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Roy Ventus
Foxhound Corporation General Tso's Alliance
1164
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Posted - 2014.02.26 17:20:00 -
[1] - Quote
I went around looking up info about weapon modifications and read that essentially it's called "Rigging." In EVE there are many different rigs but the majority of them would have drawbacks. There's more info about them here, so feel free to check that out as I'm not really trying to explain what they are right now.
Anyways.
I wanted to ask the community, what weapon would you rig and with what kind of rigging?
I would probably try to rig up a Breach Assault Rifle to have a faster rate of fire.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
632
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Posted - 2014.02.26 17:22:00 -
[2] - Quote
Roy Ventus wrote:I went around looking up info about weapon modifications and read that essentially it's called "Rigging." In EVE there are many different rigs but the majority of them would have drawbacks. There's more info about them here, so feel free to check that out as I'm not really trying to explain what they are right now. Anyways. I wanted to ask the community, what weapon would you rig and with what kind of rigging? I would probably try to rig up a Breach Assault Rifle to have a faster rate of fire. Rig implies a vehicle... o.o; More commonly known as the "Rigging of a Ship". As most other vehicles do not have this word commonly associated with them.
If you can read this, it means you are reading.
Unless you are skimming
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General John Ripper
Onslaught Inc RISE of LEGION
18856
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Posted - 2014.02.26 17:24:00 -
[3] - Quote
I would combine the plasma cannon and smg so I can create plasma beams of death.
My like count = respec petition.
like my posts to sign the petition.
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Rogue Saint
Science For Death
972
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Posted - 2014.02.26 17:24:00 -
[4] - Quote
I'd rig:
- armour reppers to make them useful - shield/armour resistances - RoF of shotguns - Increased spread of shotguns - dampening rigs so I don't waste too many lows - explosive damage so the flaylock works (although I don't totally hate it at the moment!)
GôêGÆ+GÆ+GƦ - Causes headaches, it's official
+1 for Infantry Skills Refund in 1.8 or I win DUST514
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Rogue Saint
Science For Death
972
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Posted - 2014.02.26 17:27:00 -
[5] - Quote
Dovallis Martan JenusKoll wrote: Rig implies a vehicle... o.o; More commonly known as the "Rigging of a Ship". As most other vehicles do not have this word commonly associated with them.
I can't see an issue with suit rigs, in fact, let me steampunk my suit!
GôêGÆ+GÆ+GƦ - Causes headaches, it's official
+1 for Infantry Skills Refund in 1.8 or I win DUST514
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Dheez
Kinsho Swords Caldari State
74
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Posted - 2014.02.26 17:36:00 -
[6] - Quote
Minmatar's calls em "Duct Tape" |
Canari Elphus
Ancient Exiles. Renegade Alliance
1224
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Posted - 2014.02.26 18:03:00 -
[7] - Quote
If rigging were brought to the game, it would most likely be for suits and not weapons.
Some examples Nanofiber Suit Structure - Increases base speed at the cost of base armor Hybrid Light Weapon Burst Aerator - Increases main weapons rate of fire at the cost of greater fitting costs Ancillary Current Router - Increases a suit's PG at the cost of CPU
Rigs could also provide resistances to certain types of damage for either shields or armor
Canari Elphus for CPM1
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THUNDERGROOVE
ZionTCD
526
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Posted - 2014.02.26 18:19:00 -
[8] - Quote
Canari Elphus wrote:If rigging were brought to the game, it would most likely be for suits and not weapons.
Some examples Nanofiber Suit Structure - Increases base speed at the cost of base armor Hybrid Light Weapon Burst Aerator - Increases main weapons rate of fire at the cost of greater fitting costs Ancillary Current Router - Increases a suit's PG at the cost of CPU
Rigs could also provide resistances to certain types of damage for either shields or armor The thing is, how do you make them have a similar drawback like they do in EVE where you can't unfit a rig without destroying it? Maybe give rigs x amount of uses and they stay fit to only that stack of fits? If you remove them or delete those fits you loose them?
