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          Roy Ventus 
          Foxhound Corporation General Tso's Alliance
  1164
  
          
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        Posted - 2014.02.26 17:20:00 -
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          I went around looking up info about weapon modifications and read that essentially it's called "Rigging." In EVE there are many different rigs but the majority of them would have drawbacks. There's more info about them here, so feel free to check that out as I'm not really trying to explain what they are right now.
  Anyways. 
  I wanted to ask the community, what weapon would you rig and with what kind of rigging?
  I would probably try to rig up a Breach Assault Rifle to have a faster rate of fire.
 "There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all." 
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          Dovallis Martan JenusKoll 
          Osmon Surveillance Caldari State
  632
  
          
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        Posted - 2014.02.26 17:22:00 -
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          Roy Ventus wrote:I went around looking up info about weapon modifications and read that essentially it's called "Rigging." In EVE there are many different rigs but the majority of them would have drawbacks. There's more info about them  here, so feel free to check that out as I'm not really trying to explain what they are right now. Anyways.  I wanted to ask the community, what weapon would you rig and with what kind of rigging? I would probably try to rig up a Breach Assault Rifle to have a faster rate of fire.    Rig implies a vehicle... o.o; More commonly known as the "Rigging of a Ship". As most other vehicles do not have this word commonly associated with them.
 If you can read this, it means you are reading.  
Unless you are skimming 
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          General John Ripper 
          Onslaught Inc RISE of LEGION
  18856
  
          
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        Posted - 2014.02.26 17:24:00 -
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          I would combine the plasma cannon and smg so I can create plasma beams of death.
 My like count = respec petition. 
like my posts to sign the petition. 
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          Rogue Saint 
          Science For Death
  972
  
          
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        Posted - 2014.02.26 17:24:00 -
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          I'd rig:
  - armour reppers to make them useful - shield/armour resistances - RoF of shotguns - Increased spread of shotguns - dampening rigs so I don't waste too many lows - explosive damage so the flaylock works (although I don't totally hate it at the moment!)
 
 
 GôêGÆ+GÆ+GƦ - Causes headaches, it's official 
+1 for Infantry Skills Refund in 1.8 or I win DUST514 
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          Rogue Saint 
          Science For Death
  972
  
          
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        Posted - 2014.02.26 17:27:00 -
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          Dovallis Martan JenusKoll wrote: Rig implies a vehicle... o.o; More commonly known as the "Rigging of a Ship". As most other vehicles do not have this word commonly associated with them.
  
  I can't see an issue with suit rigs, in fact, let me steampunk my suit!
 
 GôêGÆ+GÆ+GƦ - Causes headaches, it's official 
+1 for Infantry Skills Refund in 1.8 or I win DUST514 
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          Dheez 
          Kinsho Swords Caldari State
  74
  
          
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        Posted - 2014.02.26 17:36:00 -
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          Minmatar's calls em "Duct Tape"   | 
      
      
      
          
          Canari Elphus 
          Ancient Exiles. Renegade Alliance
  1224
  
          
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        Posted - 2014.02.26 18:03:00 -
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          If rigging were brought to the game, it would most likely be for suits and not weapons.
  Some examples Nanofiber Suit Structure - Increases base speed at the cost of base armor Hybrid Light Weapon Burst Aerator - Increases main weapons rate of fire at the cost of greater fitting costs Ancillary Current Router - Increases a suit's PG at the cost of CPU
  Rigs could also provide resistances to certain types of damage for either shields or armor
 Canari Elphus for CPM1 
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          THUNDERGROOVE 
          ZionTCD
  526
  
          
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        Posted - 2014.02.26 18:19:00 -
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          Canari Elphus wrote:If rigging were brought to the game, it would most likely be for suits and not weapons.
  Some examples Nanofiber Suit Structure - Increases base speed at the cost of base armor Hybrid Light Weapon Burst Aerator - Increases main weapons rate of fire at the cost of greater fitting costs Ancillary Current Router - Increases a suit's PG at the cost of CPU
  Rigs could also provide resistances to certain types of damage for either shields or armor   The thing is, how do you make them have a similar drawback like they do in EVE where you can't unfit a rig without destroying it? Maybe give rigs x amount of uses and they stay fit to only that stack of fits? If you remove them or delete those fits you loose them?
 Director of ZionTCD 
Amarr Logi | Amarr Sentinel | Amarr Scout (SoonGäó) 
TDBS 
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          Logi Stician 
          The Vanguardians INTERGALACTIC WARPIGS
  273
  
