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killertojo42
Sardaukar Merc Guild
25
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Posted - 2014.02.26 20:02:00 -
[1] - Quote
The problem the CR has it will always be OP if it has no delay between birsts but will become underpowered if a delay is added, i suggest crank up the accuracy and make it single burst, it will still be effective and for guys like me that can tap out six to seven shots in a second it won't lose effectiveness
When walking on the battlefield i stand alone
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killertojo42
Sardaukar Merc Guild
25
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Posted - 2014.02.26 20:03:00 -
[2] - Quote
Oh and in it's current form i can tap out four to five bursts a second
When walking on the battlefield i stand alone
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killertojo42
Sardaukar Merc Guild
25
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Posted - 2014.02.26 20:25:00 -
[3] - Quote
To be really honest CRs really aren't as OP as this thread claims since besides basic plasma cannons and shotguns they have less range than every other light primary weapon
When walking on the battlefield i stand alone
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killertojo42
Sardaukar Merc Guild
25
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Posted - 2014.02.26 20:39:00 -
[4] - Quote
Exactly, it's the turbo controller users, CRs aren't unbalanced weapon so cheating the system doesn't warrant a change
When walking on the battlefield i stand alone
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killertojo42
Sardaukar Merc Guild
25
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Posted - 2014.02.26 20:59:00 -
[5] - Quote
Aerius Corius wrote:killertojo42 wrote:Exactly, it's the turbo controller users, CRs aren't unbalanced weapon so cheating the system doesn't warrant a change I'd disagree - there needs to be an input delay, literally how long it takes to pull the trigger for each burst. The burst rate is fine, yes, but the interim period between bursts is not. This interim period (the trigger pull) is where the fire rate needs to be changed to something higher (time wise). A burst gun IS a fast fire gun, but it's meant to be a semi-automatic in essence with each trigger pull being a burst rather than one shot. I'd say that the fire rate for an RR might not be a bad measure - the time it takes between each automatic shot on a RR as the time between each burst on a CR. The CR is still pumping triple the rounds downrange, the guns are different by virtue of control style and utility - a RR is more constant fire and aggressive in its stance where a CR would be more tactically oriented (such as shooting around cover) where burst fire deals more dmg in a short time, but over time the guns are equalized and balanced. This sort of mechanic renders exterior controls unimportant. Jam the trigger as much as you want, the input itself is regulated. Imagine if swarm launchers had this problem! 8 missiles instantly! WOO! Food for thought. Somewhat true but i've already had people survive entire or near entire clips of my CRs again and again, mainly commandos which is how it is with my ARs too, the range and similar power to ARs make them balanced and they take a lot of skill since the low range leaves me maneuvering a whole lot to fight peoole effectively
When walking on the battlefield i stand alone
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killertojo42
Sardaukar Merc Guild
25
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Posted - 2014.02.26 21:21:00 -
[6] - Quote
Honestly i always wanted CRs to have range like a GEK AR at STD level, decent power but semi-autosingle burst and the same recoil, that's my dream weapon right there and how i wanted combat rifles
When walking on the battlefield i stand alone
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killertojo42
Sardaukar Merc Guild
25
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Posted - 2014.02.26 21:46:00 -
[7] - Quote
Aerius i like your thinking, decrease basic CRs to the range of ACRs then kick up the power, CR users get a good niche and anyone with and AR decently outranges them making everyone happy
When walking on the battlefield i stand alone
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killertojo42
Sardaukar Merc Guild
26
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Posted - 2014.02.26 22:50:00 -
[8] - Quote
You're too right john about how versatile it should be but it was made short range so the fix should increase its range or make it better at close range
When walking on the battlefield i stand alone
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killertojo42
Sardaukar Merc Guild
27
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Posted - 2014.02.27 17:30:00 -
[9] - Quote
The RR is supposed to be very high power but low ROF i propose kick up the power and range a bit but make it like a rail turret where it has a charge up on each shot as well as increase accuracy and for assault decrease the charge up time for each shot and decrease the power by a good deal but have very little kick
When walking on the battlefield i stand alone
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killertojo42
Sardaukar Merc Guild
27
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Posted - 2014.02.27 20:01:00 -
[10] - Quote
CLONE117 wrote:i dont see any need to increase dmg for rr. and no reason to even increase range as it out ranges nearly every gun already.
the many times ive gone up against a rr with my hmg. the rr user which would have alot less tank than me. would get me down to around 100 armor left. or kill me. kinda the same with the cr as well. even though i start shooting first. those guns will just plow straight through my shields and armor as if it was paper or something. in fact i think paper would offer better protection from those guns. My ARs eat through heavies too, you seriously need more armor unless you're a commando
When walking on the battlefield i stand alone
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killertojo42
Sardaukar Merc Guild
33
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Posted - 2014.02.28 05:35:00 -
[11] - Quote
Royalgiedro i disagree on .2 delay since the rail rifle is .25 but i woukd make it .05, not much of difference but it would be noticeable to a rapid shooter like me and there's even a good argument to make it have a .1 delay but then it woukd be uunderpowered, the CR needs rapid fire due to it's low damage per shot
When walking on the battlefield i stand alone
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