Director of ZionTCD
Amarr Logi | Amarr Sentinel | Amarr Scout (SoonGäó)
TDBS
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Logi Stician
The Vanguardians INTERGALACTIC WARPIGS
273
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Posted - 2014.02.26 18:20:00 -
[9] - Quote
Roy Ventus wrote:I went around looking up info about weapon modifications and read that essentially it's called "Rigging." In EVE there are many different rigs but the majority of them would have drawbacks. There's more info about them here, so feel free to check that out as I'm not really trying to explain what they are right now. Anyways. I wanted to ask the community, what weapon would you rig and with what kind of rigging? I would probably try to rig up a Breach Assault Rifle to have a faster rate of fire.
I'd rig my Toxin Assault Rifle to shoot pancake batter.
"...and I'm the seventh out of seven sons, my pappy was a pistol, I'm a son of a gun. "
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Arkena Wyrnspire
Fatal Absolution
10074
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Posted - 2014.02.26 18:21:00 -
[10] - Quote
THUNDERGROOVE wrote:Canari Elphus wrote:If rigging were brought to the game, it would most likely be for suits and not weapons.
Some examples Nanofiber Suit Structure - Increases base speed at the cost of base armor Hybrid Light Weapon Burst Aerator - Increases main weapons rate of fire at the cost of greater fitting costs Ancillary Current Router - Increases a suit's PG at the cost of CPU
Rigs could also provide resistances to certain types of damage for either shields or armor The thing is, how do you make them have a similar drawback like they do in EVE where you can't unfit a rig without destroying it? Maybe give rigs x amount of uses and they stay fit to only that stack of fits? If you remove them or delete those fits you loose them?
Is that really needed? What value does that actually add to the fitting system? It's not a thing of permanence, because suits are so throwaway in Dust compared to EVE.
On topic - I would rig my plasma rifle to have a higher rate of fire, or rig my shotgun to have a longer range.
You have long since made your choice. What you make now is a mistake.
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Daddrobit
PFB Pink Fluffy Bunnies
531
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Posted - 2014.02.26 18:39:00 -
[11] - Quote
THUNDERGROOVE wrote:Canari Elphus wrote:If rigging were brought to the game, it would most likely be for suits and not weapons.
Some examples Nanofiber Suit Structure - Increases base speed at the cost of base armor Hybrid Light Weapon Burst Aerator - Increases main weapons rate of fire at the cost of greater fitting costs Ancillary Current Router - Increases a suit's PG at the cost of CPU
Rigs could also provide resistances to certain types of damage for either shields or armor The thing is, how do you make them have a similar drawback like they do in EVE where you can't unfit a rig without destroying it? Maybe give rigs x amount of uses and they stay fit to only that stack of fits? If you remove them or delete those fits you loose them?
I don't see it as much of a problem really as suits don't last long enough to warrant removing. The drawback will be the cost from constantly dying with them on, it'll pretty much be like any other module tbqh.
But it is an interesting thought. Possible rig buff transfers from EVE to dust could include.
Weapon fire interval time reduction (weapon type specific rigs) Effective range for weapons increase (weapon type specific rigs) Armor repair time reduction Armor repair amount increase Total shield increase Shield regeneration increase. Movement speed increase Lock on time reduction (for swarms)
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The Robot Devil
Molon Labe. General Tso's Alliance
1724
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Posted - 2014.02.26 18:45:00 -
[12] - Quote
THUNDERGROOVE wrote:Canari Elphus wrote:If rigging were brought to the game, it would most likely be for suits and not weapons.
Some examples Nanofiber Suit Structure - Increases base speed at the cost of base armor Hybrid Light Weapon Burst Aerator - Increases main weapons rate of fire at the cost of greater fitting costs Ancillary Current Router - Increases a suit's PG at the cost of CPU
Rigs could also provide resistances to certain types of damage for either shields or armor The thing is, how do you make them have a similar drawback like they do in EVE where you can't unfit a rig without destroying it? Maybe give rigs x amount of uses and they stay fit to only that stack of fits? If you remove them or delete those fits you loose them?
I thought the same thing but I figured they would just be fairly cheap and be selected from the fitting screen. I would see them being fit to the suit.
I would rig a LR fit with a heat reduction rig. Drawback: 10% higher CPU cost and each level of laser weapon rigging lowers the drawback by one percent.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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Takahiro Kashuken
Red Star. EoN.