          
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        Posted - 2014.02.26 18:20:00 -
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          Roy Ventus wrote:I went around looking up info about weapon modifications and read that essentially it's called "Rigging." In EVE there are many different rigs but the majority of them would have drawbacks. There's more info about them  here, so feel free to check that out as I'm not really trying to explain what they are right now. Anyways.  I wanted to ask the community, what weapon would you rig and with what kind of rigging? I would probably try to rig up a Breach Assault Rifle to have a faster rate of fire.   
  I'd rig my Toxin Assault Rifle to shoot pancake batter.
 "...and I'm the seventh out of seven sons, my pappy was a pistol, I'm a son of a gun. " 
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          Arkena Wyrnspire 
          Fatal Absolution
  10074
  
          
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        Posted - 2014.02.26 18:21:00 -
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          THUNDERGROOVE wrote:Canari Elphus wrote:If rigging were brought to the game, it would most likely be for suits and not weapons.
  Some examples Nanofiber Suit Structure - Increases base speed at the cost of base armor Hybrid Light Weapon Burst Aerator - Increases main weapons rate of fire at the cost of greater fitting costs Ancillary Current Router - Increases a suit's PG at the cost of CPU
  Rigs could also provide resistances to certain types of damage for either shields or armor  The thing is, how do you make them have a similar drawback like they do in EVE where you can't unfit a rig without destroying it? Maybe give rigs x amount of uses and they stay fit to only that stack of fits? If you remove them or delete those fits you loose them?  
  Is that really needed? What value does that actually add to the fitting system? It's not a thing of permanence, because suits are so throwaway in Dust compared to EVE.
  On topic - I would rig my plasma rifle to have a higher rate of fire, or rig my shotgun to have a longer range.
 You have long since made your choice. What you make now is a mistake. 
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          Daddrobit 
          PFB Pink Fluffy Bunnies
  531
  
          
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        Posted - 2014.02.26 18:39:00 -
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          THUNDERGROOVE wrote:Canari Elphus wrote:If rigging were brought to the game, it would most likely be for suits and not weapons.
  Some examples Nanofiber Suit Structure - Increases base speed at the cost of base armor Hybrid Light Weapon Burst Aerator - Increases main weapons rate of fire at the cost of greater fitting costs Ancillary Current Router - Increases a suit's PG at the cost of CPU
  Rigs could also provide resistances to certain types of damage for either shields or armor  The thing is, how do you make them have a similar drawback like they do in EVE where you can't unfit a rig without destroying it? Maybe give rigs x amount of uses and they stay fit to only that stack of fits? If you remove them or delete those fits you loose them?  
  I don't see it as much of a problem really as suits don't last long enough to warrant removing. The drawback will be the cost from constantly dying with them on, it'll pretty much be like any other module tbqh.
  But it is an interesting thought. Possible rig buff transfers from EVE to dust could include.
  Weapon fire interval time reduction (weapon type specific rigs) Effective range for weapons increase (weapon type specific rigs) Armor repair time reduction Armor repair amount increase Total shield increase Shield regeneration increase. Movement speed increase Lock on time reduction (for swarms)
 
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          The Robot Devil 
          Molon Labe. General Tso's Alliance
  1724
  
          
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        Posted - 2014.02.26 18:45:00 -
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          THUNDERGROOVE wrote:Canari Elphus wrote:If rigging were brought to the game, it would most likely be for suits and not weapons.
  Some examples Nanofiber Suit Structure - Increases base speed at the cost of base armor Hybrid Light Weapon Burst Aerator - Increases main weapons rate of fire at the cost of greater fitting costs Ancillary Current Router - Increases a suit's PG at the cost of CPU
  Rigs could also provide resistances to certain types of damage for either shields or armor  The thing is, how do you make them have a similar drawback like they do in EVE where you can't unfit a rig without destroying it? Maybe give rigs x amount of uses and they stay fit to only that stack of fits? If you remove them or delete those fits you loose them?  
 
  I thought the same thing but I figured they would just be fairly cheap and be selected from the fitting screen. I would see them being fit to the suit.
  I would rig a LR fit with a heat reduction rig. Drawback: 10% higher CPU cost and each level of laser weapon rigging lowers the drawback by one percent.
 "You people voted for Hubert Humphrey, and you killed Jesus." 
Raoul Duke 
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          Takahiro Kashuken 
          Red Star. EoN.
  2719
  
          
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        Posted - 2014.02.26 18:50:00 -
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          Yea rigging isnt used for weapons perse 
  You get generally 3 slots on your ship and that can help with making weapons better but you dont get 3 slots for each turret you have 
  Also vehicles should also have rigging from the beginning
 Intelligence is OP 
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          Roy Ventus 
          Foxhound Corporation General Tso's Alliance
  1166
  
