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Martyr Saboteur
Amarrtyrs
174
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Posted - 2014.02.26 07:12:00 -
[1] - Quote
It just feel wrong that a Gallente suit can Armor tank better than an Amarr suit... it doesn't hold true to the Amarrian way. I'm mean, sure, the Amarr can technically have more armor, by a small margin. But the Gallente are getting free reps, so while most Amarrian suits will fit a repper, the Gallente ones wont have to, and will usually have more total armor as a result. They could tweak the base HP values so that Amarr suits have a lot of armor, but practically no shield and a lot of EHP.
Amarr Basic: 320 Armor 40 Shields
Amarr Assault: 320 Armor 40 Shields
Amarr Logi: 290 Armor 30 Shields
I would love this.
Totally not Fizzer94's forum alt. Definitely just a random dude.
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Martyr Saboteur
Amarrtyrs
174
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Posted - 2014.02.26 07:25:00 -
[2] - Quote
Arkena Wyrnspire wrote:There's no problem with them not being the de facto best armour suits, but they should be better at fitting buffer. They aren't even the best at that in all cases though. The Gallente Logi can fit more armor than an Amarr Logi, for instance.
Totally not Fizzer94's forum alt. Definitely just a random dude.
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Martyr Saboteur
Amarrtyrs
174
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Posted - 2014.02.26 08:01:00 -
[3] - Quote
Vanell Sin wrote:The thought is to make a hybrid suit. You have to fit shields/armor to be effective. If you look carefully you ll see that the amarrian suit gives you bouns to sheild recharging , and becuase of that its a dual tanking suit. Yeah. I know that CCP Shanghai wants them to be "dual tankers", but there is already an established trend of the Amarr being the Armor Buffer guys. Dual Tanking doesn't fit with their lore and combat philosophy. I see no reason for them to suddenly be shield users just because they are not in space.
Totally not Fizzer94's forum alt. Definitely just a random dude.
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Martyr Saboteur
Amarrtyrs
174
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Posted - 2014.02.26 08:16:00 -
[4] - Quote
Spartykins wrote:Martyr Saboteur wrote:It just feel wrong that a Gallente suit can Armor tank better than an Amarr suit... it doesn't hold true to the Amarrian way. I'm mean, sure, the Amarr can technically have more armor, by a small margin. But the Gallente are getting free reps, so while most Amarrian suits will fit a repper, the Gallente ones wont have to, and will usually have more total armor as a result. They could tweak the base HP values so that Amarr suits have a lot of armor, but practically no shield and a lot of EHP.
Amarr Basic: 320 Armor 40 Shields
Amarr Assault: 320 Armor 40 Shields
Amarr Logi: 290 Armor 30 Shields
I would love this. Probably to avoid what the Gallente suits are doing. Doesn't really matter now though, since we have more weapons suited for dealing with armor. What? Stacking Armor Plates?
That's kind of what Amarr do. They are well known for having the thickest Armor and the most EHP. I don't see a problem with this...
Totally not Fizzer94's forum alt. Definitely just a random dude.
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Martyr Saboteur
Amarrtyrs
174
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Posted - 2014.02.26 08:32:00 -
[5] - Quote
Nirwanda Vaughns wrote:traditionally in eve it was
caldari - shields amarr - armor gallente - structure minmatar - whatver you can find
seeing as stucture tanking just failed miserably and well lets face it in dust the structure is your a** they started moving gallente towards more armor and amarr as an inbetween shield/armor in a way that minmatar are mixed too, which fits well with them being enemies as wellas Khanid taking a lot of their tech from caldari and makign strong shield focused ships with missiles too. a lot of minmatar weapons are high EM or high EXP rounds, plus they have great drone bays and usually a couple missile laucnhers so amarrian tech has had to start compensating for the unpredictability of minmatar ships and the traits are moving over to their mercs suits I've always seen it like this...
Amarr: 3/4 Armor, 1/4 shields, Really High EHP, Really Slow, Energy Weapons, Some Missiles, and Vamps
Caldari: 3/4 Shields, Average EHP levels with High Shield Regen,1/4 Armor, Kinda Slow, Missiles, Railguns, and Stealth
Gallente: 2/5 Shields, 3/5 Armor, Above Average EHP with A focus on Armor Regeneration, Somewhat Fast, Blasters, Railguns, and Scanning
Minmatar: Wild Card HP ratios, Low EHP with fast regenative capabilities, Very Fast, Projectile Weapons, and "Dumb" Explosives
Totally not Fizzer94's forum alt. Definitely just a random dude.
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Martyr Saboteur
Amarrtyrs
177
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Posted - 2014.02.26 19:46:00 -
[6] - Quote
D legendary hero wrote:TranquilBiscuit ofVaLoR wrote:in my opinion, it kind of makes sense from a balance point of view. have you ever seen an assault ak.0 with a Viziam? if that guy knows how to use the ScR, there's no beating them in a 1v1. scr needs a massive nerf on all its damage. A lot of guns need a nerf... and a lot of things need to be buffed
Small Nerf: AR (less range, more damage) SMG (less damage) Magsec (its not even out, and it needs a nerf)
Normal Nerf: ScR (sizable nerf to RoF) CR (small delay between bursts, and slightly less damage)
Large Nerf: RR (it shouldn't be so good in close quarters) Large Railguns (redline, really) Large Blasters (give them a bit of dispersion)
No changes: ScP Sniper Rifle Small Missiles Large Missiles Small Rails HMG
Small Buff: Ion Pistol (more damage) Shotgun (slightly faster RoF) Swarm Launcher (faster missile speed, and a slightly longer lock-on range) Forge Gun (more damage) Small Blasters (make them like the Scattered blasters we used to have) Bolt Pistol (Maybe... it doesn't look OP, so it must be UP. I refuse to believe CCP will release a balanced item)
Normal Buff: Laser Rifle (larger optimal range) Mass Driver (as much as I hate this noob weapon, I'll admit it needs a small buff)
Large Buff: Plasma Cannon (seriously. why is this still an issue?)
Totally not Fizzer94's forum alt. Definitely just a random dude.
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