2719
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Posted - 2014.02.26 18:50:00 -
[13] - Quote
Yea rigging isnt used for weapons perse
You get generally 3 slots on your ship and that can help with making weapons better but you dont get 3 slots for each turret you have
Also vehicles should also have rigging from the beginning
Intelligence is OP
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Roy Ventus
Foxhound Corporation General Tso's Alliance
1166
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Posted - 2014.02.26 19:06:00 -
[14] - Quote
o,o well I guess I was wrong but these some good posts. I'll post back in a few.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Roy Ventus
Foxhound Corporation General Tso's Alliance
1168
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Posted - 2014.02.26 21:07:00 -
[15] - Quote
Daddrobit wrote:THUNDERGROOVE wrote:Canari Elphus wrote:If rigging were brought to the game, it would most likely be for suits and not weapons.
Some examples Nanofiber Suit Structure - Increases base speed at the cost of base armor Hybrid Light Weapon Burst Aerator - Increases main weapons rate of fire at the cost of greater fitting costs Ancillary Current Router - Increases a suit's PG at the cost of CPU
Rigs could also provide resistances to certain types of damage for either shields or armor The thing is, how do you make them have a similar drawback like they do in EVE where you can't unfit a rig without destroying it? Maybe give rigs x amount of uses and they stay fit to only that stack of fits? If you remove them or delete those fits you loose them? I don't see it as much of a problem really as suits don't last long enough to warrant removing. The drawback will be the cost from constantly dying with them on, it'll pretty much be like any other module tbqh. But it is an interesting thought. Possible rig buff transfers from EVE to dust could include. Weapon fire interval time reduction (weapon type specific rigs) Effective range for weapons increase (weapon type specific rigs) Armor repair time reduction Armor repair amount increase Total shield increase Shield regeneration increase. Movement speed increase Lock on time reduction (for swarms)
Maybe Rigs would be essentially, rare modules? I believe in EVE, you can only get them through two manners, and one is through a manner of "looting."
Would be nice to have "super modules" that you can only gain through random loots. Would also add extra depth to the market since you'd have rare dropsuits, rare weapons, and rare modules.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7629
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Posted - 2014.02.26 21:10:00 -
[16] - Quote
Dropsuit with Trimark Armour Pumps
ScR/ Laser with Beam range modifiers.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1782
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Posted - 2014.02.26 21:20:00 -
[17] - Quote
Rigs to give my explosions bigger kabooms
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Leonid Tybalt
Fatal Absolution General Tso's Alliance
275
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Posted - 2014.02.26 21:33:00 -
[18] - Quote
Canari Elphus wrote:If rigging were brought to the game, it would most likely be for suits and not weapons.
Some examples Nanofiber Suit Structure - Increases base speed at the cost of base armor Hybrid Light Weapon Burst Aerator - Increases main weapons rate of fire at the cost of gr)ater fitting costs Ancillary Current Router - Increases a suit's PG at the cost of CPU
Rigs could also provide resistances to certain types of damage for either shields or armor
Could be for weapons though.
I always found it strange that modules on the suit changes attributes of the weapon (a separate part of the suit).
Would be cool to have a fitting screen for our guns the way we have a fitting screen for our dropsuits and vehicles, and be able to tweak performance on our guns with weapon specific modules (scopes, red-dot sights, damage mods, spread reductors, cooling systems, nova-bayonets etc. etc.) |
Operative 1171 Aajli
Bragian Order Amarr Empire
1345
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Posted - 2014.02.26 21:34:00 -
[19] - Quote
Rigs in EVE are player made from salvage. They are destroyed if removed. This would be great when we have a player market and would be a nice way of tying the two games together. Make it where you can only manufacture DUST rigs in EVE in order to continue to promote subscription to that game and for DUST mercs to be involved with EVE corps.
Rommel, you magnificent bastard, I read your book!
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Rusty Shallows
1041
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Posted - 2014.02.26 21:54:00 -
[20] - Quote
Operative 1171 Aajli wrote:Rigs in EVE are player made from salvage. They are destroyed if removed. This would be great when we have a player market and would be a nice way of tying the two games together. Make it where you can only manufacture DUST rigs in EVE in order to continue to promote subscription to that game and for DUST mercs to be involved with EVE corps. A similar reverse of that was being considered for linking the game economies. Dust Players would harvest drone salvage in districts through PVE and then send material up orbital elevators so Eve Capsuleers could make ship rigs.
My impression is Dust was supposed to be an ISK sink for Eve Online. Your idea would promote that. Although there is a pitfall, if weapon rigs give a real advantage then a new element to proto-stomping will happen.
Here, have some candy and a Like. :-)
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