2100 Angels
The Southern Legion
324
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Posted - 2014.02.25 23:53:00 -
[1] - Quote
Medical Crash wrote:Sana Rayya wrote:Medical Crash wrote: No, you need to open your eyes, the aiming is too slow. You know what most of you here remind me of? Back when BF3 was first released, HD had really, really bad input lag, I mean 2 second delays here..... Well some of us noticed this and complained on the forums. Guess what most people said? "You guys are crazy, aiming is fine Lern2play", "Looks fine to me", "Check your tv derka derka derka bakkala", "resetssss your modemss durzzzz".
It took DICE over a year to finally fix it but they did, and even when they finally admitted to there being a bad input lag problem, people STILL denied it to this day.
That's how most people on this forum are, you are BLIND. Not all of you, but a lot of you, based on your responses. The aiming is SLOW, it is SLOW. I think I need to record just exactly how bad the aiming in DUST is compared to other FPS's. I'll try to show you all just how bad of a disadvantage we are at, especially shotgunners, who need FAST aiming to twitch aim.
I don't find the aiming to be too slow (I use the DS3 and my sensitivity is at 90 for everything). Then again, in most of my encounters the enemy is caught unawares and therefore I can take my time to get close and line up a good shot properly. So maybe you're doing it wrong? If you are expecting the shotgun to 1vs1 an enemy who is aware of you in a strafe duel, you will be disappointed. It excels as a high alpha surprise weapon, meant for dispatching an enemy who is caught off guard and disoriented while trying to locate where you are shooting from. Lol at the blind guy..... Please see the optometrist soon, actually I think all hope is lost for you, so just sit there. Aiming is SLOW in DUST, too SLOW. So I shouldn't be able to AIM against strafing enemies, really? Oh so shotguns should ONLY be used for flanking, well sir, that's just sounds retar***** because it is. No matter if you are detected or not, if the enemy is in YOUR optimum range (short for SG), he should die. If he Strafes, so what? We should be able to at the least aim at him. This is the problem right now, yet CCP has done nothing about it. Oh and stop trying to "teach" me something you know nothing about. I don't care if you're "MLG 1337" either.
Put it away mate, aiming with the DS3 is fine. Take away aim assist and put it back to how it was in chromosome, at least then the aiming was predictable. I have my controller settings on 50/60 and the speed is more than adequate. Do you want to be able to do insta-spins? is that it? I have no problems killing strafing enemies with the shotgun. No, it doesn't have AA, but neither should it.
RE the shotgun damage; adding the 2% damage per proficiency level and a slight range buff (1-2m) would balance it up. Having said that though, I wouldn't want to lose the decrease in dispersion either. Maybe an additional skill for one of those skills would be appropriate. To qualify this, I'll just say that currently the ADV Combat Rifle is presently more effective in CQC than my CreoDron. I can't count the number of times I've got the drop on someone, pumped a round into their back, only dropped their shields and they have proceeded to jump forward, look at me and I'm dead.
I find this ridiculous because I run my fit with a complex damage mod and upwards of 600 hp. Surely enough to get 2-3 shots off before I die? Nope. |