          
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        Posted - 2014.02.26 19:06:00 -
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          o,o well I guess I was wrong but these some good posts. I'll post back in a few.
 "There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all." 
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          Roy Ventus 
          Foxhound Corporation General Tso's Alliance
  1168
  
          
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        Posted - 2014.02.26 21:07:00 -
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          Daddrobit wrote:THUNDERGROOVE wrote:Canari Elphus wrote:If rigging were brought to the game, it would most likely be for suits and not weapons.
  Some examples Nanofiber Suit Structure - Increases base speed at the cost of base armor Hybrid Light Weapon Burst Aerator - Increases main weapons rate of fire at the cost of greater fitting costs Ancillary Current Router - Increases a suit's PG at the cost of CPU
  Rigs could also provide resistances to certain types of damage for either shields or armor  The thing is, how do you make them have a similar drawback like they do in EVE where you can't unfit a rig without destroying it? Maybe give rigs x amount of uses and they stay fit to only that stack of fits? If you remove them or delete those fits you loose them?  I don't see it as much of a problem really as suits don't last long enough to warrant removing. The drawback will be the cost from constantly dying with them on, it'll pretty much be like any other module tbqh. But it is an interesting thought. Possible rig buff transfers from EVE to dust could include. Weapon fire interval time reduction (weapon type specific rigs) Effective range for weapons increase (weapon type specific rigs) Armor repair time reduction Armor repair amount increase Total shield increase Shield regeneration increase. Movement speed increase Lock on time reduction (for swarms)  
  Maybe Rigs would be essentially, rare modules? I believe in EVE, you can only get them through two manners, and one is through a manner of "looting." 
  Would be nice to have "super modules" that you can only gain through random loots. Would also add extra depth to the market since you'd have rare dropsuits, rare weapons, and rare modules.
 "There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all." 
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          True Adamance 
          Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
  7629
  
          
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        Posted - 2014.02.26 21:10:00 -
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          Dropsuit with Trimark Armour Pumps
  ScR/ Laser with Beam range modifiers.
 "Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha 
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          Alaika Arbosa 
          Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
  1782
  
          
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        Posted - 2014.02.26 21:20:00 -
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          Rigs to give my explosions bigger kabooms
 Praise St. Arzad and Pass the Nanohives 
Karin Midular, gone, never forgotten 
Executing Amarr Trash since Closed Beta 
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          Leonid Tybalt 
          Fatal Absolution General Tso's Alliance
  275
  
          
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        Posted - 2014.02.26 21:33:00 -
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          Canari Elphus wrote:If rigging were brought to the game, it would most likely be for suits and not weapons.
  Some examples Nanofiber Suit Structure - Increases base speed at the cost of base armor Hybrid Light Weapon Burst Aerator - Increases main weapons rate of fire at the cost of gr)ater fitting costs Ancillary Current Router - Increases a suit's PG at the cost of CPU
  Rigs could also provide resistances to certain types of damage for either shields or armor  
  Could be for weapons though.
  I always found it strange that modules on the suit changes attributes of the weapon (a separate part of the suit).
  Would be cool to have a fitting screen for our guns the way we have a fitting screen for our dropsuits and vehicles, and be able to tweak performance on our guns with weapon specific modules (scopes, red-dot sights, damage mods, spread reductors, cooling systems, nova-bayonets etc. etc.) | 
      
      
      
          
          Operative 1171 Aajli 
          Bragian Order Amarr Empire
  1345
  
          
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        Posted - 2014.02.26 21:34:00 -
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          Rigs in EVE are player made from salvage. They are destroyed if removed. This would be great when we have a player market and would be a nice way of tying the two games together. Make it where you can only manufacture DUST rigs in EVE in order to continue to promote subscription to that game and for DUST mercs to be involved with EVE corps.
 Rommel, you magnificent bastard, I read your book! 
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          Rusty Shallows 
           1041
  
          
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        Posted - 2014.02.26 21:54:00 -
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          Operative 1171 Aajli wrote:Rigs in EVE are player made from salvage. They are destroyed if removed. This would be great when we have a player market and would be a nice way of tying the two games together. Make it where you can only manufacture DUST rigs in EVE in order to continue to promote subscription to that game and for DUST mercs to be involved with EVE corps.   A similar reverse of that was being considered for linking the game economies. Dust Players would harvest drone salvage in districts through PVE and then send material up orbital elevators so Eve Capsuleers could make ship rigs.
  My impression is Dust was supposed to be an ISK sink for Eve Online. Your idea would promote that. Although there is a pitfall, if weapon rigs give a real advantage then a new element to proto-stomping will happen.
 Here, have some candy and a Like. :-) 
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