trolling? Do you have any idea what you're talking about here? The HMG most certainly can get headshots, it's actually quite easy to do so, especially against other heavies. |
Awry Barux
Ametat Security Amarr Empire
1197
|
Posted - 2014.02.27 03:24:00 -
[6] - Quote
WolfeXXVII wrote:Awry Barux wrote:WolfeXXVII wrote:CLONE117 wrote:the heavy is great enough as is. 600 shield 450 armor on mlt heavy with a repper. and shield recharger with std hmg. i can do some serious damage to those whop dare try to come close. the only problem i have when running it though are those damn rail rifles. the hmg can maul just about anything though. with a base damage per clip of around 7k. i only wish for a bigger clipsize or faster reload. the clip size does seem a little small but that isn't too much of a problem if you remember to reload. reload speed seems realistic to me so idc too much about that. the HMG just are outclassed by everything because they just cant get headshots like everything else if im trying to find balance all i would have to do to fix that is increase the damge for a boundless up to 20ish and bring the others up equivalently and there you go they are doing base headshots and there balance for the HMG. The damage of the boundless is "20ish"- 19.8 is pretty damn close to 20, and is more than 20 after a few levels of proficiency. Are you trolling? Do you have any idea what you're talking about here? The HMG most certainly can get headshots, it's actually quite easy to do so, especially against other heavies. last i saw the boudless dmg was 16.8 not 19.8 i was saying 20ish so that it does the equivalent dmg of a head shot i was not stating an exact number... nowhere near
I'm looking at the market, the boundless currently does 19.8 damage per shot at 2400 RPM. Have you even tried a HMG recently? They're absolutely fine, maybe even a little too good at what they do. I lose to nothing in close quarters other than 3 or more rifle users or a more skilled HMG heavy. |
Awry Barux
Ametat Security Amarr Empire
1197
|
Posted - 2014.02.27 03:40:00 -
[7] - Quote
WolfeXXVII wrote: no after uprising i have been using the burst so i haven't looked at it. sorry my apologies everyone i forgot a random stat of a gun
The burst is even better than the boundless if you know how to use it. So far you still haven't made any real points to explain why the HMG needs a buff. |
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