KAGEHOSHI Horned Wolf wrote:
While I completely agree (I did make the original racial HUDs thread), this thread is just for practical changes.
Of course, I just like to mention expanding the scope of what "racial" HUDs means in comparison to just color changes or adding logos (which is very superficial).
To be more specific, I see an Amarr HUD as stylistically a cross between something you might see as an
RPG UI and an
illuminated manuscript with an emphasis on Amarr colors/gold. Perhaps even shades of the Rapture design style, and obviously not as cluttered as an actual illuminated manuscript.
The Gallente I see as being a space-age extension of a
Mac-like UI, where you'd have next to no hard edges/corners, lots of round/beveled icons, and the Gallente-green would be the "least" of the UI. Almost a liquid-theme.
The Caldari aesthetic I see as being the closest to sort of an old terminal interface. All the bells and whistles of the employee-side of a POS terminal. In that sense, the Caldari UI elements of a HUD would
be closest to the current HUD. All the glitz and presentation of early 1980s computer hardware. The current HUD is already mostly Caldari Blue even...
The Minmatar "hacker" aesthetic would be inspire by the sort of cobbled together presentation of hacks, etc. The idea being you could almost get an Anonymous/iPhone-jailbreak/Pirate sort of vibe from things. There's a lot of
variance inside this space, but the assemblages of characters, hacker call-outs, juvenile elements, mosaics, and esoteric character elements would gel well with a deep red/brown Minmatar color-set as well.
At any rate, a more "practical" request would be the ability to independently toggle UI elements on and off. Part of this would go to the 100% transparency (or higher than we already have), but as a user-friendly matter it would be nice to be able to independently select as many UI features as you want to see. This already exists in many games where XML-sets for the UI can be individually reshaped, relocated, and toggled on/off altogether. A person can opt for more information on their screen to the detriment of visibility or peripheral awareness, or have an extremely pared down UI where just their ammo or objectives or the kill feed or... whatever is shown.
Some degree of color customization for friend foe (if not interface) is also a good idea for color-blindness reasons. A person with visual issues right now would likely have problems with the squad/team differences. Given an option to shift to patterns instead of colors helps that segment of the population.